I've noticed that reverse beats carry a lot of the same properties as they did in MBAA, but now they seem to have added new conditions on top of those. In MBAC, a reverse beat was as simple as chaining into a move that uses a weaker button strength. In MBAA, this is not always the case. Consider the following cases:
Case #1: Crescent Ciel/Akiha - 4C > 2C.
Back in MBAC, the game did not label this as a reverse beat, and it's pretty obvious why. 4C chained into 2C does not involve canceling into an attack of a weaker button strength (A or B). But in MBAA, the game recognizes this as a reverse beat even if you chain into another C attack. I'm not exactly sure why, but this also applies to B and A command normals as well (ie. chaining into another attack of the same button strength from a command normal).
Case #2: Half Ciel - 6AAA > 4[ B ]
This is a reverse beat for reasons I can't really explain. In the above string, the progression goes from A to B, so it shouldn't be a reverse beat right? So I don't understand. 4[ B ] is also a command normal. If you do any Half character's 6AAA into any B normal, the game will show a reverse beat. This does not happen if you do 6AAA into a C attack though. Why?
I'm not exactly sure how to further explain the new "rules" regarding reverse beats but it's been bugging me for some time.