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Author Topic: The Bara Cancel (Bunker Cancel) Thread  (Read 57170 times)

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Offline KomagPHL

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #25 on: March 08, 2007, 05:17:14 AM »
i haven't been able to successfully do this, but is it possible for aoko to bara cancel into 623C? i'm assuming the motion to be 21462D3C or something like that...
« Last Edit: March 08, 2007, 05:22:57 AM by KomagPHL »

Offline Sp00ky

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #26 on: March 08, 2007, 06:15:31 AM »
It's possible. Is it realistic in a match? No. You have a very small window to input it (especially if the move you blocked isn't level 3) and trying to prebuffer it will feature you getting smacked when you try to buffer in the 623 part.
« Last Edit: March 08, 2007, 06:20:48 AM by Sp00ky »

Offline ii_otoko

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #27 on: March 22, 2007, 11:30:03 PM »
it is not called bara cancel

it is called baka cancel

Offline Sp00ky

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #28 on: March 23, 2007, 04:47:57 AM »
To understand why we call it bara cancel you have to know the history behind it. We did not get our name for it from the japanese name for it.

Offline Arlieth Tralare

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #29 on: March 23, 2007, 09:19:54 AM »
From what I understand:

Japanese: Baankaa Kara Kyanseru = Baka
English: Bunker Kara Cancel = Bara 

We use kara-cancel from CvS2 「カプエス2」 and 3s.
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol

Offline ii_otoko

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #30 on: March 23, 2007, 06:34:49 PM »
bunker cancel = baka can

the full phrase is "guard cancel bunker cancel"
not bunker kara cancel

Offline Arlieth Tralare

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #31 on: March 23, 2007, 08:44:20 PM »
Ahh, I see. Well, somehow in English, 'kara cancel' got thrown into it because it's canceling the beginning frames of the Shield Bunker. Also, in English, it's easier to say Bara Cancel than Baka Cancel, so I guess the name stuck.
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol

Offline ii_otoko

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #32 on: March 23, 2007, 08:49:30 PM »
oh i see

actually the meaning of kara is empty, and bunker cancel doesnt have anything to do with empty canceling so i confused

Offline Zaelar

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #33 on: April 11, 2007, 05:06:56 PM »
Kara is usually used to cancel a move in only a couple frames, like kara grabs in third strike which use the movement of an attack to move you forward, then canceling the attack into a grab, to get the effect of more range on your grab.  In cvs2 you kara a roll into a special to get invincability on the special, and also the side effect of moving forward as well.  In melty blood, you kara a shield buker into a command during blockstun.

To the update: in a lot of games(including melty blood) as long as you never leave blockstun you can let go of back and you will automatically continue blocking.  This is present in cvs2 and mvc2, but not 3s.

Offline Arlieth Tralare

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #34 on: April 12, 2007, 12:10:23 AM »
Red parries, biatch
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol

Offline AARP|ZTB

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #35 on: June 14, 2007, 06:30:37 AM »
i haven't been able to successfully do this, but is it possible for aoko to bara cancel into 623C? i'm assuming the motion to be 21462D3C or something like that...
I've actually discovered another way to pull off bara 623c moves by using 62143d~c. After some testing, it seems that 623 and 421 moves have priority over 236 and 214 moves (not sure about 22 moves) so its very unlikely that 214c will be exe'd over the 623c in this command.

how it works:
62143d~c

6(first part of 623 command)

214(completes bunker command as well as inputing second part of 623 [2])

3d~c(finishes 623 command while still holding the buffer for bunker)

be carefull when going for this in heat mode because for some reason the game thinks 62146d~c is an Arc Drive  :o  :psyduck:  :mystery:. So you must be extremely precise w/ the command, not grazing 6 at all, or just dont go for it in heat mode.

btw - bara ex orb is better(?) cus its easier (when used properly in between spaced out chains) and you get some meter back when (if) it lands. Problem is that it has like no invin startup and is likely to get beat out so try not to use it against someone spaming 2a's. However if you do manage to perfect bara 623c, stick w/ that. (I should actually practice this myself).
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Zaido

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #36 on: June 14, 2007, 08:12:40 AM »
i just input 623214+D~C in a swift motion and it works like that too
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Offline Zaelar

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #37 on: June 15, 2007, 05:22:10 AM »
412/623 has priority over 214/236 in most games.  I remember having a list of the priority of motions, but I don't know what happened to it.  I guess I'll have to compile it again.

Offline ಠ_ಠ Dizzynecro

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #38 on: June 15, 2007, 10:18:36 AM »
To the update: in a lot of games(including melty blood) as long as you never leave blockstun you can let go of back and you will automatically continue blocking.  This is present in cvs2 and mvc2, but not 3s.
I heard this is changing for the new one to make it harder to bara cancle but it will let you red parry i guess.

By the way, Are Melty Blood and Melty Bread different games?

Offline AARP|ZTB

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #39 on: June 24, 2007, 07:50:39 AM »
*Fun With EX-Knives Series*

here are some "cool" bara shenanigans versus Ciel's 214C using Aoko

~enjoy

Bara Super Jump Into Air Shield

Bara Dash Into Last Arc

Bara Dash Into Another Arc Drive

Bara Ex Orb Into Combo

Bara Dash x5  ;D

Again, I'm really sorry about the poor image quality. This was the best I could do w/ what I had available  :'(
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline testament101

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #40 on: October 02, 2007, 07:15:22 AM »
Ok lets see if I get this...If I successfully pull of a bara cancel w/ Kouma (for example 236 C) will it still take meter? Sry kinda of new to this game
« Last Edit: October 02, 2007, 07:17:00 AM by testament101 »

Offline Shieru

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #41 on: October 02, 2007, 07:35:30 AM »
The Required circuit for the EX only.

Offline linalys

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #42 on: October 02, 2007, 08:08:09 AM »
50% for the shield bunker + whatever cost associated with the move you're using. 

50% to bara super jump, 150% to bara EX. 
<Xenozip> actually i think miyako was intuitive for linalys
<Xenozip> simple because his playstyle is.. well..
<Xenozip> linalys
<Xenozip> true chaotic

Offline Sp00ky

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #43 on: October 05, 2007, 02:37:58 PM »
The Required circuit for the EX only.


This was changed as of version B2. Bara now takes the 50% for the bunker + the additional 100% for the EX.

Offline Satsujinki

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #44 on: October 10, 2007, 07:51:24 PM »
i began to think about it, and really, is bara canceling really worth using?

guard cancel seems to have just as much of a surprise effect as bara canceling.

i like guard cancel because it takes less commands, its easy, and for some characters, really useful.
COURAGE CAN TURN 1% INTO 100%

Offline S-Blade

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #45 on: October 11, 2007, 08:47:11 AM »
shield bunker is a lot riskier. they can still stuff it or bait and then punish it etc, and characters with good shield bunkers like nanaya usually still have better things to cancel them into (in nanaya's case, 214b)

the only reason i would use the regular bunker over cancelling it would be if your only good bara option (if you have one, vsion lol) costs the extra 100% meter you don't have at the time (like aoko), and you're sure that the shield bunker will land.
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Offline Sp00ky

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #46 on: October 13, 2007, 07:03:18 AM »
Using normal bunker on any move with frame advantage or even small disadvantage leaves you open to major punishes if the opponent just stops attacking and stuffs your bunker after the invincible frames.

Bara also allows you to punish normally unpunishable setups or gain superior positioning over the opponent.
« Last Edit: October 13, 2007, 07:05:13 AM by Sp00ky »

Offline faight

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #47 on: October 13, 2007, 07:34:06 AM »
Ahh, I see. Well, somehow in English, 'kara cancel' got thrown into it because it's canceling the beginning frames of the Shield Bunker. Also, in English, it's easier to say Bara Cancel than Baka Cancel, so I guess the name stuck.

I think we should call it a "Baka Cancel" anyways, because it makes more sense, but considering the fact that like 90% of the Melty players are anime fans in some form or another they already know what "Baka" means and will probably reject the idea.

Still, I'm rooting for the official name to be "Baka Cancel".

Offline ikusat

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #48 on: October 15, 2007, 01:34:11 AM »
It's probably too late to change what people call it.  We've been calling it bara cancel since March 2006, and it's not for any creative reasons like bunker + kara or anything.  I was going to explain why it's being called bara, but I'm looking at the logs right now, and the reason for it was just to fool Veteru(It was discovered by someone named Hiroshi Bara)

At one point some people tried calling it Super Bunker Cancel, or SBC for short, but we convinced everyone that SBC stood for Super Bara Cancel instead.

Maybe it's a good thing - calling it baka cancel would give make it sound too weeaboo.

Offline motoh

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Re: The Bara Cancel (Bunker Cancel) Thread
« Reply #49 on: October 15, 2007, 02:21:15 AM »
What, a move that cancels idiots isn't cool?   :V

~M