This character is fun
This character is really autopilot too.
All true
2A is 3f, +1
5A IS 4F, +3
5B is -1
2B is even
Are you sure 2b is even? In training mode as FHisui with CPU set to FHisui crouch all guard recover a you can do 2b 2a and CH the other FHisui trying to 2a.
Also, with same CPU settings, you can do 5b 2a and you will always trade with the other 2a which makes it pretty safe to go for since if they "guess right" on when to mash they just trade hits and get nothing but if they guess wrong they eat a bnb.
Pressure trix - you can do tk 236a dash point blank 2b and CH 2a mashing. If you're really far when you try this you can't run all the way point blank but you can get close. If you get anti a armor after dash up pointblank 2b you can do 2a 2b 2c 3cc etc. and it combos. 5b has more startup so you'll get CH out of that. Pointblank TK j2c gives enough time to dash up 2a and CH 2a mashing. Throw in IAD j6b to beat people trying to ex shield IAD jb/jc. After blocked j6b you have enough time to fully charge 6c and they'll still be in blockstun when it hits or you can land throw for some extra damage. 214a [6] punishes mashing after blocked 2c/6c but you don't get to combo after it. If it's blocked and you threw it from far away enough you have enough time to run up 2b and CH 2a mashing. Once they start respecting 214a [6] you can do 214b[2] from that spacing and get enough time to dash up point blank and 2a which will CH 2a mashing.
The only way as far as I know to set up EX throne and still get meaty 5b/2b is shield counter 2c 22c.
Post airthrow dash 2a 5b beats neutral/back tech. Wait 5b punishes forward tech. In the corner post airthrow if you think they'll respect you can do sj airdash back j6b IAD jb/j[c] whiff for left/right depending on the timing of the airdash.
bnbs damage comparison(all done on Vsion with no reduction)
Fuzzy guard - IAD deep jb land j9 ja j236c land 623b jb jc jb jc airthrow - 3625 damage
2a 5b 2b 2c 3cc 623b jc dj jb jc airthrow - 4620 damage
5[c](3 hits) 236b 236b followup jb jc dj jb jc airthrow - 4917 damage(less if you do the 236b followup before 12 hits, slightly more if you sneak in a ja but harder to do)
2a 5b 2b 2c 3cc 623c wait jb jc dj jb jc airthrow - 5413 damage corner only
2a 5b 2b 2c 3cc 623c wait 623c jc dj jb jc airthrow - 6055 damage corner only
2a 5b 2b 2c 3cc 623c j[c] land 22a - 4391 damage corner only
LPT IH bnb: (In Corner) 2AA 5B 2B 2C 3C 3C 623C J.[C] Instant Heat J.A land J.ABC J.BC Throw - 5846 damage corner only
Throw delay jump j6b meaty [1] beats all dps/most heats(tested with CWlen ikimasuwa, CWlen 421c(hits her before ex flash even goes off somehow), HKoha ex dp, and FNanaya 623b. Dust won't hit if they do a reversal but it will if they block. It works against heat against Warc, Nero, and Kohaku, but Warachia heat has enough range to hit you so I'm going to guess only he can get out with heat against this setup.
j[c] is the one that's all red, jc is the one that extends her hitbox as well. The move is still gdlk though. For range comparison, here is HKoha j[c] and jc as well.