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Atlas Academy => Kohaku's Magical Garage => : Zero000 September 14, 2009, 02:30:25 PM

When's Melty on Steam?
ahaha that's no--wait, what?
: Training Mode Inputs COLORS!
: Zero000 September 14, 2009, 02:30:25 PM
What do those colors mean in training mode when inputs are on.

There's like clear, yellow, blue, red, and green. The game is trying to tell me something, but there's too many colors
: Re: Training Mode Inputs COLORS!
: Yotsuyoru September 14, 2009, 03:52:00 PM
From the manual...
█ Black - Free Action
█ Red - Cannot Cancel
█ Green - Cancelable on HIT (Damaging, Guard, Shield included)
█ Blue - Ordinarily Cancelable on anything
█ Yellow - Cancelable on a Damaging HIT

█ Orange
On the right side during normals: Jump Cancel
On the right side during specials: EX Cancelable

Notes:

Here are some examples to help identify the properties:
F/H-Kouma's 6c:
████████████████ means:
Given that you landed a damaging HIT [Yellow], you may only Jump Cancel, and given that you HIT [Green], you may also cancel into a Special/EX Special. Instant Heat available if [Yellow] or [Green] is satisfied.

H-Moon's 5A6AA (Last A):
████████████████ means:
Given that [Yellow] is satisfied, you may cancel into a normal, a move of higher hierarchy(Special/EX), or Jump Cancel. Satisfying Special's [Green] yields the same effect above.(cancel into Special/EX)

C/F/H-Nanaya's 623B (Still on the ground):
████████████████ means:
EX cancelable given any condition, Instant Heat is available because of it!

F-Nanaya's 623BB:
████████████████ means:
Given [Yellow], only Jump Cancel is available, Special side's [Red] indicates Special/EX uncancelable. Instant Heat available if [Yellow] is satisfied.

F-Miyako's 421B (On HIT, whiffing gives a status bar of [Red]):
████████████████ means:
Given [Blue], only Jump Cancel is available, but because of [Blue] you cannot Instant Heat!

Edit: Added more info + examples
: Re: Training Mode Inputs COLORS!
: judge_rl October 22, 2009, 01:27:49 PM
Goodness gracious. Good info as these colors basically remove the need to test j.cancels and etc for yourself since you can just hit the Dummy and observe the color for that specific attack.

On another note, not too sure what it means to land a 'damaging HIT', but that is more than likely mentioned further on in this mechanics section (I'm guessing CH).
: Re: Training Mode Inputs COLORS!
: LoliSauce October 22, 2009, 01:54:10 PM
Here, let me simplify a little.

Black - PUSH BUTTONS (empty state)
Blue - Cancellable on everything - hit, block, and whiff (only applies to A normals usually)
Green - Cancellable on hit or block
Yellow - Cancellable on hit only
Red - Uncancellable

The only thing that doesn't show up(?) is if a move is IH cancellable (heat cancel/roman cancel) in full moon style.  Also, I need to test the orange side bar, because some specials are jump cancellable at certain points (even on block - Miyako's loli elbows), so it wouldn't make sense to only show jump cancel for normals.