When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: Melty Blood Actress Again Tutorial Video  (Read 32141 times)

0 Members and 1 Guest are viewing this topic.

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Melty Blood Actress Again Tutorial Video
« on: February 01, 2010, 09:47:39 AM »
Introduction:

Hello everyone,

This is something that I have been planning out in mind for sometime that I though would be a fairly nice community project. Now that Melty Blood has been picking up steam as of late, and is a likely candidate for appearing at EVO, I believe that a great way to attract other plays from other communities, or people hat have have been sitting on the fence would be to make a tutorial video for Melty Blood.

The style that I wanted to do it in would be close to Bellreisa's Immaterial and Missing Power tutorial.
http://www.youtube.com/watch?v=H5NyiGU5EOg
It is very well done and covers a range of topics from the games background to advanced tactics found in the game.

For a community as close net as ours, I though that it would be great to have different people from our community explain different parts of the game. It would be nice if all of us could come together to complete this, if we started now, I'd like to finish it by the end of February.

Details:

The break down of the tutorial would be something like this, don't hesitate to tell me if there some that should be in a different section or if there is something I missed

Quote
: Introduction
 - Game background
 - Game company
 - Popularity US/JP
 - Reason for tutorial
 - Changes from MBAC
  #New characters
  #Guard Bar
  #Moon Styles (And relevant explanation/differences)
   *Full
   *Crescent
   *Half

: Basics
 - Health
 - Meter and Heat
 - Movement
  #Directions (12345 etc)
  #Extra Movement (Double Jump/Dash/Air Dash)

 - Offense
  #Attacks
   *Differences in Full moon chaining
  #Special Attacks
  #EX Specials
  #Arc Drives
  #Last Arcs
  #Combo System
   *General Combo layout
   *Damage scaling

 - Defense
  #Blocking
  #Throw breaks    
  #Dodging
  #Shielding  

: Intermediate and Flow
 - Flow of Matches
  #Zoning
  #Blockstrings
  #In depth about reverse beating
  #Hit confirming
 - Okizeme
 - OTG
 - Tech'ing
 - Counter Hits

: Advanced
 - Fuzzy Guard
 - Crossup
  #Crossup protection

: Conclusion


Something like this, definitely up to changes.

Script:
If anyone wants to come up with what to say, I would not have any problems with that. Otherwise, I'll fill them up one by one

Voicing:
Like I said before, I want people from the community to voice. If possible, it would be nice if individuals more iconic (team spooky, bellreisa, NEC top 8) in the community could take some roles. Other than that, anyone could volunteer for it.

Recording:
I would be able to take care of most of this with the rest of MD/VA, this would probably start after the scripts are finished. It would include performing the most of what is discriminated in the scrpit of the tutorial.

Editing:
I... might be able to take care of this, though I am not too confident with my editing skills. This part would be syncing the voiced scripts with the video, and adding any additional effects or text to bring out the best of tutorial.

Alright... :

That's about it, if you are interested in voice or taking a part to help, go ahead and shoot me a PM or post here.
« Last Edit: February 01, 2010, 10:28:19 AM by Curbeh »
They can't get enough of me

Offline F9|Chibi

  • Strongest Idiot
  • *****
  • Posts: 2920
  • Magic Circuits: 136
  • portrait of eternal joy
    • View Profile
    • Pishi~
Re: Melty Blood Actress Again Tutorial Video
« Reply #1 on: February 01, 2010, 07:38:25 PM »
I'll do the entire thing while impersonating Sylvester Stallone.

 :toot:
~*Hai! Back to Japan!


pishi.wordpress.com - Updated once a week~

Offline Rei

  • America's Worst Ryougi
  • Magus
  • *****
  • Posts: 1161
  • Magic Circuits: 309
  • <3
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #2 on: February 01, 2010, 08:03:21 PM »
It would definitely be best if we can get iconic members to do voice stuff. I can record people over ventrilo if you want (like Xie if he's interested) also I have recording equipment I can use to capture each thing.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Irysa

  • Spellcaster
  • ***
  • Posts: 352
  • Magic Circuits: 36
  • BERIAL EDGE
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #3 on: February 03, 2010, 02:24:32 AM »
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline mizuki

  • Magus
  • *****
  • Posts: 1644
  • Magic Circuits: 125
  • nasty
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #4 on: February 03, 2010, 03:23:55 AM »
If you want bad jokes and sirlin jokes I can help write script. I don't know if me voicing would be good, sure no one knows what it sounds like.
what the fuck is this game

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #5 on: February 03, 2010, 06:18:50 AM »
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.

More or less people that have a simple to moderate background in fighting games. Basically, people that play other games already.
What did you have in mind?
They can't get enough of me

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #6 on: February 03, 2010, 09:23:53 AM »
Script:: Introduction:

Melty Blood Actress Again is a 2-Dimensional fighting game from ECOLE. It's cast is based on the popular Type-Moon visual novel "Tsukihime" and is the is the third major installment in the series, released August 2009 for the PlayStation 2. Melty Blood has several different unique mechanics that set it aside from other fighters, but that fans and players of other series might see as a barrier. This tutorial might help to illuminate some of these differences and hopefully interest more players to pick up the game.

Notes::

Decided to leave the MBAC changes for another section or incorporate that information elsewhere, probably in basics.

They can't get enough of me

Offline AARP|ZTB

  • HATEmaster
  • *
  • Posts: 1179
  • Magic Circuits: 102
  • canes, complaints & caddies
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #7 on: February 03, 2010, 09:57:11 AM »
I'll do the entire thing while impersonating Sylvester Stallone.

 :toot:
Do it for the kids, Chibi. For the kids!
zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline Irysa

  • Spellcaster
  • ***
  • Posts: 352
  • Magic Circuits: 36
  • BERIAL EDGE
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #8 on: February 03, 2010, 11:45:05 AM »
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.

More or less people that have a simple to moderate background in fighting games. Basically, people that play other games already.
What did you have in mind?

Well basically, if you want to focus on those who understand fighters, I don't think there's a real point to outlining stuff specifically about combos/blocking and the like. I'd personally suggest that if you're directing it to people who grasp basics that you'd dive straight into the most important parts of the game. I think it's overly ambitious to aim to cover all game mechanics and system parts and expect even just people interested to sit through the whole thing. Maybe you could split the videos up?

For example, after your initial opening and introduction to the game, bring out some comparisons in what it does have similar (chaining, "groove" system, otgs etc) but then outline the things that are unique to Melty. The important thing to understand when you play this game is the basic way to approach the game at first. So start off and show people how movement is used in a unique way for footsies and rushdown (iads, aerial sidesteps, DI in the air, aerial superjumps etc), and then move onto what happens when somebody gets aerial ch'd (show the use of reverse beats and whiff cancels in creating frametraps and the like for mixups, show iading to reset as well), and then show what the person defending can do against it.(Bunkering, Heating, Circuit Sparking, Shielding, etc) Whether or not you need to cover the actual mechanics beforehand or explain them on the go in this would depend I guess.

At this point, a viewer will now understand at least how a match is meant to happen. You can then get into more technical things but focus on universal stuff to apply, like knowing the differences between the grooves and go back over how the gameflow is affected by your groove choice, the way crossups work, etc. Build on it from there etc. But basically stick to what makes Melty, Melty, don't get too caught up in stuff people probably already know about unless you are purposely reaching for complete noobs.
« Last Edit: February 03, 2010, 11:55:20 AM by Irysa »
[17:09:40] <Roy> lol wtf, escort service prices in helsinki are fucking ridiculous
[17:10:32] <Irysa> why are you even looking at those
[17:10:52] <Roy> Looking for a reason to go to the event despite sucking at Melty

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #9 on: February 03, 2010, 12:22:11 PM »
Sounds about right, as I was thinking of scripts and what to say, it was coming out like that. I'll center most of the tutorials around those ideas.


Thanks
They can't get enough of me

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #10 on: February 03, 2010, 08:03:40 PM »
Script:: Basics

Let's start the controls and movements unique to Melty Blood.

Movement:
Movement in Melty Blood is usually referred to in number notation. Numbers 1 though 9 describe different states, for example 2 is crouch, 5 is neutral and 8 is a jump straight up.It might take some getting time to get used to it if you are coming a Capcom background, but it works well for Melty Blood and you'll find most guides and wikis in this form.

Layout:
MB works on a 5 button layout; A, B, C, D and E. A to C are your attacks: weak, mid, and strong respectively. D is shield, and E is your quick action, a preset macro. Here are some commands:

Throw : 4/6E or 4/6 AD
Dash/Air dash : 4/6 AB or 66
Heat/Circuit spark/Charge : 5ABC or 5E
Super jump/super double jump: 27/8/9

We will explain most of these in depth later in the video

Health:
Each character has a set life total of 11000, but take different amounts of damage at different points of their life bars. In Melty Blood, there is Yellow health and red health. The amount of damage dealt to your yellow or red health depends on the attack that you were hit with. Generally, more damage is dealt to your yellow health and when your yellow health is gone, KO. One mechanic unique to Melty Blood is the fact that you can recover health. You can recover health while you are in HEAT, in this state you recover your red health.

Magic Circuit :
Your magic circuit  is your meter in Melty Blood, it will help you to regain your life, fuel EX moves, Arc Drives and bunkers. The amount of meter that you have is dependent on the moon style that you choose for your character, we will explain this next.

Moon Systems:
New to MBAA, each character has 3 "styles" that you can choose from, comparable to the groove systems in CvS2. Here is the break down for each:
 
   Crescent Moon

In general, plays like how Melty Blood Act Cadenza did. A good mixture of speed, power, and comboability. Has the most control over meter out of the three styles.

    * Can reverse beat

    * Meter goes up to 300%, can go into HEAT mode by pressing 5E/5A+B+C anytime meter is over 100%. During HEAT mode, red life slowly regenerates. Can go into BLOOD HEAT mode by pressing 5E/5A+B+C on the ground anytime meter is in MAX mode. During BLOOD HEAT mode, all red life instantly converts to yellow life. Heat activation has invincible startup, is unblockable, and wallslams, but has recovery.

    * Can dodge both in the ground and air by pressing 2E/2A+B. Doing an air dodge makes your character face the right direction, and weakens the guard meter

    * Can circuit spark both in air and ground by pressing 5E/5A+B+C when getting hit in MAX meter mode

    * Has EX Shield and Normal Shield.

    * Shield bunker performed by pressing 214D, works kind of like a guard cancel or alpha counter. Costs 50% meter, does a bit of damage

    * EX guard performed by guarding an attack right before it hits, like a Garou Just Defend or a Guilty Gear Instant Block. Restores guard meter when successful


Half Moon

Good comboability, and power is generally low but damage can be very high with good execution. Has the least control over meter out of the three styles. Suited to a rushdown style of play.

    * Can reverse chain

    * Meter goes up to 200%. Cannot manually activate heat, but once meter reaches 200%, your character will automatically go into HEAT mode. During HEAT mode red life slowly regenerates. If your character gets hit while in HEAT mode, you will automatically circuit spark. EXCEPTION: If your character is getting comboed by the opponent and you reach 200% during the combo, then you can choose when to spark during this time.

    * Can dodge both in the ground and air by pressing 2E/2A+B

    * Can only EX shield.

    * Shield bunker performed by pressing 214D. Costs 100% meter, but is faster and has better recovery than the shield bunkers of the other moon styles. Also does 0 damage

    * Cannot EX guard

    * Gains a 6AA followup to 5A

Full Moon

Emphasis on power, more damage per hit, but less comboability. If you like Guilty Gear, play this style!

    * Cannot reverse chain. Has basic weak->medium->strong chain sequence. There are also special rules within the button strengths. A’s have no restrictions, B’s are normal->crouching normal->command normal(ex: F-Ciel 5B2B4B), C’s are normal->command normal and crouching normal->command normal.

    * Meter goes up to 300%. Cannot manually activate heat if meter is below 300%. At 300%, your character goes into MAX heat mode. At MAX, your character can go into BLOOD HEAT mode by pressing 5E/5A+B+C.

    * Also, in MAX heat mode, most normals and specials can be cancelled by doing an INITIATIVE HEAT, which is 5E/5A+B+C while the normal or special is being performed. Kind of like a GG Roman Cancel, but Initiative Heat cancels the attack and also puts your character into HEAT mode. Initiative Heat instantly converts all red life into yellow life. Normals can only be IHed on hit or block, specials can be IHed on hit, block, and whiff.

    * Can circuit spark both in ground and air by pressing 5E/5A+B+C

    * If not in MAX or BLOOD HEAT mode, pressing and holding 5E/5A+B+C on the ground will make your character enter a charging animation. Meter will rise at an accelerating rate until 5E/5A+B+C is released.

    * Cannot dodge or air dodge

    * Cannot EX shield, but can normal shield.

    * Shield bunker performed by pressing 214D. Costs 50% meter

    * Can EX guard

Specifics about Meter:
When Full moon and Crescent generate enough meter to fill up the magic circuit the reach MAX. You do no recover red health in MAX, but you will have free use of your meter for a limited amount of time and uses, about three. When Full moon comes out of MAX, you will be left with 100% of magic circuit and 200% for Crescent moon. You have access to arc drives in this state

When you are in heat, your meter drains much like in in MAX mode, but you regain your red health and the clock stops. Blood heat is similar, but in Crescent moon meter drains slower, you recover health faster. In Full Moon your red health instantly recovers but the clock does not stop. Both moon styles have access to Another Arc Drives and Last Arcs.

Specifics about shields:
Shields in MBAA give you hit stop, without getting hit. It is comparable to the parry system in Third Strike. In crescent, on a successful shield, you can normal or special cancel it. If Full moon, you can special cancel shields, or you can perform a shield counter, this is done by canceling into 236D. 236D launches the opponent and allows a followup combo. In Half moon, you get an auto shield cancel. If you shield a projectile, then you can cancel into a shield counter (like F moon) or special cancel it. Like F-Moon, the shield counter launches the opponent and allows a followup combo.

Guard Bar:
One of the new additions to MBAA is the guard bar. It is much like the guard bar in CvS2 as is decreases the more you block your opponents moves. One thing that is different, is that the integrity of the guard bar changes when you whiff a shield, or dodge. When the guard bar is completely red, you take around triple the normal guard bar damage.

Notes:
Health definition came from ikusat
Moon Systems off MBread, I don't know who wrote them, someone tell me so they can be credited
« Last Edit: February 06, 2010, 05:55:56 PM by Curbeh »
They can't get enough of me

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #11 on: February 05, 2010, 05:54:56 AM »
Intermediate and Game Flow:

Melty Blood has quite a different flow that in many other current fighters. These differences in mechanics and and the general flow of matches might be a bit overwhelming at first, but hopefully this guide will get you off on the right food.

Footsies:

One of the part that most people note when watching Melty Blood matches... is a bunch of flying around and jump and air dashing and what not.... but there is good reason for all this! This is majorly due to that fact that many characters have at least one good air move to go along with the varied movement. This makes for extremely strong air footsies that compared with other fighters. In fact, you could say that most footsies take place about two character high above the ground. This isn't to say that ground footsies are non-existent but, most opponents are going to want to get onto you from the air.

Blockstrings:

A major part one Melty Blood is pressuring the opponent. After getting the initiative on the opponent due to footsies or okizeme after a combo or throw, you'll find yourself in situation where you can almost indefinitely stay in on the opponent due to several factors.
« Last Edit: February 16, 2010, 08:36:49 AM by Curbeh »
They can't get enough of me

Offline woof

  • Spellcaster
  • ***
  • Posts: 171
  • Magic Circuits: 25
  • efz kof2k ah - the trinity of woof fgs
    • View Profile
    • MISCHIEF WORKSHOP
Re: Melty Blood Actress Again Tutorial Video
« Reply #12 on: February 05, 2010, 12:16:14 PM »
ill make a vid

Offline Xie

  • Melty Pancake
  • ****
  • Posts: 130
  • Magic Circuits: 10
  • Mechanized
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #13 on: February 06, 2010, 12:03:35 AM »
As I told Curbeh, I'll be there to help out with the script/info/handsomevoice.
AND BEYOND.

Offline mizuki

  • Magus
  • *****
  • Posts: 1644
  • Magic Circuits: 125
  • nasty
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #14 on: February 06, 2010, 02:28:38 PM »
This should be a priority so new people/watchers for evo can know whats going on in the video.
what the fuck is this game

Offline Rei

  • America's Worst Ryougi
  • Magus
  • *****
  • Posts: 1161
  • Magic Circuits: 309
  • <3
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #15 on: February 06, 2010, 03:14:51 PM »
Curbeh, Rayza, and I will be recording stuff for this next time we all meet up. We should be getting a lot done.
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline F9|Chibi

  • Strongest Idiot
  • *****
  • Posts: 2920
  • Magic Circuits: 136
  • portrait of eternal joy
    • View Profile
    • Pishi~
Re: Melty Blood Actress Again Tutorial Video
« Reply #16 on: February 06, 2010, 03:31:09 PM »
Real talk, I would love to be part of this Curbeh, as a speaker or whatever.

Le me know!

:D
~*Hai! Back to Japan!


pishi.wordpress.com - Updated once a week~

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #17 on: February 06, 2010, 05:09:11 PM »
Yeah, please join me in this.

I'll start having people sign up for parts as soon as the script is done.
They can't get enough of me

tataki

  • Guest
Re: Melty Blood Actress Again Tutorial Video
« Reply #18 on: February 07, 2010, 01:23:24 PM »
Hi. I'm pretty noob at MBAA but maybe I can help in some way, since I have done some FG vids myself.
http://www.youtube.com/view_play_list?p=370E73B81556016E

Offline Tigre

  • Spellcaster
  • ***
  • Posts: 244
  • Magic Circuits: 3
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #19 on: February 08, 2010, 06:33:12 AM »
I'm happy to see you guys stepping up and doing this tutorial. I have one suggestion.
Please make the font legible. (I hate to rag on him, because otherwise he did a great job but) Tiggy made a Miyako tutorial and the font is illegible at parts because of the colouring.
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=35 is an interesting idea, it's a tutorial made to help street fighter players get into KOF, really well thought out, really well executed. Not saying you guys have to do exactly this, but he's an example of a tutorial done right  :teach:

Either way, keep up the good work guys, can't wait to be able to show this tutorial to people and teach them some melty.
It takes an idiot to do cool things.
That's why it's cool.

Offline dakanya

  • Magus
  • *****
  • Posts: 1230
  • Magic Circuits: 31
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #20 on: February 08, 2010, 06:43:50 AM »
Yeah, making sure the font will be legible is important. For this reason, I highly suggest hardsubbing them (dat anime tech) in during the encoding process instead of manually adding text via the mainstream video editing tools (ie Sony Vegas, Adobe Premiere)

Hardsubbing them externally is the way to go since embedding them in directly into the video via internal methods will make it much harder. You will be forced to use large text and the quality of your encode will directly affect the legibility of your text. Using that anime tech instead will allow you to have perfect text regardless of the quality of your encode (at least before Youtube would process it even further which should be fine on HQ)

If you need someone with video editing skills, I have them but I don't have a lot of free time these days so we'll see. I'm more than willing to offer advice though.
« Last Edit: February 08, 2010, 06:07:43 PM by Dakanya »
thundering waterfalls

Offline mizuki

  • Magus
  • *****
  • Posts: 1644
  • Magic Circuits: 125
  • nasty
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #21 on: February 08, 2010, 06:00:22 PM »
Yeah, I'll be willing to do the video front, I was planning on doing a tutorial on my own awhile ago in the essence of Dandy's kof tutorial.

@Dakanya I'll need some help with the subs them to make them optimal for viewing and readability.
what the fuck is this game

Offline dakanya

  • Magus
  • *****
  • Posts: 1230
  • Magic Circuits: 31
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #22 on: February 08, 2010, 06:14:53 PM »
For subs we'll be using Aegisub and Avisynth.

I know there's a general layout but let's elaborate on that first and get it finalized. I think we should be as concise as possible.

The introduction sounds like it could be toned down and Moon styles could be shifted to be after the Basics section. Last Arc sounds like it should be moved to Defense.

For game flow, aerial counterhits could be talked along with zoning.

OTG and tech punishes could be moved to be discussed before Okizeme. What exactly is going to be discussed in Okizeme anyways?

About throws, it should be mentioned that although command throws cannot be broken, they can be dodged.
thundering waterfalls

Offline Curbeh

  • MD/VA Barbarian Horde
  • Magus Candidate
  • ****
  • Posts: 822
  • Magic Circuits: 259
  • Irresistible
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #23 on: February 08, 2010, 06:56:36 PM »
For subs we'll be using Aegisub and Avisynth.

I know there's a general layout but let's elaborate on that first and get it finalized. I think we should be as concise as possible.

The introduction sounds like it could be toned down and Moon styles could be shifted to be after the Basics section. Last Arc sounds like it should be moved to Defense.

For game flow, aerial counterhits could be talked along with zoning.

OTG and tech punishes could be moved to be discussed before Okizeme. What exactly is going to be discussed in Okizeme anyways?

About throws, it should be mentioned that although command throws cannot be broken, they can be dodged.

Yeah, that outline is almost thrown out the window lol. Right now, I am mostly talking about parts of the game that need clarification to players of other games in places that seem good to place them.

I am trying to get the script done ASAP right now.

Thanks for the help with subs, right now, that's almost beyond me, I'll talk about layout with you soon.
They can't get enough of me

Offline Tiggy

  • Jr. Spellcaster
  • **
  • Posts: 84
  • Magic Circuits: 14
  • loli elbow drop
    • View Profile
Re: Melty Blood Actress Again Tutorial Video
« Reply #24 on: February 08, 2010, 08:35:33 PM »
I'm happy to see you guys stepping up and doing this tutorial. I have one suggestion.
Please make the font legible. (I hate to rag on him, because otherwise he did a great job but) Tiggy made a Miyako tutorial and the font is illegible at parts because of the colouring.
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=35 is an interesting idea, it's a tutorial made to help street fighter players get into KOF, really well thought out, really well executed. Not saying you guys have to do exactly this, but he's an example of a tutorial done right  :teach:

Either way, keep up the good work guys, can't wait to be able to show this tutorial to people and teach them some melty.

The bad part is that it took me nearly an entire day to even get to that point lol.  I'd go back and edit it but I honestly don't feel like putting in the work after that ordeal lol.

I'd offer help on this project but there are already suitable and talented people working on this  :D
<LegendaryBlueShirt> Lol poverty plane would be paper mache wings on a car

<LoliSauce> If life was an RPG, I'd be that well rounded character that has a passive team buff aura.  Everything around me gets hype+2.  lol