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Atlas Academy > Kohaku & Mech-Hisui

Silly KohaMech team

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LoliSauce:
What are you doing in my melty blood?

Van_Artic:
i want a mech version of kohaku

LoliSauce:

--- Quote from: Van_Artic on August 18, 2009, 12:58:49 AM ---i want a mech version of kohaku

--- End quote ---
Too much zoning!  :psyduck: :psyduck:

Lolly:
robo maid moe

Jux:
So I actually spent time messing with this character and I found some interesting things.

In C-mode as a standard combo you can do:
2a-2b-5b-5c-2c-412a-j.b-dj.b-j.c-j.214b. For about 3.8k.  
If they are in the corner you might be able to tech punish them, as they tech very close to the ground where you land.

In the corner you can do:
Groundstring-5c(all hits)-j.a-j.b-j.c-214a-land-5a-5c-236(B)-2a-236c. For around 4.2-4.6k
You should be able to get some more damage if you do something like 2c-5c(1 hit)-5b-j.b-j.c-j.a-dj.b-dj.c-j.214a, but I have yet to get the correct height to do the j.214a, and continue the combo.

In corner combos you can cross yourself up after the j.214a, I am trying to find a way to use this to your advantage by using 412a to launch them back into the corner and repeat the combo, I haven't done it successfully yet though.

Her 22c seems to give her really good oki, as it hits 4 times, leads to guard breaks if they jump.  Use it like the old 22b or 22c plants.
214c is NOT overhead.

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