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Atlas Academy => Melty Blood: Actress Again => Hisui => : mizuki February 03, 2010, 03:09:15 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: F-Hisui general thread
: mizuki February 03, 2010, 03:09:15 AM
She's possibly going to be my second, from what I can tell

bnb is 5b 2b 2c 3c 623b jbc jbc throw

5b really good

2a is 4 frame low (right?)
j. a is overhead

oki kinda sucks no bento, but not a problem I suppose

I remember something about Hisui in MBAC able to control what she throws during 214 series is that still true?
: Re: F-Hisui general thread
: woof February 03, 2010, 02:37:10 PM
hmmm dont she have a viable crossup tool in F tho?
: Re: F-Hisui general thread
: LordPangTong February 03, 2010, 03:24:41 PM
I've been playing F-Hisui as an alt for a while, so I'm glad to see someone else is expressing interest!

Normal bnb: 2AA 5B 2B 2C 3C 3C 623B J.C J.BC Throw
Corner bnb: 2AA 5B 2B 2C 3C 3C 623C J.C J.BC Throw (100 meter)
IH bnb: (In Corner) 2AA 5B 2B 2C 3C 3C 623C J.[C] Instant Heat J.A land J.ABC J.BC Throw

General notes:
6[C] is a pretty fast overhead
236B --> 236B can be followed up with air combo
214B [1] makes her throw the pot and book. (Pot goes VERY high)
214B [6] makes her throw the tray. (Tray goes VERY fast)
In the corner, 5[C] combos into 214C for about 4.7k if you time it right.
IH canceling J.236B makes her just drop to the ground. (Like Zar's F-Ciel J.22 IH trick)

F-Hisui on Oki
Hisui's air throw, ground throw, 6C, and 236A236A give her some pretty ok oki opportunities. You can tech punish off of her normal air throw. 5B punishes forward techs and neutral techs, while dash 2A tags back techs. (5C also works in certain situations) Once you've got someone respecting your air throw, you can play the which way game. Generally, you want to super jump over them, then you have two options: 1) You quickly input J.2C and crossup or 2) cancel into air backdash and smack them with a J.236B. J.236B will give you enough distance to be safe if blocked, but if it connects and you have some spare meter, you can cancel into 236C, then land and relaunch with 5B. (And you get a free air combo) If you've really got someone respecting F-Hisui, (this is rare) you can input IAD J.6B then land and throw. If you'd rather not use your oki for offense at first, you can always just put a quick 22A chair down. (22B and 22C are useless)

General strategy for this character is put a chair down, then start spamming stuff-fu at full screen. 214B [1] is a great zoning tool. If they try to get you with a jump in, you can snuff them with 623C or 623B. (C does more damage, comes out much quicker, and causes wallslam) Her J.[C] is also good for air to air zoning.

Edit: Wups, meant 214B [1] for pot.
: Re: F-Hisui general thread
: CT_Warrior February 03, 2010, 03:43:20 PM
I'm pretty sure the 214 select works for fullmoon.

The input is 214B[1] and 214B[6], or 214[1]B, not sure.
Those are the most useful ones from what I remember.

Just experiment and you'll find what's good.
: Re: F-Hisui general thread
: F9|Chibi February 03, 2010, 05:23:46 PM
I like this character's defensive options alot more then her offensive, wish she had ladder in H or C.

5B is a delicious stagger, and j.B is ok as a cross up but not as good as H due to its hitbox being smaller.

236a (no follow up) is +1 on block I believe.

Always try and combo into ladder in the corner if you've got the meter.

And don't ever bother using office chair, it's shit.
: Re: F-Hisui general thread
: mizuki February 05, 2010, 12:43:55 PM
Okay, thanks guys.
: Re: F-Hisui general thread
: Tonberry March 04, 2010, 04:34:09 PM
I like this character's defensive options alot more then her offensive, wish she had ladder in H or C.

5B is a delicious stagger, and j.B is ok as a cross up but not as good as H due to its hitbox being smaller.

236a (no follow up) is +1 on block I believe.

Always try and combo into ladder in the corner if you've got the meter.

And don't ever bother using office chair, it's shit.

H/F Hisui jb comparison, courtesy of Pfhor.  H is on the left

(http://img191.imageshack.us/img191/2579/hfhisuijb.jpg)
: Re: F-Hisui general thread
: F9|Chibi March 04, 2010, 06:12:20 PM
Yeah, that longer rectangle makes a whole world of difference.
: Re: F-Hisui general thread
: mizuki March 07, 2010, 01:29:58 PM
fuck this char im going back to fsakiha
: Re: F-Hisui general thread
: Lord Knight July 04, 2010, 09:58:12 PM
This character is fun

This character is really autopilot too.

I will share some oki that I mashed out in training mode and some info so that you can win random mm's like me :]

2A is 3f, +1
5A IS 4F, +3
5B is -1
2B is even

These are like the only normals you need for pressure most of the time.

After throwing Hisui can run under some characters hitboxes with dash 2A. I didn't test on everyone, but the list includes Tohno, Nanaya, Aoko, Miyako, and Koha.

Midscreen throw oki on these characters would be dash under 2A > j236A or j2C > 5B/2B.

IH Yayayaya

AKA unblockables because no one will block this shit. Input as j236A~E~A (or B or w/e you are using). The basic use of is akin to NanayaF warui ne IH where you just do it in the air and go low. However, combine this with corner throw and you have some ridiculous setups.

Corner throw > 22A > IAD YAYAYA IH > falling jA - Really fast and they have to block properly.

Corner throw > 22A > Sandoori YAYAYA IH > Falling jA - when done properly you'll actually fall out of the corner, you can still hit with jA and combo or just opt for 2A.

Corner throw > 22A > SJ 2369A IH > Airdash into corner jB - when done properly you fall out of the corner but airdash at them




: Re: F-Hisui general thread
: F9|Chibi July 05, 2010, 07:49:36 AM
Nice. I was wondering what could be done with her IH (as they didn't give her alot to cancel out of).

What about using j.6B with IH yayaya craziness?

:3
: Re: F-Hisui general thread
: St1ckBuG July 05, 2010, 01:47:25 PM
I experimented some with it, but I couldn't make an ambiguous setup off j6B, the normal shit works enough already. You can just IH it so you can just drop low.
: Re: F-Hisui general thread
: Tonberry July 05, 2010, 02:33:16 PM
This character is fun

This character is really autopilot too.

:) All true

2A is 3f, +1
5A IS 4F, +3
5B is -1
2B is even

Are you sure 2b is even?  In training mode as FHisui with CPU set to FHisui crouch all guard recover a you can do 2b 2a and CH the other FHisui trying to 2a.

Also, with same CPU settings, you can do 5b 2a and you will always trade with the other 2a which makes it pretty safe to go for since if they "guess right" on when to mash they just trade hits and get nothing but if they guess wrong they eat a bnb.  

Pressure trix - you can do tk 236a dash point blank 2b and CH 2a mashing.  If you're really far when you try this you can't run all the way point blank but you can get close.  If you get anti a armor after dash up pointblank 2b you can do 2a 2b 2c 3cc etc. and it combos.  5b has more startup so you'll get CH out of that.  Pointblank TK j2c gives enough time to dash up 2a and CH 2a mashing.  Throw in IAD j6b to beat people trying to ex shield IAD jb/jc.  After blocked j6b you have enough time to fully charge 6c and they'll still be in blockstun when it hits or you can land throw for some extra damage.  214a [6] punishes mashing after blocked 2c/6c but you don't get to combo after it.  If it's blocked and you threw it from far away enough you have enough time to run up 2b and CH 2a mashing.  Once they start respecting 214a [6] you can do 214b[2] from that spacing and get enough time to dash up point blank and 2a which will CH 2a mashing.  

The only way as far as I know to set up EX throne and still get meaty 5b/2b is shield counter 2c 22c.

Post airthrow dash 2a 5b beats neutral/back tech.  Wait 5b punishes forward tech.  In the corner post airthrow if you think they'll respect you can do sj airdash back j6b IAD jb/j[c] whiff for left/right depending on the timing of the airdash.  

bnbs damage comparison(all done on Vsion with no reduction)
Fuzzy guard - IAD deep jb land j9 ja j236c land 623b jb jc jb jc airthrow - 3625 damage
2a 5b 2b 2c 3cc 623b jc dj jb jc airthrow - 4620 damage
5[c](3 hits) 236b 236b followup jb jc dj jb jc airthrow - 4917 damage(less if you do the 236b followup before 12 hits, slightly more if you sneak in a ja but harder to do)
2a 5b 2b 2c 3cc 623c wait jb jc dj jb jc airthrow - 5413 damage corner only
2a 5b 2b 2c 3cc 623c wait 623c jc dj jb jc airthrow - 6055 damage corner only
2a 5b 2b 2c 3cc 623c j[c] land 22a - 4391 damage corner only
LPT IH bnb: (In Corner) 2AA 5B 2B 2C 3C 3C 623C J.[C] Instant Heat J.A land J.ABC J.BC Throw - 5846 damage corner only

Throw delay jump j6b meaty [1] beats all dps/most heats(tested with CWlen ikimasuwa, CWlen 421c(hits her before ex flash even goes off somehow), HKoha ex dp, and FNanaya 623b.  Dust won't hit if they do a reversal but it will if they block.  It works against heat against Warc, Nero, and Kohaku, but Warachia heat has enough range to hit you so I'm going to guess only he can get out with heat against this setup.

(http://img704.imageshack.us/img704/3243/gayjuice.png)

j[c] is the one that's all red, jc is the one that extends her hitbox as well.  The move is still gdlk though.  For range comparison, here is HKoha j[c] and jc as well.

(http://img685.imageshack.us/img685/142/chargeb.png)
: Re: F-Hisui general thread
: ehrik July 06, 2010, 09:21:07 AM
100% tech punish after airthrow is 6A+B 5b 2c

tapping it moves you only a little forward, and will turn you around if they forward tech towards you
: Re: F-Hisui general thread
: Tonberry July 09, 2010, 03:46:04 PM
Troll pressure
- 5a dash a pixel 2a
- 5b 2a

Those strings will CH these characters if they try to mash 2a

C/H Nanaya
C/H Tohno
C/H Warachia
C/H/F Kouma
C/H Roa
C/H Riesbyfe
C/H/F Warc
C/H/F Arc
C/H/F Vakiha
C/H/F Akiha
C/H Nero(also beats 5b mashing)
C/H WLen
C/H/F Ryougi
C/H Sakiha
: Re: F-Hisui general thread
: Benny1 July 10, 2010, 11:29:35 AM
5A has 100% proration, mash it in combos.
: Re: F-Hisui general thread
: Raoh Punches Faces July 15, 2010, 07:20:00 PM
what should i be doing for blockstrings?
: Re: F-Hisui general thread
: Numakie September 24, 2010, 08:20:13 AM
http://www.youtube.com/watch?v=TWTlLsJLw2k&feature=sub Yes!!
: Re: F-Hisui general thread
: BurstOfAnger September 24, 2010, 08:46:11 PM
http://www.youtube.com/watch?v=TWTlLsJLw2k&feature=sub Yes!!

1:28-1:32 was pretty.
: Re: F-Hisui general thread
: Numakie September 24, 2010, 11:23:42 PM
Attempts at IH combo (...3CC>623B>j(B)>dj(C)>IH>jC>land>Dash 5A>623C)
http://www.youtube.com/watch?v=TWTlLsJLw2k#t=09m52s
http://www.youtube.com/watch?v=TWTlLsJLw2k#t=10m40s

Corner Blockstrings
http://www.youtube.com/watch?v=TWTlLsJLw2k#t=05m05s
http://www.youtube.com/watch?v=TWTlLsJLw2k#t=05m55s
: Re: F-Hisui general thread
: F9|Chibi September 25, 2010, 10:43:58 AM
Jesus shit Aware just does whatever the fuck he wants.

You can charge j.B now?

Does j.[-B-], j.[C] do more damage now or something?

lol
: Re: F-Hisui general thread
: Numakie September 25, 2010, 01:50:06 PM
You can charge j.B now?

It also crosses up apparently.

Does j.[-B-], j.[C] do more damage now or something?

From what I've seen, it is more to set up an untechable knockdown and as a prebuffer for the IH combos. Positioning over damage i guess.

: Re: F-Hisui general thread
: F9|Chibi September 25, 2010, 06:40:22 PM
lol

Ok now I'm a little jealous of MBAACC.

Just a little.

2.AAAAAAAA block strings are pretty hype.
: Re: F-Hisui general thread
: Tonberry September 26, 2010, 01:40:12 PM
http://www.nicovideo.jp/watch/sm12230682

1:30ish is hype rejump combo

at 3:00 he drops IHversion of the combo
: Re: F-Hisui general thread
: kyte07 September 30, 2010, 10:43:17 PM
I'm new to F hisui so my execution with her is fail atm but I wanted to know something from the resident F hisui people.

I found a combo that i haven't seen anywhere and I want to know if more can be done with it.Its a really low to the ground air yayaya combo.

2a 2b 2c (tigerknee)236a 3c 623c jc djbc-gets me 4436 damage.

I tried it with the basic 5a5a5b2b2c but I know it wont connect. The jc whiffs a lot when I do it but I caught it like 3 times

any ideas? ???  :psyduck:  :slowpoke:
: Re: F-Hisui general thread
: Numakie October 01, 2010, 12:00:35 AM
I mostly use C but i experimented with F so lesee...

after a 2c>2369A, you can prolly do another 2369A, but you wouldnt be able to connect 3c afterword. You do have the option to rejump and end it with a standard air combo though. I guess a 623C ladder right at the moment you land would be an option as well.

After you land, you would not be able to jump cancel after a ground normal in one combo, so you can only hope to rejump in a combo after a 623C since it wallslams and gives you enough nonrecoverable time to rejump and aircombo.

My personal fave thing to do is, in the corner, connect as many ladders in one combo as possible. Waste dat meter.

Just looking at possiblities, you can 2abc>2369jC>land>236a236a (too lazy to test) for an untechable ground hit combo, but the damage would not seem like that much.  Chisui benefits with her 236a236a ender cuz she gets a decent amount of damage off it and it's a free bento setup. i guess ex throne would be an ex cancel option for FHisui... *thinks*...

: Re: F-Hisui general thread
: F9|Chibi October 01, 2010, 06:31:05 AM
It might the range in which you're landing the j.C.

Her j.C is kinda stupid like that.
: Re: F-Hisui general thread
: Tonberry October 21, 2010, 10:54:02 PM
i guess ex throne would be an ex cancel option for FHisui... *thinks*...

Well you CAN cancel into ex throne after 236a236a knockdown...if you want to get thrown/mashed on wakeup for free.
: Re: F-Hisui general thread
: F9|Chibi October 22, 2010, 04:24:53 PM
The only time I ever used it was after shield counter followed by 2C.

Still totally meh.
: Re: F-Hisui general thread
: Tonberry November 08, 2010, 08:21:46 PM
http://www.nicovideo.jp/watch/sm12691656

8:05 is hype
: Re: F-Hisui general thread
: F9|Chibi November 08, 2010, 08:36:18 PM
I am completely jealous now.

How to play F-Hisui in MBAACC.

Did you hit the other guy period?
- LAUNCH INTO j.A, j.[|3], j.[C]

RUN OKI

Repeat.

Haha, awesome.
: Re: F-Hisui general thread
: Numakie November 08, 2010, 10:42:01 PM
Fhisui is wacky to watch.
I luv it!

Edit:
http://www.nicovideo.jp/watch/sm12691656

8:05 is hype

I think 9:55 beats it.
: Re: F-Hisui general thread
: ehrik November 09, 2010, 04:24:27 AM
R.I.P. Fkoha @ CC

Waka Fhisuiiiiiiii
: Re: F-Hisui general thread
: Tonberry November 09, 2010, 01:42:30 PM
Fhisui is wacky to watch.
I luv it!

Edit:
http://www.nicovideo.jp/watch/sm12691656

8:05 is hype

I think 9:55 beats it.

No way, 9:55 is basic AA tech.  8:05 is new, hella hype combo.
: Re: F-Hisui general thread
: F9|Chibi November 09, 2010, 02:52:25 PM
Doesn't she get alot more out of just going straight into ladder twice?
: Re: F-Hisui general thread
: Tonberry November 09, 2010, 04:18:52 PM
No way to tell because he probably dropped ender and those combos don't exist in console :(
: Re: F-Hisui general thread
: F9|Chibi November 09, 2010, 05:36:13 PM
~* Le sigh.
: Re: F-Hisui general thread
: Tonberry January 20, 2011, 02:46:37 PM
How to pretend you're playing CC

Corner IH combo: 2a 5b 2b 2c IH 2c AD j[c]