Huk is korean expression right. Or are you talking about another huk
I just have a few things to say for Alt, you don't have to follow them if you don't want to. This is just from my experience: Against Neros its better to rush them since a lot of moves they have leave them open (especially Deer B). Whenever I play Neros I would either grab them if they keep spamming mouths/deer. Throws also give you I-frames so extra protection against his zoo.After you grab them during Deer jump into the air and back dash away so the deer doesn't get you (If they've woken up by then they'll try to 5b you, shield it) (also make sure to time the throw right or the deer is going to get you as soon as the i frames end
).
If they're too far away for throws try using 22ab to summon punish. Keep them into the corner with 22c and keep pressuring (you can grab them as soon as their block stun ends). If they're in the air blocking, and if they're close enough to the ground hit them with a 2b since its unblockable. If they're shielding, just air grab them. And to mix it up try whiffing 5a after block strings instead of creature control since he can easily counter with crows.
Basically all i'm saying is
Grabs are your friends until you start getting punished for it (they'll usually stop summoning to avoid the grabs). (Then resort to the waiting game and punish him when you can)
And try to keep them in the corner so they don't have freedom to move around. Thats what the 5a whiff is for instead of the creature control moves. (Creature control allows them to jump away and counter attack if its during a block string)
This is just how I normally deal with Neros, hope it helps. And if it didn't and I made terrible mistakes please correct me