Ok I have been using this as my midscreen bnb that ends up in the corner after the j.[c]. It does almost exactly 5k damage on Akiha:
2aa 2b 4b 5cc(3 hits) 236b BEj.c 2c 5c BE5b 2b 4b 236a 236b~c 5a/2a 5c BE5b 4b 2c 236bcFrom there you can do either:
otg BE4b into plant (your choice, any except johnny will work fine)
otg BE4b 6c 236a 236b 236c
otg BE4b 5cc BE236b into johnnyThis combo is almost universal, there are 3 characters you have to adjust on, and 2 it's impossible on.
Replace the red 2b 4b part with simply 4b on:
Wara
Sakiha
Ries (you CANNOT do otg BE4b on her)
Len (this combo is way too hard to do on her, I recommend doing the one listed below instead)
Combo does not work on:
Neco Arc
Neco Arc Chaos
For timing the normal combo, make sure that they are as low as possible after the ground bounce from BEj.c, dash forward a little bit to time it right. For the altered characters, ensure they are as high as possible but still at a distance where 2c 5c BE5b will combo.
For len, use this combo that ends in the same knockdown for less damage (well, "more damage" because Len's defense is awful):
2aa 2b 4b 5cc (1-3 hits) 236b BEj.C 2c 5cc(1-3 hits) 236a 236b~c 5a/2a 5c BE5b 4b 2c 236bc BE4bThe anywhere combo works on necos, that's the only thing I can think of to use on them. You have to neutral jump the BEj.c if you are in the corner to ensure that it will hit:
2a 2b 4b 5cc (1-3 hits) BEj.c 2c 5c (1-3 hits) 236a 236b~c 2a 2c 5cc 236bb 2c 22bI'm suffering with 2A>2B>2B>4B>2C>5C>5C(for 1 hits)>236A>2A>2C>5C>5C(for 1 hits)>236A>2A>2C
I can't get the red part
Any tips
After the 2c, you have to delay the 5c a little bit so that the opponent is lower to the ground, then you have to make sure that the 5cc carries them high enough so that when you 236a 236B~C they fall for enough time for your 2a to catch them. If you carry them too high, the 236a will whiff completely, if you do it too low you won't have enough time to catch them with 2a.
Don't be restricted to 1 hit on 5cc, use as many hits as you need to get them at the right height while avoiding the last hit which will ruin the combo.