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Hathor Liderc
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« Reply #25 on: February 10, 2010, 12:27:24 AM » |
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I wouldn't mind helping out in any way I can.
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Curbeh
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« Reply #26 on: February 10, 2010, 12:29:31 AM » |
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At this point, anyone can help out with the scripts that I have not made/finished yet.
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I am blue and white. I can be found in Cliché anime scenes. I fit snugly against the derrière of one not true to her feelings.
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Curbeh
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« Reply #27 on: February 15, 2010, 07:14:51 PM » |
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Due to input, the video will not be voiced but hard subbed. Guess I'll go over the details with Dak later.
I will finish up the script this week now that I can put wiki stuff aside. Recording might start this weekend but I doubt it. Probably the following Friday
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I am blue and white. I can be found in Cliché anime scenes. I fit snugly against the derrière of one not true to her feelings.
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Dragonthorn
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« Reply #28 on: February 16, 2010, 10:30:12 PM » |
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I'd be willing to contribute to this project, mostly on the writing side, as I've done some editing work in the past. Just let me know how I can help  Here's a short sample (had to rush to do this, will write some more later if needed): Melty Blood: Actress Again - MBAA for short - is a 2D fighting game developed by ECOLE. It is the third installment in the Melty Blood series and is playable in Arcade (released Q4 2008) and the PS2 (released August 2009).
The game is a sequel of sorts to the visual novel, Tsukihime. We won’t be going into any details on Tsukihime since this is more of a tutorial for MBAA.
Now on to the tutorial!Was thinking we can target SF4 players since they're so many, lol. We can highlight key differences between the fighting engines as part of the introduction, then gradually go into the intricacies of what makes MBAA unique.
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« Last Edit: February 16, 2010, 10:33:21 PM by Dragonthorn »
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Julian
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« Reply #29 on: February 17, 2010, 03:20:25 AM » |
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Actually, is the 4th installment.
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Rei: Sugoi Akatsuki Blood Continuum Core 3.2 Rayza: damn Rayza: that sounds like Rayza: the best game ever
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Kiiroe
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« Reply #30 on: February 21, 2010, 10:23:13 AM » |
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I really wanna get into this game so... i'm just gonna wait until this video comes out. sf4 is getting kinda boring :/
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They observe me operating my automobile, They are prejudiced
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mewofforcena
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« Reply #31 on: February 24, 2010, 09:29:54 AM » |
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sf4
Are you talking about Cho Aneki?
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Curbeh
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« Reply #32 on: February 28, 2010, 07:56:10 PM » |
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A (really) rough draft for the "basics" part of the tutorial. Please take a look at it and comment here about changes that need to be made http://www.youtube.com/watch?v=9az6JUXi9p8I already need someone to loop the song for me... I also think I need to slow some parts down (especially the beginning). I don't know if it is necessary since you can pause it. Gonna be really busy starting... uh now, so I'll get back to the tutorial in a week or so.
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I am blue and white. I can be found in Cliché anime scenes. I fit snugly against the derrière of one not true to her feelings.
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Irysa
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yeah.
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« Reply #33 on: February 28, 2010, 10:26:45 PM » |
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Just make the gaps longer. And scrap the stage background in the section parts.
I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.
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Master Chibi
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« Reply #35 on: February 28, 2010, 11:12:43 PM » |
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Leave a gap between the text actually popping up and the actions of the character's on screen.
Or transition into it after allotting time to the viewer for reading everything.
ie: Here are the attacks, blah blah blah.
Let's start with A.
A.
(character does A)
B.
(character does B)
and so on.
I still think Rithli's wei tutorial is the best example to go with, haha.
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~*Hai! Back to Japan!
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Numakie
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« Reply #36 on: March 01, 2010, 12:08:30 AM » |
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I would suggest a better description of "Reverse Beats" & show an example of it being used in a combo and in a blockstring. Example: "'Reverse beats' involve canceling a strong normal, like a C, into a weaker normal, like a B or A. Reverse Beats are mainly used for combos... <show example>, especially advanced ones... <show example>, and to make blockstrings safer... <show example> More will be covered later." The nitty gritty stuff of "reverse beats" can of course be covered in combos and blockstrings.
As for the speed of the text on the screen, imagine bell is reading those lines and time it accordingly.
Overall, Very nice for a first run.
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Playing the wrong way... and somehow getting away with it.
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BurstOfAnger
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« Reply #37 on: March 01, 2010, 12:47:40 AM » |
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^Don't forget that Reverse Beats cause some sort of damage reduction. One good example is F-Nanaya. He's the only Full Moon character who has some sort of Reverse Beat; his fastfall. Just show him doing a normal BnB and then do that BnB again after a few fastfalls and you'll see the damage difference.
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Altair: Safety and peace, brother.
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Numakie
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« Reply #38 on: March 01, 2010, 08:49:33 AM » |
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After watching the video again, it seems that Crescent moon was explained real quickly while Half moon & Full moon went fairly in depth.
Air dodging, for example, was shown very nicely in Half moon, but it mentioned that Half can "Also" air dodge, which made me have to backtrack to see that it was mentioned in Crescent mode. While it was mentioned, it only showed air dodging real briefly, and thus, didn't quite click in my head.
Give Crescent a bit more of a royal treatment.
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Playing the wrong way... and somehow getting away with it.
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YubelPhoenix
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« Reply #39 on: March 01, 2010, 10:30:05 AM » |
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Just watch watched it earlier myself. very informative but crescent moon was explained a little to quickly
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Main: H/F Akiha. Sub: F Sion If you read this, your already dead...
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Legendary Blue Shirt
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« Reply #40 on: March 01, 2010, 10:33:25 AM » |
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Also the video needs to be encoded at a better resolution, it's far too small.
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YubelPhoenix
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« Reply #41 on: March 01, 2010, 12:08:57 PM » |
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You should explain Super Jump Cancels and AD Cancels just in case. Some people might have not played the previous melty blood games and could be completely oblivious to these cancels.
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« Last Edit: March 01, 2010, 12:57:44 PM by YubelPhoenix »
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Main: H/F Akiha. Sub: F Sion If you read this, your already dead...
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Curbeh
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« Reply #42 on: March 01, 2010, 12:51:10 PM » |
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Just make the gaps longer. And scrap the stage background in the section parts.
I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.
The BGM is off, I put music on top of it. Just what I needed, thanks. Leave a gap between the text actually popping up and the actions of the character's on screen.
Or transition into it after allotting time to the viewer for reading everything.
ie: Here are the attacks, blah blah blah.
Let's start with A.
A.
(character does A)
B.
(character does B)
and so on.
I still think Rithli's wei tutorial is the best example to go with, haha.
Rithli's Kanade tutorial is the example I used. I would suggest a better description of "Reverse Beats" & show an example of it being used in a combo and in a blockstring. Example: "'Reverse beats' involve canceling a strong normal, like a C, into a weaker normal, like a B or A. Reverse Beats are mainly used for combos... <show example>, especially advanced ones... <show example>, and to make blockstrings safer... <show example> More will be covered later." The nitty gritty stuff of "reverse beats" can of course be covered in combos and blockstrings.
As for the speed of the text on the screen, imagine bell is reading those lines and time it accordingly.
Overall, Very nice for a first run.
In depth explanation of of reverse beats will be in the second, intermediate and advanced tactics video After watching the video again, it seems that Crescent moon was explained real quickly while Half moon & Full moon went fairly in depth.
Air dodging, for example, was shown very nicely in Half moon, but it mentioned that Half can "Also" air dodge, which made me have to backtrack to see that it was mentioned in Crescent mode. While it was mentioned, it only showed air dodging real briefly, and thus, didn't quite click in my head.
Give Crescent a bit more of a royal treatment.
Crescent was the longest part though lol. It had both dodges in two clips... Also the video needs to be encoded at a better resolution, it's far too small.
Draft, encoded for quickness and size. Will explain those later... and there is no more bara canceling
You should explain Super Jump Cancels, AD Cancels, and Bara Cancels just in case. Some people might have not played the previous melty blood games and could be completely oblivious to these cancels.
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ZARtacus!
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« Reply #43 on: March 02, 2010, 11:58:28 AM » |
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great job
*notes about Full Moon*
-Initiative Heat can also be performed from shield
-From a successful ground shield counter (that hits) a jump/special/initiative heat cancel can be performed
-If a ground shield counter is guarded then no action can be performed until full recovery
-No action can be performed after successful air shield counter (no aerial movement, no special cancels, no IH, etc.)
-Successful air shield counter produces untechable launcher
-Charging meter restores guard quality
-Activating Heat/Initiative Heat restores guard quality
-Holding a jumping shield until landing does not damage guard quality
-Ground shield counter command can be inputted at any point after a successful shield but before the /full/ shielding animation (recovery) is complete.
-Air shield counter can be performed at /any/ point after a successful air shield regardless of height and completion of the air shielding animation
-After a successful air shield, a ground shield counter can be executed upon landing (timing is strict)
-Any special move that is ex cancelable can be Initiative Heat Canceled
-*Throw can be performed from shield (I really not sure entirely how this works just yet but I'll post up as soon as I do!)
-To compensate for lack of rebeat, Full Moon characters tend to have frame advantage on normals (speculation)
-Initiative Heat can be performed by holding any direction (1,2,3,4,6,7,8,9 including 5) and hitting ABC. This does not apply to use of the E button however. Only 5E will allow for IH cancel in this instance.
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« Last Edit: March 02, 2010, 12:00:03 PM by Fist Kringle »
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zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.
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Irysa
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yeah.
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« Reply #44 on: March 02, 2010, 11:34:54 PM » |
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Just make the gaps longer. And scrap the stage background in the section parts.
I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.
The BGM is off, I put music on top of it. I meant, with the voices too. So that you can put music on top and still have voices and non broken up music.
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Curbeh
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« Reply #45 on: March 03, 2010, 07:08:09 AM » |
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Just make the gaps longer. And scrap the stage background in the section parts.
I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.
The BGM is off, I put music on top of it. I meant, with the voices too. So that you can put music on top and still have voices and non broken up music. Well, that's kinda what I mean. I hastily but music on top of it, and it killed the game voices and sounds, they were there before. I also have a long version now.
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LordPangTong
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« Reply #46 on: March 03, 2010, 04:27:44 PM » |
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Found a slight typo in the section about heat.
After coming out of MAX mode for Full Moon, you have 100% meter, not 200% like with Crescent.
Also, you might want to include in the dodging section that air normals can be air dodge-canceled for 50% circuit expense.
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Curbeh
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« Reply #47 on: March 15, 2010, 10:46:51 AM » |
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Basics before moon systems have been rerecorded, I'll see if I can put them together tonight/tomorrow
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I am blue and white. I can be found in Cliché anime scenes. I fit snugly against the derrière of one not true to her feelings.
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Curbeh
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« Reply #48 on: March 17, 2010, 02:25:00 AM » |
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http://www.youtube.com/watch?v=ABNoF6cRkTY40sec have become 3mins. These are the basics explained in a very deliberate fashion. I hope this is good enough. I'll re-record for moon systems today or so. I'll also try to do the intro today.
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I am blue and white. I can be found in Cliché anime scenes. I fit snugly against the derrière of one not true to her feelings.
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YubelPhoenix
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« Reply #49 on: March 17, 2010, 03:23:25 AM » |
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Very informative video. Hopeful this will help out newcomers and people who say the game is too complex
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Main: H/F Akiha. Sub: F Sion If you read this, your already dead...
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