When's Melty on Steam?
ahaha that's no--wait, what?

Atlas Academy > Kohaku's Magical Garage

General questions and practice habits

(1/1)

Big Bad Booty Curry:
Apologies if this topic has been done many times before, I'm new to learning the game and combos. Most of my previous fighting game experience relied heavily on zoning and poking rather than optimizing my damage through combos.

I have a few general questions regarding the game. I know some of these are character-specific but as a complete newbie to actually learning the game i just need a general idea about what to focus on. Please feel free to state character or match-specific scenarios.

What practice habits do you guys have when it comes to learning a character?

Is it more advisable to try and counter with a combo rather than a fairly safe special or normals?

How do you establish a solid defense in this game?

Outside of playing matches, what is the best way to learn the game?

Numakie:
I find these things work for me when it comes to this game & other games


--- Quote ---What practice habits do you guys have when it comes to learning a character?
--- End quote ---
1: Learn 2 combos,
-1-Starting from the ground
-2-a variation of the first one (ie, when you catch em in the air)

2: Learn specific move properties
-1- Fast moves
-2- Slow recovery moves
-3- Jump cancelable on hit/block
-4- Special/ex cancelable

3: Learn 2+ blockstring patterns that don't leave ya horrifically open for counter attack.



--- Quote ---Is it more advisable to try and counter with a combo rather than a fairly safe special or normals?
--- End quote ---
Depends on how open they are and how far you are.



--- Quote ---How do you establish a solid defense in this game?
--- End quote ---
Block
Block overheads on reaction
Don't DP.
Don't be afraid to run away.
Watch the opponent
Watch for openings
Watch for stupid patterns.


--- Quote ---Outside of playing matches, what is the best way to learn the game?
--- End quote ---
Watch matches from youtube for your character and see what they do, then adapt it to your play style.
If you have access, watch your matches and see why you lost.
Talk to ppl you play and ask how the things they do work on you. Advice is always helpful

Hope this helps. Also, guess this is your first post here. Welcome to MB. be sure to say hello on the Introduction Thread in Akiha's Tea Room.

TheMaster_Rahl:

--- Quote from: Big Bad Booty Curry on August 30, 2012, 11:50:46 AM ---What practice habits do you guys have when it comes to learning a character?

--- End quote ---
I watch match footage of the char I'm trying to learn to get a feel of what is possible and how neutral is played.
I go into training mode and learn to execute combos for situations like: midscreen hitconfirm, corner hitconfirm, air and ground counter hit, shield hitconfirm.
Most chars have combos that sacrifice damage for oki. I learn those combos and what the oki/mix-up options are midscreen and in the corner.
I learn blockstrings by going into training mode and setting the dummy to 'all guard' and 'recovery A'. I learn what is air tight, how long I can delay cancel normals to make frame traps, what is plus for resets, and if anything is jump cancelable on block. I'd learn an air tight blockstring that safely resets to neutral.
If I were brand new, I'd learn movement like: IAD, options after jump, superjumps, abusing dash momentum with IAD/air dodge. I'd learn the differences in the moon mechanics.


--- Quote from: Big Bad Booty Curry on August 30, 2012, 11:50:46 AM ---Is it more advisable to try and counter with a combo rather than a fairly safe special or normals?

--- End quote ---
In most situations where you can punish, it will be with a combo, or gimped combo into hard knockdown.
Movement is very good in this game in the air, so I'd say most of the time you can punish with a normal. But this is difficult to answer. Anti airs are almost always ground normals.


--- Quote from: Big Bad Booty Curry on August 30, 2012, 11:50:46 AM ---How do you establish a solid defense in this game?

--- End quote ---
I'm not sure how to answer this. I can talk about the neutral game, as I think this is what you are asking about.
Watch the opponent and try and keep track of their air movement options. Punish them for using all of their air movement. Bait them into favorable spaces by not using all of your air movement. Know how your air normals are meant to be used. Know this for your opponent as well so you can choose ideal moves in ideal situations. If you have zoning tools, know how to use them.
If you want to play a lame char, you might like Warc in any moon style. C-Moon has easy pressure, F-Moon has good damage and bad pressure, and H-Moon has more zoning tools.


--- Quote from: Big Bad Booty Curry on August 30, 2012, 11:50:46 AM ---Outside of playing matches, what is the best way to learn the game?

--- End quote ---

There is really no substitute for playing matches. I'd watch match videos, grind training mode, and look at frame display in the absents of playing matches, or in addition to matches. I learned this game by playing someone way better than me, and having them beat most of the bad habits out of me.

Hope this helps. I know it's kinda general. Good luck!

-TexasTim-

Big Bad Booty Curry:
Thanks for the replies.

I've been checking out some of the match videos and wasn't really clear on what to look for besides stealing combos so general answers helps a lot.

http://minus.com/lSI7R4QIzZkOL

This is pretty much how my practice sessions go. I like to divide a combo into parts before building up the whole thing and then trying it out on the cpu to see how consistently I can land it.

I have some difficulty obtaining match experience as I am unable to wean my buddies off their respective games and my internet connection is unstable. A bunch of them play Tekken exclusively and get frustrated by 2d fighting mechanics or get easily intimidated when they see a better player. The other bunch plays SF4 and is more open to different fighting games although they prefer a slower pace.

Navigation

[0] Message Index

Go to full version