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Atlas Academy > Kohaku's Magical Garage

[WIP] Melty Blood Actress Again Directory of General System Mechanics.

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mizuki:
Work in progress, I want people to input stuff too, I'm not a wizard at the game's mechanics but some kind of change has to happen.

Stick notation:

7 8 9         8 being up, 5 being neutral, 2 being crouch.
4 5 6         Notation will assume you are on player 1 side.
1 2 3

Button layout:
A B C
D   Q

A= Light attack
B= Medium attack
C=Hard Attack
D=Shield
Q=Quick action

Quick Action inputs:

Crescent:
5q = heat
2q = dodge
4/6q = throw
jump 2q = air dodge

Half:
2q = dodge
4/6q = throw
jump 2q = air dodge

Full:
5q = meter charge
4/6q = throw
5q in max mode = heat

Universal button combinations:
A+D: Throw
2A+B: Dodge (Crescent and Half only, able to do in air)
A+B+C: Heat (Crescent and Full only)

Meter options:
Crescent:
Meter maxes out at 300%, and will automatically go into MAX mode
Can do EX moves at 100% or greater
Can heat at 100% or greater
In MAX mode, you can BLOOD HEAT (explained below)
Canceling an aerial normal with an air dodge costs 50% meter

Half:
Meter maxes out at 200%, and will automatically go into HEAT mode
In HEAT mode, you will automatically BURST when hit
Can not go into BLOOD HEAT
Canceling an aerial normal with an air dodge costs 50% meter

Full:
Meter maxes out at 300%, and will automatically go into MAX mode
Can not go into HEAT mode normally unless you INITIATIVE HEAT a move at MAX
Can go into BLOOD HEAT mode when in MAX mode
Can do EX moves at 100% or greater
Can charge meter

HEAT mode regenerates life and gives you access to ARC DRIVES which are the game's supers
BLOOD HEAT mode regenerates life, and give you access to ANOTHER ARC DRIVES and LAST ARCS which are stronger, more powerful supers.
MAX mode give you access to ARC DRIVES.

All 3 of these modes allow you to burst on the ground or in the air.

Curbeh:
http://www.meltybread.com/forums/kohaku%27s-video-room/melty-blood-actress-again-tutorial-video/

A good bit of my notes are still in here。 You could use the video for reference too。

http://www.youtube.com/watch?v=PV2RSP53O2c

Rei:
Surprised you didn't put the quick action inputs in.
2Q = 2A+B
6Q = 6A+D
5Q = A+B+C
j.2Q = j.2A+B
j.6Q = j.6A+D
j.5Q = j.C (I think)

Skwuck:

--- Quote from: Rei on April 20, 2010, 10:17:53 AM ---Surprised you didn't put the quick action inputs in.
2Q = 2A+B
6Q = 6A+D
5Q = A+B+C
j.2Q = j.2A+B
j.6Q = j.6A+D
j.5Q = j.C (I think)

--- End quote ---

I guess they aren't entirely up there because they're sorta unnecessary? And isn't j.5Q still just j.A+B+C (even though the a and b obviously get ignored going from neutral, but it does activate Circuit Spark, no?)?

Also, under each moon's Quick Action inputs, why is it 5d, 2d, etc.? Shouldn't it be Q (or E if you're super picky), not d? Just curious/picky/whatever.

And silly question, but, you can circuit spark in (Blood) Heat? I mean, sure that's the case in Half, but I dont remember being able to in other moons... (Though I guess I'll check up on that after my class today, sorry if this is unnecessary).

mizuki:

--- Quote from: Rei on April 20, 2010, 10:17:53 AM ---Surprised you didn't put the quick action inputs in.
2Q = 2A+B
6Q = 6A+D
5Q = A+B+C
j.2Q = j.2A+B
j.6Q = j.6A+D
j.5Q = j.C (I think)

--- End quote ---

I did put it in. I broke them down in moons to what they did.

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