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Author Topic: MBAA Reverse Beats  (Read 18913 times)

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Offline COD3player

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MBAA Reverse Beats
« on: September 11, 2009, 09:58:39 PM »
I've noticed that reverse beats carry a lot of the same properties as they did in MBAA, but now they seem to have added new conditions on top of those. In MBAC, a reverse beat was as simple as chaining into a move that uses a weaker button strength. In MBAA, this is not always the case. Consider the following cases:

Case #1: Crescent Ciel/Akiha - 4C > 2C.

Back in MBAC, the game did not label this as a reverse beat, and it's pretty obvious why. 4C chained into 2C does not involve canceling into an attack of a weaker button strength (A or B). But in MBAA, the game recognizes this as a reverse beat even if you chain into another C attack. I'm not exactly sure why, but this also applies to B and A command normals as well (ie. chaining into another attack of the same button strength from a command normal).

Case #2: Half Ciel - 6AAA > 4[ B ]

This is a reverse beat for reasons I can't really explain. In the above string, the progression goes from A to B, so it shouldn't be a reverse beat right? So I don't understand. 4[ B ] is also a command normal. If you do any Half character's 6AAA into any B normal, the game will show a reverse beat. This does not happen if you do 6AAA into a C attack though. Why?

I'm not exactly sure how to further explain the new "rules" regarding reverse beats but it's been bugging me for some time.
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Offline ShinShom

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Re: MBAA Reverse Beats
« Reply #1 on: September 12, 2009, 04:17:04 AM »
in the 6AAA situation, I figured out that each one of the As, represents one strengh.... like

6A(weak)A(medium)A(Strong)

like... try to do, 6AA, 5B. U will not get reverse beat

and the directions buttons r weird yeah XD...4C to 5C is reverse Beat.... 5C, 6C isnt.. I would be good to make a chain of logic of it... who has more variety of normals?
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Offline Ultima66

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Re: MBAA Reverse Beats
« Reply #2 on: September 12, 2009, 11:41:47 AM »
There's 4 levels of normals in the game. When you go from a higher level to a lower level it's a reverse beat.

Level 1: 5A, 2A
Level 2: 5B, 2B, second hit of 5A 6A for half moon
Level 3: 5C, 2C, third hit of 5A 6AA for half moon, 3B, 4B, 6B
Level 4: 6C, 4C, 3C

Offline Tempered

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Re: MBAA Reverse Beats
« Reply #3 on: September 12, 2009, 03:54:59 PM »
yes but if you go from 5c to a 4b. youll get a reverse beat.
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Offline Ultima66

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Re: MBAA Reverse Beats
« Reply #4 on: September 12, 2009, 08:50:52 PM »
yes but if you go from 5c to a 4b. youll get a reverse beat.
Yeah you're right. Apparently it counts both button and level. If you go from C to B or B to A it's always reverse beat, and if you go down a level it's a reverse beat also.

Offline Zaelar

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Re: MBAA Reverse Beats
« Reply #5 on: September 12, 2009, 10:47:56 PM »
Or maybe they're just on different levels.

Offline LoliSauce

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Re: MBAA Reverse Beats
« Reply #6 on: September 13, 2009, 12:16:13 AM »
Yeah, I would say there's 5 levels.

Level 1: 5A, 2A
Level 2: 5B, 2B, 5A6A (2nd hit)
Level 3: 3B, 4B, 6B
Level 4: 5C, 2C, 5A6AA (3rd hit)
Level 5: 6C, 4C, 3C
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Offline Benny1

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Re: MBAA Reverse Beats
« Reply #7 on: September 14, 2009, 04:04:37 AM »
And of course, don't forget your exceptions to that.

C-V.Sion 4B is on the same level as 5B/2B.
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Offline Zaelar

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Re: MBAA Reverse Beats
« Reply #8 on: September 15, 2009, 02:31:22 PM »
Every move in the game has it's own reverse beat rank, or whatever you want to call it, and it isn't tied to the button strength or command.

That's just a guess.

Offline Tempered

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Re: MBAA Reverse Beats
« Reply #9 on: September 25, 2009, 01:11:28 PM »
The moral of the story is to learn your character.
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Offline Pfhor

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Re: MBAA Reverse Beats
« Reply #10 on: October 03, 2009, 12:09:49 PM »
ANOTHER NOTE.

J.C/J.B land 2A is a reverse beat for C and H IF you cancel the landing recovery (another change from MBAC is that every move has it's own specific landing recovery, and C and H can cancel this recovery) from the jumpin attack with 2A. If you link the 2A after the landing recovery has ended a reverse beat will not occur.

Offline judge_rl

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Re: MBAA Reverse Beats
« Reply #11 on: October 22, 2009, 01:11:28 PM »
Comboing & Canceling (vs linking) landing recovery into a weaker attack off of a j.normal makes perfect sense for the Reverse Beat to occur. On the other hand, the stuff posted back in Sep is  :psyduck:

"Learn your character" ftw

edit: Benefits of Reverse Beat...

-damage scaling of course
-meter gain?
« Last Edit: October 22, 2009, 01:17:46 PM by judge_rl »
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