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Author Topic: Air Techs  (Read 8030 times)

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Offline FronkCustle

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Air Techs
« on: September 05, 2012, 01:42:16 PM »
How can I punish them? Whenever I land a hit on an airborne opponent (usually this is just after they leave the ground) I try to chase them down and snipe them out of the sky but 99% of the time they're touching a button and I get counterhit. Am I just supposed to let them go or am I simply mistiming my punish?

Offline HQ-Zero

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Re: Air Techs
« Reply #1 on: September 06, 2012, 12:28:49 AM »
It really depends on who you're using. Wlen's Ice Flower (236C)is perfect for punishing Air Techs and gives you a launch for an aircombo. you just have to figure out what works best with the characters you're using. Air unblockables are nice.

Offline Cristu

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Re: Air Techs
« Reply #2 on: September 06, 2012, 07:42:33 AM »
Transform your hits into combos. If they air tech is because you droped your combo in the first place, so just accept your mistake, leave them alone and try to do it better the next time (think of how to confirm). You probably wont ever be able to confirm all of them, but increasing your rate the max you can is a really good thing to do. But yes, you can punish air techs in some few case, but it takes a really good move and position, e.g. Nanaya can punish air techs with 623A. Some characters have air tech punish setup too, but it takes an ideal situation you should create. I think it's better to focus on confirming those hits into combos. If it's a hit you can't confirm into, stop doing them, unless they're really safe to use..
« Last Edit: September 06, 2012, 12:11:35 PM by Cristu »
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Offline VanDarkholme

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Re: Air Techs
« Reply #3 on: September 06, 2012, 12:11:34 PM »
What character do you play?

Offline FronkCustle

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Re: Air Techs
« Reply #4 on: September 06, 2012, 03:18:53 PM »
Transform your hits into combos. If they air tech is because you droped your combo in the first place, so just accept your mistake, leave them alone and try to do it better the next time (think of how to confirm). You probably wont ever be able to confirm all of them, but increasing your rate the max you can is a really good thing to do. But yes, you can punish air techs in some few case, but it takes a really good move and position, e.g. Nanaya can punish air techs with 623A. Some characters have air tech punish setup too, but it takes an ideal situation you should create. I think it's better to focus on confirming those hits into combos. If it's a hit you can't confirm into, stop doing them, unless they're really safe to use..

Typically what happens is I go for a ground confirm with 2A and my opponent jumps out. I mostly play H-Roa and it's a little awkward for me to try to lead into an air combo from his 2/5A (don't know why exactly but I've had more success doing so with other characters). Should I just step up my confirms and do more 214?

Offline Cristu

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Re: Air Techs
« Reply #5 on: September 06, 2012, 04:36:35 PM »
I don't understand H-Roa's gameplay, so I can't tell you what are his best attacks to use on neutral game (and follow it up with a combo), but it's not 2A. 2A is a very important attack because you can whiff cancel with it, so it's not good to waste it so early unless it's his fastest attack and you need that speed to punish something or attack before your opponent, I don't actually know his framedata. I know 5B, 2B and 5C are good, but I don't understand his gameplay, so I can't tell you which to use.

I suggest you to create your own sequence of buttons. For the starter, you need something a little fast, with good range, priority and that you can confirm into a combo easily. For the second hit, something that combo with the first is good, it will give you more time to confirm your combo. For the attacks in the middle, you'll probably want attacks that move you forward, so you can continue your pressure. If you need any reference of what moves to use, you can always watch top Roa players. I will give you an unfair advantage if you watch carefully and put it to practice.
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Offline TheMaster_Rahl

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Re: Air Techs
« Reply #6 on: September 06, 2012, 04:39:55 PM »
Your original question: You are prolly miss timing the punish, or not doing it correctly. If you hit them, they jumped and you whiff a move, you prolly lost your chance to punish a tech.

For this specific situation with H-Roa, where they could have jumped when you hit them, you could do 2 things. Try just option selecting with 2A 5C, one hit on 5C. With this, you can react to hit with a jump cancel and combo. You can reverse beat into 5A on block, or really do whatever. You can still confirm into good damage and knockdown if the got hit on the ground. 2nd thing is you could try doing 2A 5A and then reacting to jumps by jump canceling.
If you hit them with 5A, you can do the same thing, ie 5A 5C(1), or you can hit more 5As to see if they float up or stay on the ground. If they float, you can jump cancel into a j.A or j.B.

Other than that, you could go into training mode and set the dummy to jump, random air tech, recovery A and get the punish timing down.

Hope this helps.

-TexasTim-
« Last Edit: September 06, 2012, 04:47:06 PM by TheMaster_Rahl »

Offline FronkCustle

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Re: Air Techs
« Reply #7 on: September 06, 2012, 09:20:20 PM »
Thanks, that 2A5C option select sounds really useful. I've actually been meaning to do more with reverse beat lately so that should help me adjust.

Offline NekoTim

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Re: Air Techs
« Reply #8 on: November 30, 2013, 10:11:42 PM »
Air grabs SON!! Best way to punish imo, or play Nero...

Offline Dipstick

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Re: Air Techs
« Reply #9 on: December 01, 2013, 07:16:20 AM »
Air grabs SON!! Best way to punish imo, or play Nero...

This isn't Guilty Gear -- air grabs are actually not a good idea because they are completely invincible during the recovery animation (including throws and grabs), and they have throw protection like they would coming out of hitstun normally once the recovery animation is finished. If you're close enough to throw them, then you're close enough to get thrown (in most instances) and that's a 9-frame window where they could just gold throw your ass for free.

Or, yeah, you could just pick a top tier. :bricks:
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Offline NekoTim

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Re: Air Techs
« Reply #10 on: December 06, 2013, 01:22:35 PM »
True enough, I was just saying air grabs as more of a mind game, then something technical. I guess if they air tech, just find something to punish it. I just try to, force them to tech back, hopefully land before them so I can try some dumb anti-air game but that just me.  :toot: