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Atlas Academy > Hisui

MBAA C-Hisui Combos (yayaya x2 inside)

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Sphyra:
C-Hisui Combo thread. For C-Hisui, the good Hisui. I'm covering both the old from MBAC and the new cool stuff she can do since MBAA.

Planning to keep mostly what I find useful and applicable in real matches, no combo video shit. Ikusat can make his own thread. Also not going to bother with baby combos for the execution impaired.

I'm also not going to be adding damage as it varies quite a bit, but Hisui's full combos all do fairly consistent damage around 4k.

These are also all fairly bare bone. Fitting as many 2A as the game allows before most of these combos is possible.

Tech Punish
Neutral and No Tech: 5A2C 623A 22A
Forward and Back Tech: 2B > whatever


2B2C5C6C [j.BC dj.BC Airthrow] or [j.BC dj.CBB Tech Punish]
Hisui's most basic combo. Beginners begin here (preferably with airthrows).

The secret to tech punish spacing is in the jump directions you use. Two forward jumps when you're a little more than half screen distance from the corner, a neutral jump then a forward jump when you're a little less than half screen, forward then neutral when you're close to the corner. Super double jumps can help you carry them longer distances.

Tech punish variant is almost always superior, so we use airthrow mostly when it's not possible to get them in the corner with correct spacing.


2B2C5C6C j.BC airdash dj.AC Airthrow
This is a variant of the first BNB with one specific purpose which is to cross under them during the air combo to allow for a following crossup.

Example here: http://www.youtube.com/watch?v=xjYCL09vL_s#t=5m21s

Doesn't work if they ground tech after the airthrow.


2B5C2C6C [j.C airdash j.C dj.BC Airthrow] or [j.C airdash j.C dj.ACBB Tech Punish]
Used mostly when you've expired your use of 5C already. Damage is slightly better also.


2B5C2C6B j.[C]AB land [j.BC dj.BC Airthrow] or [j.BC dj.CBB Tech Punish] or [j.BC sdj.AAABB Tech Punish]
Even more damage on this one although a little harder to do. The sdj.AAABB tech punish variant can be used to carry them to the other corner from full screen distance, very interesting follow up if you tag them with 2B after they teched forward from a previous tech punish as it resets them into the same situation.


2B2C6C j.C airdash j.B..B236B land (neutral)j.AAC..BB236B land 236A236A 22C
Corner combo. Yayayayaya x2, MBAA's most hype combo. Also probably C-Hisui's hardest practical combo.

There's a few tricky parts to this one, most notable being the delays necessary (indicated as ..). Also the 236A236A at the end must be done very quickly or the 22C bento will be too far offscreen to have any effect.

There are some alternatives to this, such as different delay points or using j.236A instead of j.236B, but I've found this input method to give the most consistent results. Experiment if you must.


2B 5C 2C 6C j.C airdash j.BB236A j.AAC dj.ACBB
Yayayaya that doesn't need a corner, for when you just can't get enough of stabbing a Obama with a spoon. Big delay on the second B in the j.BB before the j.236A, you want to be as close to the ground as possible for it.

Credit to CT_Warrior


6C6[C]236C 5A j.C airdash j.BB236B land (neutral)j.AACBB236B land 236A236A 22C
Corner overhead frying pan combo. More fun ways to go into j.236 combo. 5A j.C timing is strict.


x...623C dash 5B2B5C2C 623A
Corner combo. If you find yourself too far away from them to properly finish a combo into 2C > Aircombo you can use this instead.


j.236B land 2B/2C...x
With jump 236 becoming a decent zoning tool you might find yourself in situations where you actually hit them with it. 2B vs 2C depends on how far away you land from them, hopefully close enough for 2B to connect as the link to 2C is hard as fuck. Follow up with your favorite combo.


j.236B j.236C land 5B 6C > aircombo
If you have meter this makes it easier to combo.


Air counterhit follow up: 2C > whatever.


Guard Break: 5A 6C > aircombo


OTG: 2B 5AAAB 2C [623C] or [22A] or [Whiff 2A]
Basic OTG with some options at the end. 623C keeps them stuck while you're free to do anything, at the cost of meter. 22A if you know they won't tech cause if they do you're in trouble. Whiff 2A and punish if they tech.

F9|Chibi:
Would you say that it's easier to tech punish / set up / follow up in this game then MBAC or harder?

To be honest I never fully got the hang of it in MBAC, and I'm curious as to what you think.

Sphyra:
I don't know about easier or harder but the 5A2C timing is different, it feels like you need to do it slightly later. Nothing one can't adapt to with practice though. Some combos you need to delay the second j.B to let yourself fall down a bit while letting them gain height to properly tech punish. Also 5A2C 623A 22A is obviously harder considering you're adding an extra input, but if anyone really struggles with that it's possible to just go back to skipping the 623A, I don't think you'd be losing much.

CT_Warrior:
2B 5C (one-hit) 2C 6C jC ad jBB j236A jAAC djACBB works midscreen.
So you guys should learn the j236A variant rather than the j236B one for the sake of being able to do it full/midscreen.

I don't believe it's necessary for you to do the jAACBB j236B 236A236A variant if you don't want to. I love having a tech punishing opportunity even at the risk of losing pressure or potential oki buffs (and I use kohaku summons). You also have the option of using the meter for something else or using the 6B relaunch to add extra damage if you use the djACBB ender.

The new easy-mode aircombo can be slightly improved to jBC djABC as well.
We need some new OTG strings!

Sphyra:
Go back to the kohahisui forums omg!

Added your combo, anything with j.236 in it is magical. Still find using j.236B as the first j.236 over j.236A in the double yayayaya combo is better, it feels like it makes the following j.AACBB236B easier. Also 236A236A 22C ender is no joke, super bento is srsbento. Hisui had a serious case of nothing good to spend meter on back in MBAC anyway, other than trolling people in the corner with 623C x3 or AD.

Added basic OTG string I used in MBAC, or something similar anyway. Might be better options in MBAA now though.

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