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Atlas Academy => Kohaku's Magical Garage => : Funky-kun October 02, 2013, 05:27:33 AM

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ahaha that's no--wait, what?
: High/low shield
: Funky-kun October 02, 2013, 05:27:33 AM
As far as I know standing B/C normals must be shielded high, while crouching ones must be shielded low.

Expected behavior:
http://youtu.be/P64yb8WcxM4

Unexpected behavior:
http://youtu.be/ZT5Jj071NwM

So it seems that if you attack into an EX shield while it's already active, your attack gets absorbed in the EX shield even if it is not of the corresponding height. It also works with held shield.

In the video example above, although there are only 8 indicators for EX Shield (for the 8 hits of the plant), actually 12 hits are shielded. The shielding character gains meter for all the shielded hits. Also, the trick only works if you hit in the shield within a given time period, which I presume is equal to the hitstop that occurs on successful shield.

 :V
: Re: High/low shield
: Numakie October 02, 2013, 10:49:21 AM
Hmm. Interesting.

Another thing I know: if you are receiving a High/low mixup, you can Bunker (214D) to invalidate it. Bunker shield covers High and Low.

Course the opponent can just Throw against a shield.

: Re: High/low shield
: Tonberry October 02, 2013, 11:13:33 AM
This is pretty old.  I think it's in place to prevent free unblockables if you shield something like VAkiha 236c.
: Re: High/low shield
: Funky-kun October 02, 2013, 12:25:24 PM
I think it's in place to prevent free unblockables if you shield something like VAkiha 236c.

This actually makes perfect sense.