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Atlas Academy > Hisui

The Tragedy That is MBAA Hisui~

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F9|Chibi:
At first I was wondering why there wasn't many Hisui vids available online, I attributed it to the Japanese still trying to figure her out.

Well turns out that they nerfed her quite a bit and she plays almost exactly the same, to the point where it's actually boring really. Anyways, I took alot of notes and I'm going to outline what I have here for you guys, but be warned it might not all be 100% correct (more like 99% at this point). I'll continue to confirm things as I keep playing.

Full Moon Hisui-

Plays nothing like MBAC Hisui.

Ground Normals:

5A - That tiny little poke (aka you are the criminal) that barely extends past her face. Has a surprisingly big enough hitbox to where it will still hit people crouching.

5b - Extends her arms out to either side of her body, holding a ladle in one hand. Seems to have some amount of frame advantage on block. Can also be charged.

4B - Watering can. Still does 30%.

5c - Same old chair. Will have to check up on the clash frames.

2A - Hisui takes out a little spoon while closing her eyes, has almost NON EXISTANT range. You have to be absurdly close to have this hit. Mashing this on wake up will get you absolutely shit. Pretty sure this does not hit low.

2B - Same old double palm strike. Have to check up on clash frames. Still hits low.

2C - Same bucket / washcloth wipe, same speed.

3C,C - First hit is her old 6B, looks to have clash frames on it. Second hit is an extension to it, she swings in the same arc with another ladle. This is her launcher.

6[C] - What used to be the second part of the 6c,[c],236c motion in MBAC is now a worthwhile overhead option, charges fast. Use often.

j.A - same it's always been.

j.B - She extends her arms outwards to either side, with one hand holding a washcloth. The hitbox on this move sucks ass, and you would think it'd be perfect to use as a cross up, but it's no good for that either. It works better as a fuzzy guard then her old j.B did though.

j.C - Long ass lampost. Extends itself almost as far as Nero's j.C. Unless you're right ontop of your opponent it's almost impossible to combo from.

j.2C - Same old loveable x-chop.

I'm pretty sure air dust is a command normal because I couldn't find it out otherwise doing normal special motions available in MB. If I'm missing something you've seen in vids, tell me please.

Specials:

236-a: Short ladle rush, ends with a swipe, good to use for counter hit set up, cancelable on block.
     -b: Little longer ladle rush, ends with a launch, can follow up with 2b / 5b into bnb etc (not entirely 100% on this).
     -c: Ex ladle. Same old crap.

214x-a/b/c/ (x denotes a direction) - Same old stuff-fu that you should know how to operate by now.

623-a: Anti air frying pan, Hisui lifts a frying pan just a tiny bit above her head. Not all that good, but has a decent hitbox.
     -b: Anti air mop, very tall vertical reach, used in BnB. Works well when dashing under the opponent, definitely not better then old AA dust.
     -c: Ex ladder. Wall slams. Trades with everything on wake up, but pretty damn good. Worth using often.

22-a: What used to be 22C in MBAC, aka THIS CHAIR.
   -b: Rolling office chair, slow to start moving. If opponent hits this it will clash and then roll back to you, where you can then hit it (will clash again) and destroy it. Travels almost half screen.
   -c: Ex throne. Takes two hits. Meh. Not as good as I was hoping it would be.

j.236a/b/c: Same old ex ladle shit. Can follow up with dumb combo, etc.

Bread and Booters:

For all purposes her BnB seems to be 2abc,3cc, 623B, jb, djb, djc, air throw. You can combo after the first or second hit of the 3cc without the need to do 623b if you so wish. That's it. Yes I'm serious.

Half Moon Hisui-

Plays very, very closely to her MBAC counterpart, just, worse. D:

Ground Normals:

5A - Same as Full Moon.

5B - Old 5B, not sure of clash frames.

4b - Watering can, same shit.

6b - Old Launching ladle.

5C - Old 5C, not sure of clash frames.

6c,[c], 236 - Same old rekkas, second portion is overhead when charged obviously.

2A - Old 2A, hooray.

2b - Old 2b.

2c - Old 2c.

j.A - Same old.

j.b - Full moon j.B.

j.C - Same old table.

j.2c - Old xchop.

Specials:

236-a: Same as full moon.
     -b: Same as full moon (not entirely sure on follow up).
     -c: Same as full moon.

j236-a/b/c: Same old shit.

214-a: Ok here is the big difference. Remember in MBAC how 2146B gave you tray book (a full screen fast projectile in the form of a tray and the book)? Well in Half Moon 214 and ANY DIRECTION will always give you tray, and just tray. Always, no matter what, you will not get anything else. Ciel can dash under this, dumb bitch.

    -b: And doing 214b will always, always, always give you pot books, no matter what.

    -c: Ex-stuff fu, sucks.

22-a: Old A bento.
   -b: Old B Bento.
   -c: Footstool! You can put four of these out along with having two bentos out. The hitbox is far smaller then old 22c chair, but it's 100% more reliable because it will always clash with an attack instead of it randomly not doing so. There is no ex version of this move.

623-a: MBAC ground dust.
     -b: AA dust, still good, still has upperbody invincibility, and cancelable on whiff / hit.
     -c: ex dust, still great in corner, SHIT elsewhere, will explain in better detail later.

Bread and Booter:

2abc, 5c, 6c, jb, jc, djb, djc, air throw. Input of air combo is much slower then MBAC counterpart.

Her new BnB involving a relaunch is (I could be completely wrong about this)

2abc, 6b, j[c]ab, land jb, jc, air throw?

Crescent Hisui-

Same god damn shit as MBAC, but I'm pretty damn sure this is her best groove as you get her tech punish options.

Ground Normals:

5a - Same as MBAC.

5b - Same as MBAC.

4b - Same as MBAC.
6b - Same as MBAC.

5c - Same as MBAC.

6c,[c], 236 - Same as MBAC.

2a - Same as MBAC.

2b - Same as MBAC.

2c - Same as MBAC.

j.a - Same as MBAC.

j.b,b - Same as MBAC.

j.c - Same as MBAC.

j.2c - Same as MBAC.

Specials:

236-x: I will have to check up on this, but I think this all versions of 236x are of its mbac counterpart and not full / half moon.

214x-a/b/c (x denotes a direction) - Same as MBAC.

623-a: Same as MBAC.
     -b: Same as MBAC.
     -c: Same as MBAC, but nerfed.

22-a: Old A bento.
    -b: Old B bento.
    -c: Ex bento, nothing special about it at all. Not joking.

Bread and Booter:

Same as MBAC, including tech punishes.

General Notes-

Again, I don't know how to do air dust yet, but I believe it's available in all grooves.

You can no longer do dust loop in any form, the dust knocks them too far away to hit them back into it. You can combo into it from a 5C in the corner, but not after say hitting your opponent with a 5C midscreen. Ex-dust may be more then 5 hits this time, will have to check on that.

Arc drive still works as a wake up / reversal, but good luck comboing after it. It will only hit 1-3 times if you do not hold it, and even then you have to be
at a certain distance to do so, much harder then it was in MBAC. Still looks to be unair blockable / shieldable though.

Ex-throne seems to be able to clash with crap even when placed behind the opponent, odd.

Doing chair / bento in the corner can still have them end up off screen, lame.

Block strings using the new 5A are fun.

Realistically speaking, I can't say that Full Moon doesn't have potential, but I feel more like describing it as it being her only option for offering a new experience really. Time will tell though. Can't say I'm happy with what they did to her, some of the changes make no sense, and she plays far too much like her MBAC counterpart to be entirely enjoyable when everyone else has this absurd amount of new sillyness to work with. More disappointed then anything.

CT_Warrior:
So MBAC to Cresent-Moon differences:

-Airthrow nerfed.
-Loss of chair for EX obento (maybe it can punish backdash too? *shrugs*)
-Dust loop combo is gone.

Well, I can live with loss of chair and dust combo because I never really used them, but the airthrow nerf is a bit sad, although lots of other characters got their airthrows nerfed too.


Full Moon almost seems retarded in a way since you lose jBB and obento setups and a lot of the old decent normals for weaker or different ones that you may not be able to combo from, and you can't rebeat anymore.
Half Moon, you lose jBB, but you get all the half-moon broken shit and possibly better normals, time will tell for that. But I'm pretty confident that full moon sucks compared to her other styles.

F9|Chibi:
Her aithrow is nerfed in all grooves. You can tech punish after it, but it's the old 3 way guess it's always been, and that's just not in your favor obviously. Kiss those post airthrow mix ups good bye man.


--- Quote ---Half Moon, you lose jBB, but you get all the half-moon broken shit and possibly better normals, time will tell for that. But I'm pretty confident that full moon sucks compared to her other styles.
--- End quote ---

What half moon broken shit? She's totally 'normal' in a game that's full of silly dumb shit right now. All those crazy tools they showed off like before the public release like ex-throne, and ladder are hardly worth noting. The entire time I was playing D: is the only face I can muster up.

puKKa:
 :psyduck:
And I was hoping MBAA would give a change to hisui so it'd feel fresh to play her again.. Maybe it's time to go for that kouma..

CT_Warrior:
Well I guess broken was the wrong word.
I was referring to the 200% autospark and super quick HP gain.

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