Just had a chance to watch your last archive. Good choice on the Fujinami vs MaSa set. (
H-VSion)
Things I noticed:
@ 15:03 in your archive, I'm pretty sure the dodge attempts by Fujinami are for C-Warc 6C or big ring. These two players play all the time, so the dodges are prolly a result of that fact. I personally think it's better to dodge 5B resets, 5{b} and BE5B. But you still have to make a read, cuz re-dashing will just rape that.
@ 18:12 and 42:47, I'm glad you went over the bad spacing of j236C. It's something I see H-VSion players do a lot. Some of those you can get a free tech out, b/c the VSion player does not know what they are doing and just auto inputs 5C. Fujinami got rightfully blown up for his really bad walk back 5C. It's better in this situation to walk back and instead of auto piloting 5C, react to a tech with 5B5C2C Summon/5B5C2C3CjABC AT back into the corner, and do nothing or try for j2B2C Summon otg relaunch (if that still works in 1.07) if they don't tech.
@32:07, with auto spark in the air, an air throw is possible, but difficult there. A better option is to ground throw back into the corner instead of what MaSa did (5{B} I think). I find that when I'm in that situation, it's far too dangerous to use throw tech OS (no one I play but pfhor goes for ground throw), and therefore ground throws work more often if your opponent is thinking on his toes.
Oh and the dive kick shenanigans. I don't think it's trolling so much. If you think your opponent is scared enough to respect it a few times, then you can go for it. The repeated dive kicks make people want to do something because they know there are gaps if you keep doing it. So when an H-VSion player does it, they are going to do it a few times and try and bait a mash or jump reaction from the opponent which can be stuffed easily.
That's all I have. Good work.
-TexasTim-