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Author Topic: System changes that aren't in changelogs  (Read 3997 times)

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Offline Irysa

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System changes that aren't in changelogs
« on: January 01, 2012, 01:50:39 AM »
C Moon heat and blood heat now have a 1.07 and a 1.13 damage modifier added onto your attacks (you do more damage in heat) and a 0.9 and 0.85 damage modifier added onto your defence. (you take less damage in heat)

This is NOT in AC, AA PS2, and only applies for CMoon

C and F moon bunkers cannot counter hit. Period. H raw bunker can't ch raw but out of blockstun it can (irrelevant since it is hard knockdown now)

Post more if you find any
« Last Edit: January 01, 2012, 02:00:47 AM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Pfhor

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Re: System changes that aren't in changelogs
« Reply #1 on: January 06, 2012, 01:14:30 PM »
This isn't quite a system change, but in general if you had an air move that hit around your collision box it has been toned down and spaced out unless it was specifically made to crossup. Some examples (left side is ps2):

http://tinypic.com/r/i1zq0p/5

http://tinypic.com/r/2igkjug/5

http://tinypic.com/r/2vvjk9g/5

Offline Irysa

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Re: System changes that aren't in changelogs
« Reply #2 on: January 07, 2012, 06:36:45 PM »
Ah cool, didn't realise that one was universal. Tohno got the same thing on his j.b
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Rokunaya

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Re: System changes that aren't in changelogs
« Reply #3 on: January 07, 2012, 07:00:25 PM »
Hvsion's airdodge sometimes stops her air momentum completely. I haven't tested why in depth yet, but its worth noting.
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Offline Pfhor

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Re: System changes that aren't in changelogs
« Reply #4 on: February 15, 2012, 08:38:00 AM »
I'm not sure if this was a change in CC, but some air moves have been given 2 proration values dependent on if you are landing them ascending or descending. Some examples:

Cciel's j.c has 90% descending, 50% ascending

Nero's j.b has 90% descending, 50% ascending

Farc's j.a has 75% descending, 40% ascending

These changes only take affect if you are landing the attack on a grounded opponent, so it does not affect normal air combos at all. This is basically just a nerf to fuzzy guard damage, although some moves you can fuzzy guard with are not affected by this nerf such as Kohaku's j.c, Hime's j.a, and cwlen's j.b.