Melty Bread Forums

Misaki Town Bakery => Kohaku's Video Room => : Curbeh February 01, 2010, 09:47:39 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: Melty Blood Actress Again Tutorial Video
: Curbeh February 01, 2010, 09:47:39 AM
Introduction:

Hello everyone,

This is something that I have been planning out in mind for sometime that I though would be a fairly nice community project. Now that Melty Blood has been picking up steam as of late, and is a likely candidate for appearing at EVO, I believe that a great way to attract other plays from other communities, or people hat have have been sitting on the fence would be to make a tutorial video for Melty Blood.

The style that I wanted to do it in would be close to Bellreisa's Immaterial and Missing Power tutorial.
http://www.youtube.com/watch?v=H5NyiGU5EOg (http://www.youtube.com/watch?v=H5NyiGU5EOg)
It is very well done and covers a range of topics from the games background to advanced tactics found in the game.

For a community as close net as ours, I though that it would be great to have different people from our community explain different parts of the game. It would be nice if all of us could come together to complete this, if we started now, I'd like to finish it by the end of February.

Details:

The break down of the tutorial would be something like this, don't hesitate to tell me if there some that should be in a different section or if there is something I missed

: Introduction
 - Game background
 - Game company
 - Popularity US/JP
 - Reason for tutorial
 - Changes from MBAC
  #New characters
  #Guard Bar
  #Moon Styles (And relevant explanation/differences)
   *Full
   *Crescent
   *Half

: Basics
 - Health
 - Meter and Heat
 - Movement
  #Directions (12345 etc)
  #Extra Movement (Double Jump/Dash/Air Dash)

 - Offense
  #Attacks
   *Differences in Full moon chaining
  #Special Attacks
  #EX Specials
  #Arc Drives
  #Last Arcs
  #Combo System
   *General Combo layout
   *Damage scaling

 - Defense
  #Blocking
  #Throw breaks    
  #Dodging
  #Shielding  

: Intermediate and Flow
 - Flow of Matches
  #Zoning
  #Blockstrings
  #In depth about reverse beating
  #Hit confirming
 - Okizeme
 - OTG
 - Tech'ing
 - Counter Hits

: Advanced
 - Fuzzy Guard
 - Crossup
  #Crossup protection

: Conclusion


Something like this, definitely up to changes.

Script:
If anyone wants to come up with what to say, I would not have any problems with that. Otherwise, I'll fill them up one by one

Voicing:
Like I said before, I want people from the community to voice. If possible, it would be nice if individuals more iconic (team spooky, bellreisa, NEC top 8) in the community could take some roles. Other than that, anyone could volunteer for it.

Recording:
I would be able to take care of most of this with the rest of MD/VA, this would probably start after the scripts are finished. It would include performing the most of what is discriminated in the scrpit of the tutorial.

Editing:
I... might be able to take care of this, though I am not too confident with my editing skills. This part would be syncing the voiced scripts with the video, and adding any additional effects or text to bring out the best of tutorial.

Alright... :

That's about it, if you are interested in voice or taking a part to help, go ahead and shoot me a PM or post here.
: Re: Melty Blood Actress Again Tutorial Video
: F9|Chibi February 01, 2010, 07:38:25 PM
I'll do the entire thing while impersonating Sylvester Stallone.

 :toot:
: Re: Melty Blood Actress Again Tutorial Video
: Rei February 01, 2010, 08:03:21 PM
It would definitely be best if we can get iconic members to do voice stuff. I can record people over ventrilo if you want (like Xie if he's interested) also I have recording equipment I can use to capture each thing.
: Re: Melty Blood Actress Again Tutorial Video
: Irysa February 03, 2010, 02:24:32 AM
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.
: Re: Melty Blood Actress Again Tutorial Video
: mizuki February 03, 2010, 03:23:55 AM
If you want bad jokes and sirlin jokes I can help write script. I don't know if me voicing would be good, sure no one knows what it sounds like.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 03, 2010, 06:18:50 AM
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.

More or less people that have a simple to moderate background in fighting games. Basically, people that play other games already.
What did you have in mind?
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 03, 2010, 09:23:53 AM
Script:: Introduction:

Melty Blood Actress Again is a 2-Dimensional fighting game from ECOLE. It's cast is based on the popular Type-Moon visual novel "Tsukihime" and is the is the third major installment in the series, released August 2009 for the PlayStation 2. Melty Blood has several different unique mechanics that set it aside from other fighters, but that fans and players of other series might see as a barrier. This tutorial might help to illuminate some of these differences and hopefully interest more players to pick up the game.

Notes::

Decided to leave the MBAC changes for another section or incorporate that information elsewhere, probably in basics.

: Re: Melty Blood Actress Again Tutorial Video
: AARP|ZTB February 03, 2010, 09:57:11 AM
I'll do the entire thing while impersonating Sylvester Stallone.

 :toot:
Do it for the kids, Chibi. For the kids!
: Re: Melty Blood Actress Again Tutorial Video
: Irysa February 03, 2010, 11:45:05 AM
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.

More or less people that have a simple to moderate background in fighting games. Basically, people that play other games already.
What did you have in mind?

Well basically, if you want to focus on those who understand fighters, I don't think there's a real point to outlining stuff specifically about combos/blocking and the like. I'd personally suggest that if you're directing it to people who grasp basics that you'd dive straight into the most important parts of the game. I think it's overly ambitious to aim to cover all game mechanics and system parts and expect even just people interested to sit through the whole thing. Maybe you could split the videos up?

For example, after your initial opening and introduction to the game, bring out some comparisons in what it does have similar (chaining, "groove" system, otgs etc) but then outline the things that are unique to Melty. The important thing to understand when you play this game is the basic way to approach the game at first. So start off and show people how movement is used in a unique way for footsies and rushdown (iads, aerial sidesteps, DI in the air, aerial superjumps etc), and then move onto what happens when somebody gets aerial ch'd (show the use of reverse beats and whiff cancels in creating frametraps and the like for mixups, show iading to reset as well), and then show what the person defending can do against it.(Bunkering, Heating, Circuit Sparking, Shielding, etc) Whether or not you need to cover the actual mechanics beforehand or explain them on the go in this would depend I guess.

At this point, a viewer will now understand at least how a match is meant to happen. You can then get into more technical things but focus on universal stuff to apply, like knowing the differences between the grooves and go back over how the gameflow is affected by your groove choice, the way crossups work, etc. Build on it from there etc. But basically stick to what makes Melty, Melty, don't get too caught up in stuff people probably already know about unless you are purposely reaching for complete noobs.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 03, 2010, 12:22:11 PM
Sounds about right, as I was thinking of scripts and what to say, it was coming out like that. I'll center most of the tutorials around those ideas.


Thanks
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 03, 2010, 08:03:40 PM
Script:: Basics

Let's start the controls and movements unique to Melty Blood.

Movement:
Movement in Melty Blood is usually referred to in number notation. Numbers 1 though 9 describe different states, for example 2 is crouch, 5 is neutral and 8 is a jump straight up.It might take some getting time to get used to it if you are coming a Capcom background, but it works well for Melty Blood and you'll find most guides and wikis in this form.

Layout:
MB works on a 5 button layout; A, B, C, D and E. A to C are your attacks: weak, mid, and strong respectively. D is shield, and E is your quick action, a preset macro. Here are some commands:

Throw : 4/6E or 4/6 AD
Dash/Air dash : 4/6 AB or 66
Heat/Circuit spark/Charge : 5ABC or 5E
Super jump/super double jump: 27/8/9

We will explain most of these in depth later in the video

Health:
Each character has a set life total of 11000, but take different amounts of damage at different points of their life bars. In Melty Blood, there is Yellow health and red health. The amount of damage dealt to your yellow or red health depends on the attack that you were hit with. Generally, more damage is dealt to your yellow health and when your yellow health is gone, KO. One mechanic unique to Melty Blood is the fact that you can recover health. You can recover health while you are in HEAT, in this state you recover your red health.

Magic Circuit :
Your magic circuit  is your meter in Melty Blood, it will help you to regain your life, fuel EX moves, Arc Drives and bunkers. The amount of meter that you have is dependent on the moon style that you choose for your character, we will explain this next.

Moon Systems:
New to MBAA, each character has 3 "styles" that you can choose from, comparable to the groove systems in CvS2. Here is the break down for each:
 
   Crescent Moon

In general, plays like how Melty Blood Act Cadenza did. A good mixture of speed, power, and comboability. Has the most control over meter out of the three styles.

    * Can reverse beat

    * Meter goes up to 300%, can go into HEAT mode by pressing 5E/5A+B+C anytime meter is over 100%. During HEAT mode, red life slowly regenerates. Can go into BLOOD HEAT mode by pressing 5E/5A+B+C on the ground anytime meter is in MAX mode. During BLOOD HEAT mode, all red life instantly converts to yellow life. Heat activation has invincible startup, is unblockable, and wallslams, but has recovery.

    * Can dodge both in the ground and air by pressing 2E/2A+B. Doing an air dodge makes your character face the right direction, and weakens the guard meter

    * Can circuit spark both in air and ground by pressing 5E/5A+B+C when getting hit in MAX meter mode

    * Has EX Shield and Normal Shield.

    * Shield bunker performed by pressing 214D, works kind of like a guard cancel or alpha counter. Costs 50% meter, does a bit of damage

    * EX guard performed by guarding an attack right before it hits, like a Garou Just Defend or a Guilty Gear Instant Block. Restores guard meter when successful


Half Moon

Good comboability, and power is generally low but damage can be very high with good execution. Has the least control over meter out of the three styles. Suited to a rushdown style of play.

    * Can reverse chain

    * Meter goes up to 200%. Cannot manually activate heat, but once meter reaches 200%, your character will automatically go into HEAT mode. During HEAT mode red life slowly regenerates. If your character gets hit while in HEAT mode, you will automatically circuit spark. EXCEPTION: If your character is getting comboed by the opponent and you reach 200% during the combo, then you can choose when to spark during this time.

    * Can dodge both in the ground and air by pressing 2E/2A+B

    * Can only EX shield.

    * Shield bunker performed by pressing 214D. Costs 100% meter, but is faster and has better recovery than the shield bunkers of the other moon styles. Also does 0 damage

    * Cannot EX guard

    * Gains a 6AA followup to 5A

Full Moon

Emphasis on power, more damage per hit, but less comboability. If you like Guilty Gear, play this style!

    * Cannot reverse chain. Has basic weak->medium->strong chain sequence. There are also special rules within the button strengths. A’s have no restrictions, B’s are normal->crouching normal->command normal(ex: F-Ciel 5B2B4B), C’s are normal->command normal and crouching normal->command normal.

    * Meter goes up to 300%. Cannot manually activate heat if meter is below 300%. At 300%, your character goes into MAX heat mode. At MAX, your character can go into BLOOD HEAT mode by pressing 5E/5A+B+C.

    * Also, in MAX heat mode, most normals and specials can be cancelled by doing an INITIATIVE HEAT, which is 5E/5A+B+C while the normal or special is being performed. Kind of like a GG Roman Cancel, but Initiative Heat cancels the attack and also puts your character into HEAT mode. Initiative Heat instantly converts all red life into yellow life. Normals can only be IHed on hit or block, specials can be IHed on hit, block, and whiff.

    * Can circuit spark both in ground and air by pressing 5E/5A+B+C

    * If not in MAX or BLOOD HEAT mode, pressing and holding 5E/5A+B+C on the ground will make your character enter a charging animation. Meter will rise at an accelerating rate until 5E/5A+B+C is released.

    * Cannot dodge or air dodge

    * Cannot EX shield, but can normal shield.

    * Shield bunker performed by pressing 214D. Costs 50% meter

    * Can EX guard

Specifics about Meter:
When Full moon and Crescent generate enough meter to fill up the magic circuit the reach MAX. You do no recover red health in MAX, but you will have free use of your meter for a limited amount of time and uses, about three. When Full moon comes out of MAX, you will be left with 100% of magic circuit and 200% for Crescent moon. You have access to arc drives in this state

When you are in heat, your meter drains much like in in MAX mode, but you regain your red health and the clock stops. Blood heat is similar, but in Crescent moon meter drains slower, you recover health faster. In Full Moon your red health instantly recovers but the clock does not stop. Both moon styles have access to Another Arc Drives and Last Arcs.

Specifics about shields:
Shields in MBAA give you hit stop, without getting hit. It is comparable to the parry system in Third Strike. In crescent, on a successful shield, you can normal or special cancel it. If Full moon, you can special cancel shields, or you can perform a shield counter, this is done by canceling into 236D. 236D launches the opponent and allows a followup combo. In Half moon, you get an auto shield cancel. If you shield a projectile, then you can cancel into a shield counter (like F moon) or special cancel it. Like F-Moon, the shield counter launches the opponent and allows a followup combo.

Guard Bar:
One of the new additions to MBAA is the guard bar. It is much like the guard bar in CvS2 as is decreases the more you block your opponents moves. One thing that is different, is that the integrity of the guard bar changes when you whiff a shield, or dodge. When the guard bar is completely red, you take around triple the normal guard bar damage.

Notes:
Health definition came from ikusat
Moon Systems off MBread, I don't know who wrote them, someone tell me so they can be credited
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 05, 2010, 05:54:56 AM
Intermediate and Game Flow:

Melty Blood has quite a different flow that in many other current fighters. These differences in mechanics and and the general flow of matches might be a bit overwhelming at first, but hopefully this guide will get you off on the right food.

Footsies:

One of the part that most people note when watching Melty Blood matches... is a bunch of flying around and jump and air dashing and what not.... but there is good reason for all this! This is majorly due to that fact that many characters have at least one good air move to go along with the varied movement. This makes for extremely strong air footsies that compared with other fighters. In fact, you could say that most footsies take place about two character high above the ground. This isn't to say that ground footsies are non-existent but, most opponents are going to want to get onto you from the air.

Blockstrings:

A major part one Melty Blood is pressuring the opponent. After getting the initiative on the opponent due to footsies or okizeme after a combo or throw, you'll find yourself in situation where you can almost indefinitely stay in on the opponent due to several factors.
: Re: Melty Blood Actress Again Tutorial Video
: woof February 05, 2010, 12:16:14 PM
ill make a vid
: Re: Melty Blood Actress Again Tutorial Video
: Xie February 06, 2010, 12:03:35 AM
As I told Curbeh, I'll be there to help out with the script/info/handsomevoice.
: Re: Melty Blood Actress Again Tutorial Video
: mizuki February 06, 2010, 02:28:38 PM
This should be a priority so new people/watchers for evo can know whats going on in the video.
: Re: Melty Blood Actress Again Tutorial Video
: Rei February 06, 2010, 03:14:51 PM
Curbeh, Rayza, and I will be recording stuff for this next time we all meet up. We should be getting a lot done.
: Re: Melty Blood Actress Again Tutorial Video
: F9|Chibi February 06, 2010, 03:31:09 PM
Real talk, I would love to be part of this Curbeh, as a speaker or whatever.

Le me know!

:D
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 06, 2010, 05:09:11 PM
Yeah, please join me in this.

I'll start having people sign up for parts as soon as the script is done.
: Re: Melty Blood Actress Again Tutorial Video
: tataki February 07, 2010, 01:23:24 PM
Hi. I'm pretty noob at MBAA but maybe I can help in some way, since I have done some FG vids myself.
http://www.youtube.com/view_play_list?p=370E73B81556016E (http://www.youtube.com/view_play_list?p=370E73B81556016E)
: Re: Melty Blood Actress Again Tutorial Video
: Tigre February 08, 2010, 06:33:12 AM
I'm happy to see you guys stepping up and doing this tutorial. I have one suggestion.
Please make the font legible. (I hate to rag on him, because otherwise he did a great job but) Tiggy made a Miyako tutorial and the font is illegible at parts because of the colouring.
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=35 is an interesting idea, it's a tutorial made to help street fighter players get into KOF, really well thought out, really well executed. Not saying you guys have to do exactly this, but he's an example of a tutorial done right  :teach:

Either way, keep up the good work guys, can't wait to be able to show this tutorial to people and teach them some melty.
: Re: Melty Blood Actress Again Tutorial Video
: dakanya February 08, 2010, 06:43:50 AM
Yeah, making sure the font will be legible is important. For this reason, I highly suggest hardsubbing them (dat anime tech) in during the encoding process instead of manually adding text via the mainstream video editing tools (ie Sony Vegas, Adobe Premiere)

Hardsubbing them externally is the way to go since embedding them in directly into the video via internal methods will make it much harder. You will be forced to use large text and the quality of your encode will directly affect the legibility of your text. Using that anime tech instead will allow you to have perfect text regardless of the quality of your encode (at least before Youtube would process it even further which should be fine on HQ)

If you need someone with video editing skills, I have them but I don't have a lot of free time these days so we'll see. I'm more than willing to offer advice though.
: Re: Melty Blood Actress Again Tutorial Video
: mizuki February 08, 2010, 06:00:22 PM
Yeah, I'll be willing to do the video front, I was planning on doing a tutorial on my own awhile ago in the essence of Dandy's kof tutorial.

@Dakanya I'll need some help with the subs them to make them optimal for viewing and readability.
: Re: Melty Blood Actress Again Tutorial Video
: dakanya February 08, 2010, 06:14:53 PM
For subs we'll be using Aegisub and Avisynth.

I know there's a general layout but let's elaborate on that first and get it finalized. I think we should be as concise as possible.

The introduction sounds like it could be toned down and Moon styles could be shifted to be after the Basics section. Last Arc sounds like it should be moved to Defense.

For game flow, aerial counterhits could be talked along with zoning.

OTG and tech punishes could be moved to be discussed before Okizeme. What exactly is going to be discussed in Okizeme anyways?

About throws, it should be mentioned that although command throws cannot be broken, they can be dodged.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 08, 2010, 06:56:36 PM
For subs we'll be using Aegisub and Avisynth.

I know there's a general layout but let's elaborate on that first and get it finalized. I think we should be as concise as possible.

The introduction sounds like it could be toned down and Moon styles could be shifted to be after the Basics section. Last Arc sounds like it should be moved to Defense.

For game flow, aerial counterhits could be talked along with zoning.

OTG and tech punishes could be moved to be discussed before Okizeme. What exactly is going to be discussed in Okizeme anyways?

About throws, it should be mentioned that although command throws cannot be broken, they can be dodged.

Yeah, that outline is almost thrown out the window lol. Right now, I am mostly talking about parts of the game that need clarification to players of other games in places that seem good to place them.

I am trying to get the script done ASAP right now.

Thanks for the help with subs, right now, that's almost beyond me, I'll talk about layout with you soon.
: Re: Melty Blood Actress Again Tutorial Video
: Tiggy February 08, 2010, 08:35:33 PM
I'm happy to see you guys stepping up and doing this tutorial. I have one suggestion.
Please make the font legible. (I hate to rag on him, because otherwise he did a great job but) Tiggy made a Miyako tutorial and the font is illegible at parts because of the colouring.
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=35 is an interesting idea, it's a tutorial made to help street fighter players get into KOF, really well thought out, really well executed. Not saying you guys have to do exactly this, but he's an example of a tutorial done right  :teach:

Either way, keep up the good work guys, can't wait to be able to show this tutorial to people and teach them some melty.

The bad part is that it took me nearly an entire day to even get to that point lol.  I'd go back and edit it but I honestly don't feel like putting in the work after that ordeal lol.

I'd offer help on this project but there are already suitable and talented people working on this  :D
: Re: Melty Blood Actress Again Tutorial Video
: Hathor Liderc February 09, 2010, 11:27:24 PM
I wouldn't mind helping out in any way I can.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 09, 2010, 11:29:31 PM
At this point, anyone can help out with the scripts that I have not made/finished yet.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 15, 2010, 06:14:51 PM
Due to input, the video will not be voiced but hard subbed. Guess I'll go over the details with Dak later.

I will finish up the script this week now that I can put wiki stuff aside. Recording might start this weekend but I doubt it. Probably the following Friday
: Re: Melty Blood Actress Again Tutorial Video
: Dragonthorn February 16, 2010, 09:30:12 PM
I'd be willing to contribute to this project, mostly on the writing side, as I've done some editing work in the past. Just let me know how I can help :)

Here's a short sample (had to rush to do this, will write some more later if needed):

Melty Blood: Actress Again - MBAA for short - is a 2D fighting game developed by ECOLE. It is the third installment in the Melty Blood series and is playable in Arcade (released Q4 2008) and the PS2 (released August 2009).

The game is a sequel of sorts to the visual novel, Tsukihime. We won’t be going into any details on Tsukihime since this is more of a tutorial for MBAA.

Now on to the tutorial!


Was thinking we can target SF4 players since they're so many, lol. We can highlight key differences between the fighting engines as part of the introduction, then gradually go into the intricacies of what makes MBAA unique.
: Re: Melty Blood Actress Again Tutorial Video
: Rei February 17, 2010, 02:20:25 AM
Actually, is the 4th installment.
: Re: Melty Blood Actress Again Tutorial Video
: Kiiroe February 21, 2010, 09:23:13 AM
I really wanna get into this game so... i'm just gonna wait until this video comes out. sf4 is getting kinda boring :/
: Re: Melty Blood Actress Again Tutorial Video
: mewofforcena February 24, 2010, 08:29:54 AM
sf4

Are you talking about Cho Aneki?
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh February 28, 2010, 06:56:10 PM
A (really) rough draft for the "basics" part of the tutorial.

Please take a look at it and comment here about changes that need to be made


http://www.youtube.com/watch?v=9az6JUXi9p8

I already need someone to loop the song for me...
I also think I need to slow some parts down (especially the beginning). I don't know if it is necessary since you can pause it.

Gonna be really busy starting... uh now, so I'll get back to the tutorial in a week or so.
: Re: Melty Blood Actress Again Tutorial Video
: Irysa February 28, 2010, 09:26:45 PM
Just make the gaps longer. And scrap the stage background in the section parts.

I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.
: Re: Melty Blood Actress Again Tutorial Video
: Legendary Blue Shirt February 28, 2010, 10:02:21 PM
14 minute version.
http://www.justnopoint.com/lbends/junk/01_BGMME42_ADX.mp3
: Re: Melty Blood Actress Again Tutorial Video
: F9|Chibi February 28, 2010, 10:12:43 PM
Leave a gap between the text actually popping up and the actions of the character's on screen.

Or transition into it after allotting time to the viewer for reading everything.

ie: Here are the attacks, blah blah blah.

Let's start with A.

A.

(character does A)

B.

(character does B)

and so on.

I still think Rithli's wei tutorial is the best example to go with, haha.
: Re: Melty Blood Actress Again Tutorial Video
: Numakie February 28, 2010, 11:08:30 PM
I would suggest a better description of "Reverse Beats" & show an example of it being used in a combo and in a blockstring.
Example: "'Reverse beats' involve canceling a strong normal, like a C, into a weaker normal, like a B or A.  Reverse Beats are mainly used for combos... <show example>, especially advanced ones... <show example>, and to make blockstrings safer... <show example> More will be covered later."
The nitty gritty stuff of "reverse beats" can of course be covered in combos and blockstrings.

As for the speed of the text on the screen, imagine bell is reading those lines and time it accordingly. 

Overall, Very nice for a first run. 
: Re: Melty Blood Actress Again Tutorial Video
: BurstOfAnger February 28, 2010, 11:47:40 PM
^Don't forget that Reverse Beats cause some sort of damage reduction. One good example is F-Nanaya. He's the only Full Moon character who has some sort of Reverse Beat; his fastfall. Just show him doing a normal BnB and then do that BnB again after a few fastfalls and you'll see the damage difference.
: Re: Melty Blood Actress Again Tutorial Video
: Numakie March 01, 2010, 07:49:33 AM
After watching the video again, it seems that Crescent moon was explained real quickly while Half moon & Full moon went fairly in depth. 

Air dodging, for example, was shown very nicely in Half moon, but it mentioned that Half can "Also" air dodge, which made me have to backtrack to see that it was mentioned in Crescent mode. While it was mentioned, it only showed air dodging real briefly, and thus, didn't quite click in my head.

Give Crescent a bit more of a royal treatment.
: Re: Melty Blood Actress Again Tutorial Video
: YubelPhoenix March 01, 2010, 09:30:05 AM
Just watch watched it earlier myself. very informative but crescent moon was explained a little to quickly 
: Re: Melty Blood Actress Again Tutorial Video
: Legendary Blue Shirt March 01, 2010, 09:33:25 AM
Also the video needs to be encoded at a better resolution, it's far too small.
: Re: Melty Blood Actress Again Tutorial Video
: YubelPhoenix March 01, 2010, 11:08:57 AM
You should explain Super Jump Cancels and AD Cancels just in case. Some people might have not played the previous melty blood games and could be completely oblivious to these cancels.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 01, 2010, 11:51:10 AM
Just make the gaps longer. And scrap the stage background in the section parts.

I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.

The BGM is off, I put music on top of it.

14 minute version.
http://www.justnopoint.com/lbends/junk/01_BGMME42_ADX.mp3

Just what I needed, thanks.

Leave a gap between the text actually popping up and the actions of the character's on screen.

Or transition into it after allotting time to the viewer for reading everything.

ie: Here are the attacks, blah blah blah.

Let's start with A.

A.

(character does A)

B.

(character does B)

and so on.

I still think Rithli's wei tutorial is the best example to go with, haha.

Rithli's Kanade tutorial is the example I used.

I would suggest a better description of "Reverse Beats" & show an example of it being used in a combo and in a blockstring.
Example: "'Reverse beats' involve canceling a strong normal, like a C, into a weaker normal, like a B or A.  Reverse Beats are mainly used for combos... <show example>, especially advanced ones... <show example>, and to make blockstrings safer... <show example> More will be covered later."
The nitty gritty stuff of "reverse beats" can of course be covered in combos and blockstrings.

As for the speed of the text on the screen, imagine bell is reading those lines and time it accordingly. 

Overall, Very nice for a first run. 

In depth explanation of of reverse beats will be in the second, intermediate and advanced tactics video

After watching the video again, it seems that Crescent moon was explained real quickly while Half moon & Full moon went fairly in depth. 

Air dodging, for example, was shown very nicely in Half moon, but it mentioned that Half can "Also" air dodge, which made me have to backtrack to see that it was mentioned in Crescent mode. While it was mentioned, it only showed air dodging real briefly, and thus, didn't quite click in my head.

Give Crescent a bit more of a royal treatment.

Crescent was the longest part though lol. It had both dodges in two clips...

Also the video needs to be encoded at a better resolution, it's far too small.

Draft, encoded for quickness and size.


Will explain those later... and there is no more bara canceling

You should explain Super Jump Cancels, AD Cancels, and Bara Cancels just in case. Some people might have not played the previous melty blood games and could be completely oblivious to these cancels.
: Re: Melty Blood Actress Again Tutorial Video
: AARP|ZTB March 02, 2010, 10:58:28 AM
great job

*notes about Full Moon*

-Initiative Heat can also be performed from shield

-From a successful ground shield counter (that hits) a jump/special/initiative heat cancel can be performed

-If a ground shield counter is guarded then no action can be performed until full recovery

-No action can be performed after successful air shield counter (no aerial movement, no special cancels, no IH, etc.)

-Successful air shield counter produces untechable launcher

-Charging meter restores guard quality

-Activating Heat/Initiative Heat restores guard quality

-Holding a jumping shield until landing does not damage guard quality

-Ground shield counter command can be inputted at any point after a successful shield but before the /full/ shielding animation (recovery) is complete.

-Air shield counter can be performed at /any/ point after a successful air shield regardless of height and completion of the air shielding animation

-After a successful air shield, a ground shield counter can be executed upon landing (timing is strict)

-Any special move that is ex cancelable can be Initiative Heat Canceled

-*Throw can be performed from shield (I really not sure entirely how this works just yet but I'll post up as soon as I do!)

-To compensate for lack of rebeat, Full Moon characters tend to have frame advantage on normals (speculation)

-Initiative Heat can be performed by holding any direction (1,2,3,4,6,7,8,9 including 5) and hitting ABC. This does not apply to use of the E button however. Only 5E will allow for IH cancel in this instance.
: Re: Melty Blood Actress Again Tutorial Video
: Irysa March 02, 2010, 10:34:54 PM
Just make the gaps longer. And scrap the stage background in the section parts.

I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.

The BGM is off, I put music on top of it.
I meant, with the voices too. So that you can put music on top and still have voices and non broken up music.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 03, 2010, 06:08:09 AM
Just make the gaps longer. And scrap the stage background in the section parts.

I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.

The BGM is off, I put music on top of it.
I meant, with the voices too. So that you can put music on top and still have voices and non broken up music.

Well, that's kinda what I mean. I hastily but music on top of it, and it killed the game voices and sounds, they were there before. I also have a long version now.
: Re: Melty Blood Actress Again Tutorial Video
: LordPangTong March 03, 2010, 03:27:44 PM
Found a slight typo in the section about heat.

After coming out of MAX mode for Full Moon, you have 100% meter, not 200% like with Crescent.

Also, you might want to include in the dodging section that air normals can be air dodge-canceled for 50% circuit expense.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 15, 2010, 10:46:51 AM
Basics before moon systems have been rerecorded, I'll see if I can put them together tonight/tomorrow
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 17, 2010, 02:25:00 AM
http://www.youtube.com/watch?v=ABNoF6cRkTY

40sec have become 3mins. These are the basics explained in a very deliberate fashion. I hope this is good enough.

I'll re-record for moon systems today or so. I'll also try to do the intro today.
: Re: Melty Blood Actress Again Tutorial Video
: YubelPhoenix March 17, 2010, 03:23:25 AM
Very informative video. Hopeful this will help out newcomers and people who say the game is too complex
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 18, 2010, 03:16:03 AM
http://www.youtube.com/watch?v=ThvlWH4JGu4

Re-done

If speed is still a problem, then it must be recaptured.
: Re: Melty Blood Actress Again Tutorial Video
: Rei March 18, 2010, 12:33:47 PM
Yo dawg you keep saying preformed, you mean performed?
: Re: Melty Blood Actress Again Tutorial Video
: Mightwish March 18, 2010, 12:52:22 PM
A minor typo I found at 00:06: movment
: Re: Melty Blood Actress Again Tutorial Video
: Espard March 18, 2010, 02:41:07 PM
Included in universal inputs would you put arc drives or are you gonna put like a specials section later?  Good work on the tutorial so far and I'm liking the speed now  ;)
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 18, 2010, 04:26:45 PM
That's a good question actually.... I didn't think of that.
I don't know lol. I guess I will, it doesn't really go anywhere else.
: Re: Melty Blood Actress Again Tutorial Video
: Numakie March 19, 2010, 09:31:22 AM
Pretty solid.  ;D  Cant wait to see how the moons are explained.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 19, 2010, 08:53:50 PM
And basics have been re-shot with MONDO TIME.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 25, 2010, 06:16:09 AM
This is pretty much the Final version before going up on Mbread's channel or SRK

http://www.youtube.com/watch?v=hXIGHxJSx3U

Here we go. What do I need to do?
: Re: Melty Blood Actress Again Tutorial Video
: Shiki March 25, 2010, 11:53:25 AM
This is pretty much the Final version before going up on Mbread's channel or SRK

http://www.youtube.com/watch?v=hXIGHxJSx3U

Here we go. What do I need to do?

Looks good. You forgot to mention Instant Air-dashing and so. For the dashing piece you could have put an example of which characters had invincible backdashes and forward dashes. Again, it looks extremely good. By the way, what are you using to record directly off from the T.V?
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 25, 2010, 07:18:10 PM
This is pretty much the Final version before going up on Mbread's channel or SRK

http://www.youtube.com/watch?v=hXIGHxJSx3U

Here we go. What do I need to do?

Looks good. You forgot to mention Instant Air-dashing and so. For the dashing piece you could have put an example of which characters had invincible backdashes and forward dashes. Again, it looks extremely good. By the way, what are you using to record directly off from the T.V?

IADs would be mention in intermediate/advanced movement along with super double jumps. Examples of backdash invincibility would be under game flow (how to get out of pressure etc).

I am recording with Rayza's shitty 15 dollar capture card from monoprice :V
: Re: Melty Blood Actress Again Tutorial Video
: BurstOfAnger March 26, 2010, 12:27:54 AM
This is pretty much the Final version before going up on Mbread's channel or SRK

http://www.youtube.com/watch?v=hXIGHxJSx3U

Here we go. What do I need to do?

Typo at 2:58

"All these movements may time time to learn to fully utilize..."

I think it's "take time"?

Also, in my opinion I think that the health bar should be highlighted at 5:30. The chip damage is kinda hard to notice. At 5:43 too. I know it's fairly obvious that the health bar is the subject matter at those times, but it'll look better if you highlighted it like when you explained what yellow and red health were. My unimportant opinion anyways.

With that said, maybe the Magic Circuit could be highlighted as well at 6:22 in case the viewer didn't really notice the meter draining.

At 6:28 you mention whiffing. I've met a few people who had to ask what whiffing meant, so perhaps you could clarify that. Maybe just change the sentence to "...from whiffing attacks, that is having a move completely miss".

At 6:38: "Arc Drives are one of your more powerful moves that are only accessible conditions such as HEAT"

Perhaps it's "accessible under certain conditions such as when in HEAT"?

I also think that HEAT isn't explained very thoroughly. I hope it'll be in the later tutorials.

My thoughts.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 26, 2010, 03:57:18 AM
I didn't explain anything in depth that has me to mention moons
As said, that will come in the specifics video, after moon styles
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 26, 2010, 09:20:54 AM
http://www.youtube.com/watch?v=PV2RSP53O2c

Finished product.

Thanks for the input guys. Next up is moon styles
: Re: Melty Blood Actress Again Tutorial Video
: Numakie March 26, 2010, 06:35:45 PM
I luv it!.

One small detail though...
(air) Dodges can also be done by using 2A+B.
 ;D
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 26, 2010, 11:34:28 PM
Ffffffffffffffffffff

Well thanks, I'll change if another version goes up somewhere
: Re: Melty Blood Actress Again Tutorial Video
: Rei March 27, 2010, 06:38:40 AM
Ffffffffffffffffffff

Well thanks, I'll change if another version goes up somewhere

You really need to run this by Rayza. Every time he would have had a lot to contribute. :/...
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh March 27, 2010, 06:42:34 AM
*A lot to complain about

Its incredibly minor, but if it stands out that much, I will change it
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh April 29, 2010, 10:13:46 PM
Final revision - This should be 99% good

http://www.youtube.com/user/Honyakusya

Its the first vid
: Re: Melty Blood Actress Again Tutorial Video
: MrMotivational April 30, 2010, 08:47:22 AM
http://www.youtube.com/user/Honyakusya
nothing on the guard meter oh fuuuuuuuuuuuuuuuuuuuuuu
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh April 30, 2010, 09:51:24 AM
Guard bar will be in the specifics vid
: Re: Melty Blood Actress Again Tutorial Video
: Rei May 03, 2010, 06:19:17 PM
Final revision - This should be 99% good

http://www.youtube.com/user/Honyakusya

Its the first vid


5:42 typo on dependent

I'm guessing that you're only going to talk about MAX in moon specifics?
: Re: Melty Blood Actress Again Tutorial Video
: fiendmaw May 15, 2010, 05:01:07 AM
There's also a typo on function at the 5:48 mark.
: Re: Melty Blood Actress Again Tutorial Video
: Saikyo Joe May 19, 2010, 04:25:55 PM
Very nice tutorial. I like the clean, simple display and format. Besides a typo or two, its very good. You should do the next few like this. Have you presented it on SRK yet?
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh May 19, 2010, 04:53:01 PM
I have not yet, I will after I finish the next tutorial. That should be very soon
: Re: Melty Blood Actress Again Tutorial Video
: HRGS|忍 May 20, 2010, 10:17:28 AM
I requested the tutorial to Maj for the main page as soon as Curbeh put up the final revision. No word from him yet.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh May 20, 2010, 03:52:19 PM
There is only like two spelling errors to deal with before it would be "perfect." Just let me know what happens and I'll whip up the final final final
: Re: Melty Blood Actress Again Tutorial Video
: HRGS|忍 May 21, 2010, 04:29:25 AM
Nah, that's what I'm saying. The latest revision you did was fine enough, that's why I had it requested. Fuck them errors son, do what you do for the next video. You may want to check the "Want to Contribute Something to the Front Page?" thread on SRK (its in fighting game discussion).
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh May 21, 2010, 11:15:36 AM
lol alright
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh May 28, 2010, 09:42:57 PM
http://www.youtube.com/watch?v=uDwEmMDbQEw

Moon styles video

suggestions here or in comments
: Re: Melty Blood Actress Again Tutorial Video
: ehrik May 28, 2010, 10:10:01 PM
Text is really hard to read because of the stage BG (white on white), also when you do notation you should lay it out in a line on the bottom instead of having them flash in and out one after another or people not used to number notation will go "!?". (Cause thats the target audience right?)

"circuit spark which is a defensive tool that blows your opponent away from you" is repeated twice @ 1:44. You should mention that you can use it during blockstun as well. Also for held shields AFAIK you can't cancel them into normals, only special moves, and EX shields allow you to cancel into anything. You should also tell them that circuit spark is unsafe if baited, and is shieldable.

To show examples for EX guarding (to get people familiar with it) you can compare it to just defending in Garou MOTW (however you can't cancel out of it like a just defend) and instant blocking in Blaz blue.

You didn't explain anything about airdodge and dodge D: you should tell people what it can do etc. (Like you can get thrown out of it, you can punish it, etc)

For Hmoon you should say the autospark is completely safe, so they don't get the wrong idea.




: Re: Melty Blood Actress Again Tutorial Video
: Curbeh May 28, 2010, 10:23:02 PM
Text is really hard to read because of the stage BG (white on white), also when you do notation you should lay it out in a line on the bottom instead of having them flash in and out one after another or people not used to number notation will go "!?". (Cause thats the target audience right?)

"circuit spark which is a defensive tool that blows your opponent away from you" is repeated twice @ 1:44. You should mention that you can use it during blockstun as well. Also for held shields AFAIK you can't cancel them into normals, only special moves, and EX shields allow you to cancel into anything. You should also tell them that circuit spark is unsafe if baited, and is shieldable.

To show examples for EX guarding (to get people familiar with it) you can compare it to just defending in Garou MOTW (however you can't cancel out of it like a just defend) and instant blocking in Blaz blue.

You didn't explain anything about airdodge and dodge D: you should tell people what it can do etc. (Like you can get thrown out of it, you can punish it, etc)

For Hmoon you should say the autospark is completely safe, so they don't get the wrong idea.

I said I know about the text in the vid. The notations is a good idea though.

I'll do that.

There are examples of EX guard

Dodge is explain in the basics vid

Ok
: Re: Melty Blood Actress Again Tutorial Video
: Rei May 28, 2010, 11:24:36 PM
Rework the EX guard and 6AA sections. EX Guard needs to have blocking right before the attack hits you and for the 6AA section you need to mention how 5A needs to be used prior. Also redo video for that just showing the 5A 6AA attack string IMO.

You already know about the typos here and there so you can fix those.
: Re: Melty Blood Actress Again Tutorial Video
: F9|Chibi May 29, 2010, 08:02:19 PM
Autospark is not completely safe, just insanely hard to punish.

 :V
: Re: Melty Blood Actress Again Tutorial Video
: AARP|ZTB May 29, 2010, 09:04:59 PM
Airthrow is THE ONLY way to punish autospark.

edit:
autospark would have to be executed in the air of course. otherwise, there is no punish.
: Re: Melty Blood Actress Again Tutorial Video
: Ultima66 May 30, 2010, 09:46:59 AM
Airthrow is THE ONLY way to punish autospark.

edit:
autospark would have to be executed in the air of course. otherwise, there is no punish.
Shield into ground throw?
: Re: Melty Blood Actress Again Tutorial Video
: Rei May 30, 2010, 12:16:22 PM
Airthrow is THE ONLY way to punish autospark.

edit:
autospark would have to be executed in the air of course. otherwise, there is no punish.
Shield into ground throw?

no, it has to be airthrow. Can't be thrown on the ground for auto spark.
: Re: Melty Blood Actress Again Tutorial Video
: Ultima66 May 30, 2010, 12:44:05 PM
Airthrow is THE ONLY way to punish autospark.

edit:
autospark would have to be executed in the air of course. otherwise, there is no punish.
Shield into ground throw?

no, it has to be airthrow. Can't be thrown on the ground for auto spark.
What's up with Denpa doing 5AD into EX Bite with CSatsuki against a Half player and hitting with it then? Did the other guy just not jump?

EDIT: Yeah you're right. I just tested it. Must have been a console/ver A change. Either that or he did it after the spark ended and just got it as a sort of tick throw. It's not jumpable on flash so if they're not holding up coming out of the spark then it'll hit.
: Re: Melty Blood Actress Again Tutorial Video
: Rei May 30, 2010, 03:48:48 PM
Airthrow is THE ONLY way to punish autospark.

edit:
autospark would have to be executed in the air of course. otherwise, there is no punish.
Shield into ground throw?

no, it has to be airthrow. Can't be thrown on the ground for auto spark.
What's up with Denpa doing 5AD into EX Bite with CSatsuki against a Half player and hitting with it then? Did the other guy just not jump?

EDIT: Yeah you're right. I just tested it. Must have been a console/ver A change. Either that or he did it after the spark ended and just got it as a sort of tick throw. It's not jumpable on flash so if they're not holding up coming out of the spark then it'll hit.

It was probably as a tick. Most good players would block since they're technically not safe on that burst if it's shielded. The guy was probably blocking
: Re: Melty Blood Actress Again Tutorial Video
: Narcowski May 31, 2010, 09:42:23 AM
In addition to what ehrik pointed out:

2:07 - Should be "You can also Circuit Spark in the air."
2:41 - "[...] EX Shield. ack your opponent." ?
3:02 - Should say "[...] alpha counters, and can help [...]"
3:22 - You can also EX-Guard low with 1.
3:37 - Should probably remind viewers of the dodge inputs, even though it was covered in the first video.
4:09 - "[...] In these cases you can manually spark."
5:22 - "Half moon will have to escape from pressure before being guard crushed."
6:58 - "In MAX, you have the same circuit spark [...]"

(End) - It would be nice to have a "real" ending, even if it was just a fade out of the game footage.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh June 11, 2010, 01:38:21 PM
Final version:

[EDIT]
http://www.youtube.com/watch?v=y42ee5mtrqI

Should be perfect now
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh June 14, 2010, 06:48:15 PM
What stage should I use for the next video...
: Re: Melty Blood Actress Again Tutorial Video
: HRGS|忍 June 15, 2010, 04:46:13 AM
Rap staaaaaaaage!
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh June 15, 2010, 05:11:16 AM
You wanna be portrayed as the victim?
: Re: Melty Blood Actress Again Tutorial Video
: Numakie June 15, 2010, 06:50:41 AM
Whats the plan for the next vid?
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh June 15, 2010, 07:11:47 AM
http://www.youtube.com/watch?v=hvnvKSSV-gc#t=33s

Mechanic Specifics and Advanced Tactics/Movement

Here is a short outline:

EX Guard Pushback and Blockstun reduction
Guard integrity specifics
Shield frame specifics
Auto-shield
EX Shield "counters"
Super double jumps
IADs
Airdash Cancels
Landing recovery explanation
...

And other stuff I don't remember
: Re: Melty Blood Actress Again Tutorial Video
: Numakie June 16, 2010, 10:00:55 AM
Id personally want to know how to combo, land counters, and do blockstrings.  That's my opinion though ;3.

For blockstring reference, id highly recommend this:
http://www.meltybread.com/forums/game-engine-mechanics/how-to-build-a-blockstring/

Its MBAC but the same thing applies in AA.
: Re: Melty Blood Actress Again Tutorial Video
: Curbeh June 16, 2010, 05:01:19 PM
That would be under game flow, I'm still focusing on mechanic.
Combos is all notation, and not all combos are the same.
: Re: Melty Blood Actress Again Tutorial Video
: Frostbolt September 04, 2010, 12:15:22 PM
Theres some things I'd like to add

Infinite Prevention systems.

3 Wallslams = Invincibility (set dummy to no tech and do akiha 2c6c 6c 6c 6c to show that the 4th doesnt hit)
Gravity + Meter Acceleration (set dummy to no tech. Do akiha 5bb x N and 5abb when it gets too low. 5b generates 1.8 MC per hit but starts to regenerate more)
Air hitstun reduction (I have no real good way to show this ;-;)

Also IMO you should talk about Counter hits, especially the properties on air CH's. IMO that stuff is really important
: Re: Melty Blood Actress Again Tutorial Video
: Exciel September 05, 2010, 06:21:48 PM
The only one jump cancel per combo rule probably fits into that category as well. Not necessarily preventing infinites but just a systematic to prevent long bs combos.