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Author Topic: MBAACC Hisui  (Read 65351 times)

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Offline Numakie

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Re: MBAACC Hisui
« Reply #75 on: December 01, 2011, 09:38:28 AM »
Haven't seen vids of H in 1.07 yet so iunno.
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Offline F9|Chibi

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Re: MBAACC Hisui
« Reply #76 on: December 01, 2011, 04:33:03 PM »
Jesus fuck that 623B stays out FOREVER.

That's just dirty.

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Offline Numakie

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Re: MBAACC Hisui
« Reply #77 on: December 02, 2011, 07:02:50 PM »
In 1.05. H hisui 6c otg relaunches... I wonder if she still has that in 1.07...
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Offline F9|Chibi

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Re: MBAACC Hisui
« Reply #78 on: December 02, 2011, 07:48:45 PM »
Didn't it just create ground bounce?
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Offline Numakie

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Re: MBAACC Hisui
« Reply #79 on: December 03, 2011, 10:54:32 AM »
Nope. 5C assures a OTG relaunch.
the 2nd hit of 5CC will cause knockdown to an opponent
However, 5C(C), the charged C will ground bounce on an airborne opponent.

When i practiced with it, i would follow 5CC to a charged jC,  times when i 2C>2A for pressure and i actually sweep em, or just moments where the opponent doesn't ground tech. it also makes a nifty follow up after the watering can.

I recorded alot of vid too so ill prolly highlight those moments when i edit it.
« Last Edit: December 03, 2011, 10:58:59 AM by Numakie »
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Offline Numakie

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Re: MBAACC Hisui
« Reply #80 on: December 10, 2011, 12:05:05 PM »
I recorded alot of vid too so ill prolly highlight those moments when i edit it.
http://www.youtube.com/watch?v=-Vpwdu5O8AM#t=69m17s 6C relaunch in 1.05

Im sad cuz they removed it in 1.07... :(
~~Playing the wrong way... and somehow getting away with it.~~
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Offline Numakie

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Re: MBAACC Hisui
« Reply #81 on: December 14, 2011, 01:46:48 AM »
http://www.youtube.com/watch?v=XbxytsgzwaE&feature=g-u#t=37m20s
Never thought of using the Air dodge after a jBB to lay down a j6B air dust. Wonder if it punishes netural & back recovery....
~~Playing the wrong way... and somehow getting away with it.~~
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Offline Tonberry

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Re: MBAACC Hisui
« Reply #82 on: December 15, 2011, 05:27:20 PM »
Does F have any way to OTG relaunch after 6[c]? 
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Offline Numakie

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Re: MBAACC Hisui
« Reply #83 on: December 15, 2011, 10:37:26 PM »
Does F have any way to OTG relaunch after 6[c]? 

 From what I tested
-on hit, it causes a bounce
- you can't special cancel after a 6{c}
- tried to follow up with her j{b}>j{c} combo, but 6{c} is too slow to follow up.
- can follow up after her 2c sweep.
- on counter hit, it causes a decent amount of counter stun before the bounce. You have plenty of time to go in and follow up with your favorite combo
- on non counter hit you can follow up with the following
 *236a in the corner. You can do the 236a follow up for knockdown or 236b for her ladel launcher....{guess you can ex cancel into ladder...}
 *2/5a in the corner only when you are really close
 * 236c for an ex ladel relauncher
 * another 6{c} {double bounce combos are always fun}
dat BE623b.  Numakie, does H have that too?
H doesn't have 623{b} to abuse. She does have j2{c} however. Shit flys down real fast on charge.
Also, F does not have j2{c}
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Offline Mintz

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Re: MBAACC Hisui
« Reply #84 on: January 08, 2012, 03:03:09 AM »
A quick C-Hisui basics video I made for fun. Portrays a few bnbs, tech punishes and her corner high/low pan/sweep mixup. Also shows a couple ways to convert after a counter hit or the new air throw.

http://www.youtube.com/watch?v=04XxfNiHrGs

I'm not a great video editor, so it's nothing fancy, but I'd like to say it's worth checking out.

Pasting over here in hopes that it might help someone who checks the Hisui forum.

Offline MagnusXL

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Re: MBAACC Hisui
« Reply #85 on: January 08, 2012, 03:14:18 AM »
I'm not a great video editor, so it's nothing fancy, but I'd like to say it's worth checking out.
I think you did a pretty good job myself.
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Offline Mintz

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Re: MBAACC Hisui
« Reply #86 on: January 08, 2012, 04:09:06 PM »
]I think you did a pretty good job myself.

Thank you.

Do you think it'd help anyone to make a jump direction video? When I first picked her up I always just did forward jumps until I realized you had to differentiate it based on how far you were from the corner lol.

Offline MagnusXL

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Re: MBAACC Hisui
« Reply #87 on: January 08, 2012, 04:48:43 PM »
It couldn't hurt.
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Offline Numakie

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Re: MBAACC Hisui
« Reply #88 on: January 10, 2012, 10:47:13 PM »
http://www.youtube.com/watch?v=qlQrPjCuhxY#t=1m25s

Alot of things happen here.

@1:27 - jBB > j236A > j236C > follow up to throw ender
@1:31 - j2C mixup #1 after Air throw (no ground tech)
@1:33 - j2C mixup #2 after ground throw. Ambiguous crossover.
@1:37 - Guard Break setup
@1:40 - Netural Tech Punish. Follows up with a hilarious  50 hit combo that brings Hisui's heat bar from 80% to 239%
@1:52 - Dash in Table ftw.

I <3 Mr. Protoprahe.
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Numakie

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Re: MBAACC Hisui
« Reply #89 on: January 15, 2012, 02:49:04 AM »
http://www.youtube.com/watch?v=V6RCmA3CCAY#t=7m35s
Ten Minutes of Ten. (Chisui)

He plays alot calmer then Mr. Protoprahe.
~~Playing the wrong way... and somehow getting away with it.~~
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Offline Mintz

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Re: MBAACC Hisui
« Reply #90 on: January 20, 2012, 03:23:56 AM »
Yeah I personally prefer Ten's Hisui, I've been watching a lot of him lately to try and pick some things up.

I noticed against certain DP's after a 2c 623a bento after a no-tech, he'll 623{B} into EX Bento.

I'm curious as to which wake-ups this is safe against and which it isn't. Maybe EX Dust instead?
Might have to go test this out tomorrow.

Offline Numakie

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Re: MBAACC Hisui
« Reply #91 on: January 20, 2012, 07:04:43 AM »
Yeah I personally prefer Ten's Hisui, I've been watching a lot of him lately to try and pick some things up.

I noticed against certain DP's after a 2c 623a bento after a no-tech, he'll 623{B} into EX Bento.

I'm curious as to which wake-ups this is safe against and which it isn't. Maybe EX Dust instead?
Might have to go test this out tomorrow.

Ya can't tech after the 2nd hit of her 623a.

Also the whole idea of the Bento is you are scaring the opponent to block, so you can take advantage of that moment.
I'd prolly do the 623(B) to EX bento follow up to make my opponent scared to jump, and have to eat another bento setup.
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Offline Mintz

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Re: MBAACC Hisui
« Reply #92 on: January 20, 2012, 11:33:19 AM »
Ya can't tech after the 2nd hit of her 623a.

Also the whole idea of the Bento is you are scaring the opponent to block, so you can take advantage of that moment.
I'd prolly do the 623(B) to EX bento follow up to make my opponent scared to jump, and have to eat another bento setup.

?
I'm referring to if you don't tech her j.bb, (or if you do neutral tech), where 5a 2c 623a will punish / "invalid combo". Sorry, I should have been more specific.
I assumed it was him specifically doing it around DP's, but I totally forgot about chicken guarding.
« Last Edit: January 20, 2012, 11:37:45 AM by Mintz »

Offline Numakie

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Re: MBAACC Hisui
« Reply #93 on: January 20, 2012, 01:31:23 PM »
Ya can't tech after the 2nd hit of her 623a.

Also the whole idea of the Bento is you are scaring the opponent to block, so you can take advantage of that moment.
I'd prolly do the 623(B) to EX bento follow up to make my opponent scared to jump, and have to eat another bento setup.

?
I'm referring to if you don't tech her j.bb, (or if you do neutral tech), where 5a 2c 623a will punish / "invalid combo". Sorry, I should have been more specific.
I assumed it was him specifically doing it around DP's, but I totally forgot about chicken guarding.

Hmm.. Can ya link to specific moments he does this?
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<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Mintz

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Re: MBAACC Hisui
« Reply #94 on: January 20, 2012, 08:18:42 PM »
Sure thing. I'm at work right now so ill see if I can find it once I get home.

Would you be willing to help me test what it's safe against?

Offline Numakie

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Re: MBAACC Hisui
« Reply #95 on: January 20, 2012, 11:26:11 PM »
Don't know exactly what you're asking, but ill take a stab at it and talk about jBB stuff and Bento follow ups.

If you're talkin about her post jBB ender... there is alot of stages to look out for.
At the first bounce, I tend to see if they will tech either forward, backward, netural, or just bounce.

- Forward teching usually means they wanna get in and try to get in close to hit me. Forward tech is also slow and can be reacted to with a meaty 2b or mash out the 2As...

- Netural teching prolly means they just wanna get up quickly as possible. In the corner, the 5A/2C option select may work (I dont use it much...). Further jBB's means that they will prolly forward tech again and i can react accordingly.

- Back teching can mean they just wanna get the hell away from me. I'll then choose if i wanna chase em down or just throw a pot at em..  or continue netural spacing

If they don't tech and just bounce...
- prolly the best ender is a 2C>623A>22A/B bento if you can catch em.
- An alternate follow up is to just jump up and add a bit more damage with another jBB or a throw ender.
- If they are too far, however, I'll just chase em down and try to react to a 2nd landing tech punish.  Then ill just react if they faceplant to the ground or hop up (Tech). I'll react then.

If it is post bento mix ups you're lookin for... I'll just say get the timing of the bento explosion in your brain and get used to the proximity that it'll explode.  When the opponent recovers completely, they only have umm... 1/2 a second (?) to react to the bento, so they gotta act quickly...

If the opponent...
Blocks: Throw or blockstring pressure.. or go for her 6B(B) overhead... or 6C ,Delayed 2C.
Jumps: Meet em in the air or go for a guard break (dash in A's can do the trick) Even 623B will do nicely.
Backdashes:  Ya can prolly chase em down.. or if they always choose to back dash, use 22B instead of 22a. Let them backdash into a bento.  ;D
Shield or Bunker: Risky move, but it may work... Just be weary of trying to go for Meaty hits. You can prolly go for a 5B to counter low Shield or 2B to counter high shield... or laugh at the opponent shielding to nothing and punish em.
Mashes: Meaty... maybe? or just block. Let them risk getting blown by the bento (muwahaha)
DP's:  Honestly... i hate these... just approach em cautiously... 623C at a safe distance... or block and punish em according.. Heck.. even a pot works at em.
Dodges: Actually a fairly good option for the opponent... You can throw em... or meaty 2B em... Also use 5(C) sparingly overall.. cuz good players will dodge it  at the right time and punish ya.
EX Hiero/Hime 2369C/Any good wake up super: Just be weary and be ready to block... or shield... or cry if you're hit.

These are just some of the things that ya can do. Hope this gives overall insight with this crazy maid.

Edit: In addition, there is absolutely nothing wrong with just doing nothing and seeing what the opponent'll do in that moment they have to react to the bento. Who knows' it may give you some insight later during the match.  Also... throws are awsome. Learn ways to tick throw with her. She has one of the best post throw in the game being that it gives you like 2 seconds to setup whatever the hell you want.

 
« Last Edit: January 20, 2012, 11:32:12 PM by Numakie »
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Mintz

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Re: MBAACC Hisui
« Reply #96 on: January 21, 2012, 12:18:35 AM »
I'm sorry, maybe I need to be more specific when I ask things lol.

I was asking if you could help me test what would be safe after a 2c 623a 22a; followed up with a 623{B} into either EX Bento or EX Dust.

The way I imagine it, the 623{B} would discourage any chicken blocking, and if they do DP (correct me if I'm wrong) they would get hit by the dust? (Afaik it persists...) Possibly juggled long enough by it for you to recover from the dp and follow up? Maybe if you get counter hit, you might not have enough time.

Blocks: Throw or blockstring pressure.. or go for her 6B(B) overhead... or 6C ,Delayed 2C.

Is it safe to assume you meant 6C{C}? Am I missing something? xD

- Edit, found it!

Turns out it wasn't Ten, but actually Sekawa.
http://www.youtube.com/watch?v=9TX5OpK2cqY at 25:30.

Ten also does something similar in:
http://www.youtube.com/watch?v=OwO4CINX71U at 3:40

Ten's was more so a stuttered 2c into another bento, followed by 623{B}.

DP's:  Honestly... i hate these... just approach em cautiously... 623C at a safe distance... or block and punish em according.. Heck.. even a pot works at em.

My friend plays F-Nanaya, so I've been trying to experiment with what I can do to get around his DP...
If a 623{B} does infact trade and allows me to punish or reset pressure, I'm okay with this. Although I must say I've never tried throwing a pot at them on wake up, lol
« Last Edit: January 21, 2012, 03:04:57 AM by Mintz »

Offline Numakie

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Re: MBAACC Hisui
« Reply #97 on: January 21, 2012, 05:50:38 AM »
I was asking if you could help me test what would be safe after a 2c 623a 22a; followed up with a 623{B} into either EX Bento or EX Dust.

The way I imagine it, the 623{B} would discourage any chicken blocking, and if they do DP (correct me if I'm wrong) they would get hit by the dust? (Afaik it persists...) Possibly juggled long enough by it for you to recover from the dp and follow up? Maybe if you get counter hit, you might not have enough time.

In addition to discouraging chicken blocking, the 1st part (Each time she pats with her duster) is air unblockable, and it has a weird habit of hitting standing opponents upclose... That said, if you get hit, the dust disappears. DP's in the face will prolly stuff your 623(b) completely.  Do it some distance away and you can probably get away with doing the 623(b)...? maybe? 

Is it safe to assume you meant 6C{C}? Am I missing something? xD

Yeah... i meant 6C(C) lol... Funny enough, 6B makes a decent guard break (ground to air) attack. Can prolly stuff jump outs if you're feeling lucky.


Turns out it wasn't Ten, but actually Sekawa.
http://www.youtube.com/watch?v=9TX5OpK2cqY#t=25m30s.

I guess this is exactly what you're talkin about.

Doing the 623(B) by itself is a bit risky. Satsuki could have prolly woke up EX grab'd, dash in throw or prolly 2C'd.  Then again, she has to choose one thing & those options are inherently risky for her. At this point, I'd do this if i were confident, or felt like gambling, that they were gonna just block or just reallly wanted to jump away.

Assuming it worked though, the EX Bento cancel after the 623(B) can be safe since the 1st bento is on the verge of exploding.

Ten also does something similar in:
http://www.youtube.com/watch?v=OwO4CINX71U at 3:40


Ten's was more so a stuttered 2c into another bento, followed by 623{B}.

Prolly a better textbook example... and much safer.  I also tested this a bit myself

Between the opponent & the Bento exploding, the 2C actually gives enough blockstun to safely lay out another bento. Also, the opponent recovers (gets out of block stun) just before the bento explodes, so it acts as stagger. Bentos exploding leave a decent amount of Block stun as well. By the time Hisui is done laying down her bento, the opponent will prolly be finished getting out of blockstun.  Nifty overall.

My friend plays F-Nanaya, so I've been trying to experiment with what I can do to get around his DP...
If a 623{B} does infact trade and allows me to punish or reset pressure, I'm okay with this. Although I must say I've never tried throwing a pot at them on wake up, lol

If it is during Bento pressure, consider how close you are standing to your opponent. If you are in their face, DP's will be a good option for them and will stuff your oki attempts. Blocking & waiting is prolly the best option here. If you are not confident to deal with em, you can prolly dash away and leave a j.6B as a present, then dash right in since they still have a bento to deal with.  623(B) prolly only good to use if you are already a safe distance away. 
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

Offline Tonberry

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Re: MBAACC Hisui
« Reply #98 on: January 21, 2012, 01:10:49 PM »
Turns out it wasn't Ten, but actually Sekawa.
http://www.youtube.com/watch?v=9TX5OpK2cqY at 25:30.

Ten also does something similar in:
http://www.youtube.com/watch?v=OwO4CINX71U at 3:40

For the future, you can timestamp your URLs by putting #t=xmys at the end or right clicking the youtube video and selecting copy video URL at current time.
http://www.youtube.com/watch?v=9TX5OpK2cqY#t=25m30s
http://www.youtube.com/watch?v=OwO4CINX71U#t=3m40s

My friend plays F-Nanaya, so I've been trying to experiment with what I can do to get around his DP...
If a 623{B} does infact trade and allows me to punish or reset pressure, I'm okay with this. Although I must say I've never tried throwing a pot at them on wake up, lol

This also works vs F-Nanaya's dp: www.youtube.com/watch?v=2ZQTiNv_k1U#t=3m53s
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
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Offline Mintz

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Re: MBAACC Hisui
« Reply #99 on: January 22, 2012, 02:57:20 AM »
I was aware you could time stamp your URLs, but didn't actually know how to do it. That should be useful to remember, thanks.

I wasn't sure if the dust persisted or not, but that's unfortunate that it doesn't. I think I'll try 2c'ing on their wake-up into another bento to see how they react; I've never done it myself. Since a couple of the people I play LOVE mashing jab, I've been trying to space myself a little farther away during oki.

I tried that option select vs Nanaya's DP but I haven't quite gotten the hang of it.