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Atlas Academy => Kohaku's Magical Garage => : Tohno-san June 15, 2009, 03:18:27 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: Whiff?
: Tohno-san June 15, 2009, 03:18:27 AM
Could someone explain a bit of the fighting-game terminology to me - as well as the meaning of a 'whiff' attack?  ??? :mystery:
: Re: Whiff?
: LivingShadow June 15, 2009, 03:40:27 AM
To "whiff" is to miss with an attack, it can be on purpose or not. When done on purpose it's usually to cancel some lag from a previous attack.

I guess I should explain "Lag" too. That would be the frames of an attack during which the attack can't actually hit. Ex. if Shiki's AD were to miss he has a huge amount of frames where he just goes through recovery animation.

Any more terms you need to know?
: Re: Whiff?
: Tohno-san June 15, 2009, 03:47:21 AM
To "whiff" is to miss with an attack, it can be on purpose or not. When done on purpose it's usually to cancel some lag from a previous attack.

I guess I should explain "Lag" too. That would be the frames of an attack during which the attack can't actually hit. Ex. if Shiki's AD were to miss he has a huge amount of frames where he just goes through recovery animation.

Any more terms you need to know?

Ahhh! I see. Hm, a few. What are -
Blockstrings?
SJ's?
IAD's?
BnB's?
Bara's?

Sorry, it's alot, but I need the infos.  ;)

: Re: Whiff?
: LivingShadow June 15, 2009, 04:07:43 AM
Blockstring-A set of attacks designed to keep your opponent in "blockstun" while building up meter
Blockstun-the blocking animation during which your opponent can't attack
SJ- "super jump" IIRC this refers to the 23678 command.
IAD-"Instant air dash" 6/4+a+b or 6956/4754 IIRC. It's another way to airdash
BnB-"Bread and Butter Combo" the basic combo for a particular character
Bara-"Bara cancel" this refers to using the 214d command then canceling it into another attack.

There's a few more things you might want to look at in the stickied thread on this board.

Anyone with more knowledge than me should feel free to correct me.
: Re: Whiff?
: Wurf June 15, 2009, 06:49:10 AM
Blockstring-A set of attacks designed to keep your opponent in "blockstun" while building up meter

Not quite true. It is possible to use a blockstring like that, but you can also throw in mixups, delay your moves in order to bait counterpokes or jump-outs, or dash back in to basically restart your blockstring (which is usually done after a move with frame advantage).

http://www.meltybread.com/forums/game-engine-mechanics/what's-the-definition-of-a-blockstring/
: Re: Whiff?
: LivingShadow June 15, 2009, 08:55:46 AM
Thanks for the correction, in other words it's used to try to get your opponent to mess up a block or otherwise keep them on the defensive.
: Re: Whiff?
: LoliSauce June 19, 2009, 09:21:41 AM
SJ- "super jump" IIRC this refers to the 23678 command.
A super jump is just 28 or 29.  In MBAC you will only do that long range forward jump, but in MBAA you also have a very high jump straight up you can do.

I think what he was getting at is called TKing or "Tiger-Kneeing" a move.  Basically, you are rolling a 236 move up into 9 so that you immediately do the aerial version of the move after getting off the ground.  This can be done just the same with 214 moves as well.
: Re: Whiff?
: LivingShadow June 19, 2009, 09:36:36 AM
No, I was talking about the Superjump. For some reason that's the command I always used.
: Re: Whiff?
: Van_Artic June 19, 2009, 03:05:06 PM
I think what he was getting at is called TKing or "Tiger-Kneeing" a move.  Basically, you are rolling a 236 move up into 9 so that you immediately do the aerial version of the move after getting off the ground.  This can be done just the same with 214 moves as well.
am i the only one who can't t-knee with a ps2 pad? i mean no matter how many times i try it, it's impossible
: Re: Whiff?
: LivingShadow June 19, 2009, 06:40:28 PM
It's even harder on the keyboard. Thank goodness MBAC Arc doesn't have any strategies that require it.
: Re: Whiff?
: motoh June 20, 2009, 07:42:12 AM
Van, you're either doing the attack too soon or too late.  Throw a replay at me and I can tell ya.

~M
: Re: Whiff?
: Van_Artic June 21, 2009, 11:02:15 AM
Van, you're either doing the attack too soon or too late.  Throw a replay at me and I can tell ya.
ok, i'll try something

any good example of a t-kneeing attack? akiha's j.236a? (in this case it would be 2369a, but how many delay i have to do it?)
: Re: Whiff?
: motoh June 21, 2009, 12:15:33 PM
Here's how it should look.  If you turn inputs on, you'll see the necessary delay.

Note:  The extra directions you see me putting in are a habit of mine I developed to avoid super jumping accidentally.  All you really need is the 236, jump and attack.

~M
: Re: Whiff?
: abitofBaileys June 21, 2009, 12:27:00 PM
It's even harder on the keyboard.
This is not true. It's surprisingly easy to TK on a keyboard.

Also, good job, motoh. Nice way to show ppl how it works.