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Author Topic: Damage Modifiers  (Read 25552 times)

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Offline Sydoh

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Re: Damage Modifiers
« Reply #25 on: March 27, 2012, 08:24:31 PM »
The reason my numbers are 3 decimal places is because of my method of research.

I used a character that has a move that does 1000 damage and used it on the character being researched to find out how much damage it does at all points in the character's life bar. All I did afterwards was report my findings. These are the values that the game showed me, so why not put them on the wiki? Why give guts values that don't take into account the information that gives out the actual damage?

Offline Mengjun

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Re: Damage Modifiers
« Reply #26 on: March 28, 2012, 01:42:27 AM »
Because they are not the values that the game uses, and because of the way proration works. To explain, let's take Archetype (constant 1.00) as an example. What damage do hits of a combo do to her?

Hit1st2nd3rd4th5th6th...29th30th31st32nd
Damage (25%)0.906750.875000.843750.812500.781250.75000...0.031250.031250.031250.03125
Damage (100%)1.000000.968750.937500.906750.875000.84375...0.125000.093750.062500.03125
Ratio0.906750.903220.900000.896550.892850.88889...0.250000.333330.500001.00000

So as you can see, this ratio is not constant throughout a combo, which is why I am opposed to using it as an actual guts value.

Somehow incorporating this into a good effective HP estimate does seem useful, but then I'd have to estimate what the average length of combos are, and what the average effect of move proration on those combos is. ...yeah, I gave up on that, but likely, the "true" effective HP is higher than the numbers that we both have.

I think there is also a difference in what we want with those numbers. If it's just for estimating effective HP, then your estimates are better than mine, because yours do incorporate some extra information. If your goal is to understand the system behind the game better, I think my numbers are better suited for that. With information about the proration system, your numbers can be deduced from that anyway (and with a lot more precision).