Melty Bread Forums
Atlas Academy => Kohaku's Magical Garage => : Irysa January 01, 2012, 01:50:39 AM
When's Melty on Steam?
ahaha that's no--wait, what?
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C Moon heat and blood heat now have a 1.07 and a 1.13 damage modifier added onto your attacks (you do more damage in heat) and a 0.9 and 0.85 damage modifier added onto your defence. (you take less damage in heat)
This is NOT in AC, AA PS2, and only applies for CMoon
C and F moon bunkers cannot counter hit. Period. H raw bunker can't ch raw but out of blockstun it can (irrelevant since it is hard knockdown now)
Post more if you find any
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This isn't quite a system change, but in general if you had an air move that hit around your collision box it has been toned down and spaced out unless it was specifically made to crossup. Some examples (left side is ps2):
http://tinypic.com/r/i1zq0p/5
http://tinypic.com/r/2igkjug/5
http://tinypic.com/r/2vvjk9g/5
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Ah cool, didn't realise that one was universal. Tohno got the same thing on his j.b
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Hvsion's airdodge sometimes stops her air momentum completely. I haven't tested why in depth yet, but its worth noting.
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I'm not sure if this was a change in CC, but some air moves have been given 2 proration values dependent on if you are landing them ascending or descending. Some examples:
Cciel's j.c has 90% descending, 50% ascending
Nero's j.b has 90% descending, 50% ascending
Farc's j.a has 75% descending, 40% ascending
These changes only take affect if you are landing the attack on a grounded opponent, so it does not affect normal air combos at all. This is basically just a nerf to fuzzy guard damage, although some moves you can fuzzy guard with are not affected by this nerf such as Kohaku's j.c, Hime's j.a, and cwlen's j.b.