Melty Bread Forums
Atlas Academy => Kohaku's Magical Garage => : NTR January 30, 2012, 03:43:07 PM
When's Melty on Steam?
ahaha that's no--wait, what?
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I don't really know all of the conditions a combo must fulfill for it to still carry. I only know:
-3 ground bounces. If bounce count >2 then any additional moves will wiff.
-3 wall bounces. If bounce count >2 then any additional moves will wiff.
-1 hard knockdown. If there is an otg, the next time the opponent hits the ground he will tech.
Is this right? Am I missing any others?
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1 jump cancel per combo
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I don't think 1 hard knockdown is a limit...
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I think the slams are counted together--that is, you can only have 3 wall/groundslams put together.
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Yeah, wallslams and groundslams are wrapped up together for a limit of 3.
You can also hard knockdown again during an otg.
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Are hard knockdowns counted as groundslams? Because Warc can only fit in two OTG 3C's after EXj214C in the corner.
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Are hard knockdowns counted as groundslams? Because Warc can only fit in two OTG 3C's after EXj214C in the corner.
Warc j214C is a ground slam. That's why you only get 2 3Cs OTG after it.
Edit: Sorry, that's not really a good explanation. The fact that Warc j214C is untechable is not important, the fact that is ground slams is. There are only 3 wall slams, ground bounce, ground slam, OTG relaunch, raw airthrow, (and bound?) attacks that can be used per one valid combo.
Example: If H-VSion does a successful 2A 2C backdash OS, then [IAD OTG j2B 2C]x3 will work, b/c 2C is untechable but does not wall slam, ground bounce, ect. But, Warc j214C ground slams, and so only 2 slots for 3C OTG are left.
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whats the deal with moves like cnero 5[c] and h/f pcl jb? are those like, just small groundbounces that are also untechable?
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Are hard knockdowns counted as groundslams? Because Warc can only fit in two OTG 3C's after EXj214C in the corner.
Warc j214C is a ground slam. That's why you only get 2 3Cs OTG after it.
Edit: Sorry, that's not really a good explanation. The fact that Warc j214C is untechable is not important, the fact that is ground slams is. There are only 3 wall slams, ground bounce, ground slam, OTG relaunch, raw airthrow, (and bound?) attacks that can be used per one valid combo.
Example: If H-VSion does a successful 2A 2C backdash OS, then [IAD OTG j2B 2C]x3 will work, b/c 2C is untechable but does not wall slam, ground bounce, ect. But, Warc j214C ground slams, and so only 2 slots for 3C OTG are left.
I think this about sums it up. Bounds should be counted too.
whats the deal with moves like cnero 5[c] and h/f pcl jb? are those like, just small groundbounces that are also untechable?
Yep, they're groundbounces, so they also increase the groundbounce/groundslam/wallslam/OTG/whatevs counter.