I had a fight at NECX where Zaelar EX'd off an invalid combo on me, which (not to my knowledge ;_;) ran up my meter from like 120% to max. So, this got me thinking - what exactly are the properties of invalids? I know obviously invalids are hits where you could of done something (either block or tech), but because the defending player didn't do the aforementioned, an invalid combo/hit occurs. How does an invalid effect circuit and proration? How does is effect the state of each player? What does the Frame Data look like?