Just watched the 2nd episode and outside of you being sick, internet issues, etc, I think you did a pretty good job. You did a good job explaining pressure on a basic level, which I'm sure is no easy feat, especially since you're catering to beginners at the moment. Yeah, it was a bit long-winded, but I think it's also good that you took your time as some people just need more time for things to sink in than others.
Maybe I missed it (or my memory just sucks, which is just as likely) but did you go over mixups? Just explaining overheads and how jump-ins need to be blocked can be useful to know if the beginners don't understand how they can put these types of moves in their blockstrings. Also, if possible, maybe mention some characters with feints, command runs, command grabs, and other things that they could use in their pressure. Oh, and following up on a raw air throw, if that wasn't already covered, that shouldn't be too difficult to introduce.
I think you said you plan on starting match analysis next time, but I suggest going over some intermediate (advanced?) concepts if you're done with the basic stuff. Fuzzy guard, option selects, and other high level concepts that might be commonly mentioned around here. Later on when you do match analysis, maybe you can explain how each character is generally played BEFORE the actual analysis, so that way newer players know what they are looking at. Since there are a lot of characters I don't think anyone expects you to cover every single character's playstyle, but an introduction would be nice when you feature them in a match video.
And yes, please get someone to help you demonstrate some of these concepts.