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Atlas Academy > Kohaku

F-Kohaku

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LordPangTong:
Kohaku forums are pretty dead, so let's get the ball rolling~

Anyone else playing F-Kohaku? She's a pretty big change from H/C Kohaku. She becomes more of a keep-away character than before, as she relies more on projectiles and that nifty 214a/b/c counter-stance move she has.

Bnb I'm running is:

2A 5B 2B 4B 2C 3C J.BC J.BC Throw for approximately 3.8k or

2A 5B 2B 4B 2C 22B for plant oki

Some minor notes I've noted about her:
-Both her 236A and 236B can be charged and are special cancellable. 236[A] causes knockdown and 236[B ] causes wallslam. (On counter hit, 236 can combo into 5[C] for some decent damage.)
-Her 5B seems to have decent priority over other ground normals, which is great, seeing as the range sucks.
-Her 2B is veeeeery clashy.
-Her 63214C is much less useful than H/C Kohaku's, as she can only do a homerun swing off of it, and you have to time it. The damage is pretty bad, too.

Edit: http://www.nicovideo.jp/watch/sm8058054 F-Kohaku OCV. Decent F-Kohaku here, but they don't seem to demonstrate many of her mixups or oki powers. (plants and 214 series)

keobas:
Ive been playing with her F satsuki. Personally I find these character to have an up hill battle against rush down character.

ಠ_ಠ Dizzynecro:
Anybody know what counter to use to what situations as far as A/B versions?

keobas:
I haven't really explore the counters but 214A seems to aim for Middle and over heads (high attacks)  while 214b is for low and mids. But the counter activation seems deceptive on activation.

Shion:
Has anyone managed to perform this F-Koha corner combo:

Dash 5AAA 5B 5C 236C(1hit) 5C j.BC sdj.ABC airthrow

I end up in the wrong place (too high) after the j.BC, and I'm supposed to superjump to get even higher?
Tried it against V-akiha, can't get it to connect. Any advice?

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