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Atlas Academy > Kohaku's Magical Garage

Melty Blood Trials/Challenges

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koorimusha:
Lots of technical talk over on this forum... How about something a little new, for a change?

Over the course of years, so many newer fighting games have been getting trials and challenges: 3rd Strike OE, Street Fighter IV, BlazBlue, you name it. At first, I didn't care, but after finding out how useful and helpful this mode and feature could be, I felt a little saddened that 1.07 for PC was a bit of a shoddy port with nothing special added other than Powerd Ciel, Archetype, and character balancing. Which, I'm not complaining about. I love what they did to make more characters useful and have more depth. But wouldn't it be great if this game had a challenge mode?

It's probably silly to just generate a list of combos that are doable on a forum of all things. It'd be cool if it was actually programmed into the game itself, which it isn't sadly. But let's just use our imaginations for a moment...

What I especially loved about BlazBlue's challenge mode in specific was that even though some of the challenge combos were impractical, they can very well be optimized for practical and personal use. Your damage might go down compared to the original damage, but damage isn't everything, right? I kind of wish for Melty Blood to have this sort of thing as well, just for shits and giggles. I can imagine a lot of combos being easy, but some characters have legitimately hard stuff that's also practical. At least for me...

I can probably just get a list started, but as for turning on MB and seeing what's doable and practical, I'll try to get that done later on. Not too much in the mood right now. But there are a lot of characters I'm very familiar with and can do without any hassle. So here we go...

Things to think about:
- Would each moon have their own "challenge", or would it be spread throughout the entire character? And why?
- Who would be the main challenge dummy? Similar to how it's always Dan is Street Fighter IV or Bang in BlazBlue. Or would it be better if it was more like 3rd Strike OE where the opponent and stage always changed based on what challenge you're on for character specific combos? And why? Ciel is now the challenge mode dummy.
- What should the main focus of the challenge mode be? A series of easy to hard combos to challenge how good the player's execution and dexterity is? Or should be actual practical stuff that anyone from a newbie to a hardcore pro could quickly learn from? And why?
- And why?

Contributions:
Anyone who has a dropbox that would like to contribute to this challenge mode, feel free to. There's a neat sharing feature where if you add or update something, it updates on both (or all) ends of the spectrum. That way, if multiple people collaborate and update characters they're personally familiar with, this whole process could most definitely go faster. Feel free to PM me for details.

Green = Complete
Orange = Incomplete
Red = Missing

Purple = Not Sure If Complete

Available Challenges:

How to Read Combos

Aozaki Aoko Crescent Half Full
Arcueid=Brunestud Crescent Half Full
Arima Miyako Crescent Half Full
Ciel Crescent Half Full
Kishima Kouma Crescent Half Full
Michael Roa Valdamjong Crescent Half Full
Powerd Ciel Crescent Half Full
Riesbyfe Stridberg Crescent Half Full
Sion Eltnam Atlasia Crescent Half Full
Sion TATARI Crescent Half Full

Cristu:
I think each moon makes more sense. For dummy I really think anything is ok. About being pratical or not, I think anything is fine too.

koorimusha:
I'm back, so here I go. I'll be using dropbox to regularly update the challenges and make sure the original post has them as well. Arbitrarily, I decided to do C-Roa first. Well, not so much arbitrary though as I'm rather fond of him despite being unable to play as him, so I did him first for fun. I'm very aware C-Roa has more than what I put down. He has a few lightning loop setups that that consist of 2A juggles as I've seen from other great C-Roa players. They seem really difficult and I'm just now learning how to do lightning loops in training mode. Feel free to contribute...

Michael Roa Valdamjong

I felt these set of challenges in this order was fair, so far... I find that even some of the first ones are completely practical albeit babby mode for a person who's new to fighting games that will also give them a fair challenge. Not everyone can do air combos proficiently if they haven't developed muscle memory. From #1 and on, they of course get harder. And if you feel a certain combo should be between one of these, I could easily rearrange the order. Anyhow, these combos are not only hard but kind of shows you the ropes. Lightning loops in challenge #5 and #6 are obviously practical on a higher level due to them being the main tools for setting up high damaging combos and sometimes traps/frame traps. Roa is a high execution character in my honest opinion, he has many ways of going about these setups... Opinions?

On an off note, or not so off, I'm very fond of pummeling Ciel. If there was a challenge dummy, perhaps she would be it. Most if not everything works on her.

koorimusha:
Got a little update today, folks. Powerd Ciel and Riesbyfe has been added, in addition to a description on how to read combos for the newcomers. I DID take into consideration that not everyone knows how to do air combos, so why not have this too? I also put some color code to help make it more readable in order to determine the progress of each moon's challenges. Also, some of these combos are from the character threads, such as Riesbyfe's Full Moon.

As of 2/19/14: Added Q&A instructions, C-Pciel #1-3, F-Pciel #1-4, and F-Ries #1-6.
How To Read Combos
Powerd Ciel
Riesbyfe Stridberg

A little extra note. Just because a moon is marked green doesn't mean it's actually complete. It's only what I consider complete. I may be wrong, I'm not the best player in the world. For example, Riesbyfe has a number of damage and oki combos along with an Initiative Heat combo. That feels very complete to me, what else is there to possibly know or even challenge yourself with? This is what I "think". Also, you can even make notes of any adjustments or suggestion to the how to document.

koorimusha:
As of 2/25/14: H-Roa, F-Roa, and All of Ciel
Ciel
Michael Roa Valdamjong

I decided to go ahead and mark C-Roa as complete (green) and I did some work on H and F, and they also came out complete (green). Wasn't too hard. His other moons are pretty simple as far as I can tell. As for Ciel, I also got all of her moons done, but I feel as if F-Ciel could have more to offer (Another Arc Drive and Initiative Heat combos) and I'm really not sure what H-Ciel could bring to the table compared to C-Ciel because otherwise, they'd have pretty much the same exact challenges. So, that's my addition. I was thinking of trying out some Aoko next, but not 100% on that until I actually decide to continue.

This is once again futile, but thoughts? Opinions? Comments? Etc ...

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