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Author Topic: KohaMech in ver 1.05  (Read 3392 times)

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Offline BlueBlueAquamarine

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KohaMech in ver 1.05
« on: August 27, 2011, 07:54:03 PM »
KohaMech could become a more common character with the new version: Check Hato playing KohaMech with pretty good results. :fap:

http://www.youtube.com/watch?v=wWzOMggniNo&t=17m14s
http://www.youtube.com/watch?v=jvhyo-LqpK4

Lol at
- Jetpacks interrupting combos
- Jetpack corner setups
- More jetpacks

It could be that other players have no idea how to counter the "new" character or that KohaMech is actually good. Let's hope the latter is true. Anyone got more vids/movedata for KohaMech in version 1.05 MBAACC?

I don't know much about this character though...  :nyoro:
« Last Edit: August 27, 2011, 08:19:58 PM by BlueBlueAquamarine »
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Offline TheMaster_Rahl

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Re: KohaMech in ver 1.05
« Reply #1 on: August 28, 2011, 02:01:15 AM »
I'll answer, even if your question is rhetorical.
Using jetpack for oki seems okay but...
Im pretty sure that jetpack stuff Hato was doing is a gimmick.
Been a while since I've messed with that jetpack, but I seem to recall that doing it in ppl's faces can be stuffed if they read it. Also shield. Or invuln in general.
Then again, I have not seen the change log for buffs she may have gotten.

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Offline Komidol

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Re: KohaMech in ver 1.05
« Reply #2 on: August 28, 2011, 04:31:40 AM »
Should probably chance the name of this thread to C-KohaMech.

It's all positional.  You can whiff shield but still get counterhit on most wakeup mash if you're not careful.  Each character has their own answer to it, really.  Shield is a good all-around idea if you have little to no meter in full moon.  If you don't have an invul answer to it, you can probably try to trade a hard knockdown against Kohaku so you can wake up first (you can neutral tech when you hit the ground from jetpack counter if you aren't too high)

It is a very nerve wracking when you have low health though.
« Last Edit: August 28, 2011, 06:10:18 AM by Komidol »
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AnFox: H-mech IS a character.
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Offline BlueBlueAquamarine

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Re: KohaMech in ver 1.05
« Reply #3 on: September 03, 2011, 12:09:31 PM »
Another KohaMech on the channel...

http://www.youtube.com/watch?v=o3f5SLjHV5A

This confirms my conviction that KohaMech has S-tier trolling potential in corners. Gimmicky, maybe, but lol it works.
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Offline Komidol

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Re: KohaMech in ver 1.05
« Reply #4 on: September 26, 2011, 04:17:09 AM »
Regarding F-Moon...

I was actually messing around with her today trying to find somehow to link something nice off her command grab, but unfortunately this character can't get good until 214B becomes untechable or something.

She has a 5[C] that wall slams and a j.B that wallslams but gets nothing off it except maybe a chance to do a mech attack. 

Pretty much full on neutral troll with no good oki, her normals are now worse than F-Koha's, lower damage, and low damage command grab.  She can't really make any damage off OTG relaunch.  I noticed her 214A does but you can't link anything off it except maybe an IH combo.   

I think her new dash and wall slam stuff is fun but it's not really game-effective.  I'll mess around with her more this week and put this character to rest since I saw no improvements in v1.07. 
« Last Edit: September 26, 2011, 04:20:22 AM by Komidol »
GenericSuperHero: komidol's not a nerd, he's a visionary
AnFox: H-mech IS a character.
Exciel: It's 2011, use whoever the hell you want already. Fuck haters and relish the salty tears that drip from their skulls as you stand victorious.