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Atlas Academy > Kohaku

KohakuH Thread (AKA Combo movie thread)

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Lord Knight:
JeffM give me your bomb setups, they are too good.

We got a new battou loop variation that works on Ries and uh. . . I dunno who else yet. Magnum > 2A whiff > BE5B > 2B(1) > 236B~A > [2A/5A >5B > 236B~A]x3 (or 2 if you want to make sure you land this!) 5A > 6A > BE5B into ender of choice.

Time for some CHARACTER SPECIFICS starting with her advanced bnb (Note: if I don't mention the character, they're just normal):

2A 2B(1) 5C(1) 5A 6AA 2[C] 236A feint 2A 2C 5Awhiff 6AA 623[A] J[C]B sdj JBC airthrow

Miyako - Same as Wara, but way harder. Not worth it.
Ryougi - can't do 2[C] > 236A. Have to do a delay 2C in order for it to work. The damage is DEFINATELY worth it.
Warakia - Two ways to get it to connect - do 2[C], delay the 236A or delay 2[C] and do instant 236A. The latter is easier, and it's worth the damage.
Arc - Doesn't work point blank. Do 2A 2C 623A > Aerial most of the time. If you're a pinch farther, go for it.
Warc - Same as Arc.
Nero - Same as Arc. Also 2A 2C is weird for some reason. Considering his high defense it's worth trying to get this consistent.
NAC - Impossible, but normal BNB rapes him.
Neco Arc - Same as NAC.
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2A 2B(1) 5C(1) 5A 6AA 2[C] 236A feint 2A 2C 5Awhiff 6AA BE5B {2B(1) 5C(1) 623A > Aerial} or {bomb mixup}
2A 2B(1) 5C(1) 5A 6AA 2[C] 236B~A 5A 2B(1) 236B~A {5A 6A BE5B 5C(5) feint 5C(5) BE5B > bomb mixup} or {5A 5C 623A > Aerial}

-Both of these are corner combos that require 5A 6AA to hit after the first 5C. For the characters that these combos work on often, they are definately worth learning. The second one is much more difficult (battou loop off of 2A!) but if you can do it, it gives you high damge plus bomb oki or aerial.

-Doesn't work on/dumb hard on: Aoko, Tohno, Nanaya, Miyako, Ries, Wara*, V Akiha, Arc, Warc, Len, W Len. (Note on Wara, the 2nd combo works, the first does not).

-On those characters, do this combo instead:

2A 2B(1) 5C(1) 5A 6AA feint 5C 5A 236B~A 2A 5C 236B~A {5A 6A BE5B 5C(5) feint 5C(5) BE5B > bomb mixup} or {5A 5C 623A > Aerial}

If you can execute the battou loop, this combo is pretty easy (and it's made in the USA!  :toot:)
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Warning, this combo is only for the true grinders, but if you can land this it's extremely worth it!

5C 2C 2B(1) 236B~A 5C 2C 5A(whiff) 6AA feint dash 5A 236B~A {5A 6A BE5B 5C(5) feint 5C(5) BE5B > bomb mixup} or {5A 5C 623A > Aerial}

This works from a little bit past midscreen, puts you in the corner and ends in bomb knockdown. You can choose to do aerial too, but its extra, unneccessary work - but still pretty hype.

-Alternate starters:
     Magnum
     OS Backstep punish (2A 2C 5C 236B~A etc)

Magnum will likely be the most common starter you use for this combo.
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Magnum > 5Awhiff 6AA 2Awhiff BE5B 5C 623A > aerial
Command grab combo used near corner (maybe 1/4th screen away from corner). Gets rid of awkwardness of the standard airdash combo. Doesn't work on some characters (probably just loli's, I couldn't get it on Miyako at the very least).

Magnum > 5Awhiff BE5B delay 2AA 236B~A {5A 5C 236B~A}x 2 or 3 > {5A 6A BE5B 5C(5) feint 5C(5) BE5B > bomb mixup} or {5A 5C 623A > Aerial}

4 rep battou loop of command grab in the corner on characters you never thought possible! This is specifically for Aoko, Nanaya and Tohno.


 

fiendmaw:
Stay true to RED(the shorter haired one)!!!!

Lord Knight:
Edited with some stuff, time to go to training mode folks  :toot:

Lolly:
shouldn't you be using 2C instead of 2[C] if you're playing on original?

Lord Knight:
2[C] makes these combos actually connect. Doing 2C would be fine if your doing the easy bnb but makes doing this stuff way harder (and it's hard enough already  :slowpoke:)

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