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Author Topic: MBAA Kohaku  (Read 33525 times)

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Offline LordPangTong

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Re: MBAA Kohaku
« Reply #25 on: June 04, 2009, 03:02:29 PM »
http://www.nicovideo.jp/watch/sm7226304

C-Kohaku mid-screen 6c/2c loop. (as posted by Pfhor?) It's at 7:02. This player managed to pull off a triple batou.  :slowpoke:

EDIT: http://www.nicovideo.jp/watch/sm7226427

Ok, this Kohaku player is by far the best I've seen. Check out his continued winning streak in that vid as well. That's some serious cactus power. 5K dmg around 5:40. This is a full blown Kohaku-gasm.
« Last Edit: June 04, 2009, 03:15:58 PM by LordPangTong »
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Offline Psylocke

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Re: MBAA Kohaku
« Reply #26 on: June 04, 2009, 03:38:17 PM »
It's Nakau Kohaku

The videos from that tournament are also on the Meltybread youtube acct, for people without nico
http://www.youtube.com/view_play_list?p=C0FC7BD47F704494
« Last Edit: June 04, 2009, 04:13:51 PM by Psylocke »
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Offline NeoUmbra

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Re: MBAA Kohaku
« Reply #27 on: June 26, 2009, 03:17:12 AM »
How high is the hitbox on that bomb oki?

Cause the command grab loops the HKohaku was doing in PangTong look great, cant really do much cept try to jump out or counter grab or something.

Offline TDRKZ

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Re: MBAA Kohaku
« Reply #28 on: August 27, 2009, 12:07:48 PM »
How high is the hitbox on that bomb oki?

Cause the command grab loops the HKohaku was doing in PangTong look great, cant really do much cept try to jump out or counter grab or something.

How did he do the command grab? I can't figure it out for the life of me. Also, what exactly is the best corner loop for h kohaku. I've seen 2 versions... one including 236 b then (a) broom wack.

Offline LordPangTong

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Re: MBAA Kohaku
« Reply #29 on: August 27, 2009, 12:45:28 PM »
Command grab input for all styles of Kohaku is 63214C.

As for the best H-Kohaku loop, the most damaging seems to be the loop involving 236BA. I'm not sure of the entire input chain, as I play F-Kohaku.
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Offline Shion

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Re: MBAA Kohaku
« Reply #30 on: September 01, 2009, 06:10:07 AM »
I've been trying to do the corner loop into poison finisher for days now (C-Koha):

Code: [Select]
2a 2b 5cc (3 hits) 2c 4b 236ba 4b 2b 236ba 4b 5c 5[b] 2b 6c 236bc 5a 5cc 236[b] 22222c 2a 5c 6c j7.c (poison hits) 2[c] 236c
But what I don't get is, how do you link 5cc into 236[ b]? If I let the spin do all the hits, 236[ b] works perfectly fine, but the dummy will recover in the air before getting low enough for the 2a. If I put air recover off it might work as an invalid, but that's not how it's supposed to be done I assume. Trying to get a 236[ b] off right after the 2nd c doesn't launch the opponent high enough to pop the plant AND land a 2a. Has anyone actually managed to perform this combo, or seen it done anywhere?
« Last Edit: September 01, 2009, 06:17:10 AM by Shion »

Offline sogos

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Re: MBAA Kohaku
« Reply #31 on: September 02, 2009, 10:56:39 PM »
why is halfmoon considered her best groove? what does it have over crescent?
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Offline Lolly

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Re: MBAA Kohaku
« Reply #32 on: September 03, 2009, 07:03:30 AM »
why is halfmoon considered her best groove? what does it have over crescent?

Raw damage output would have alot to do with it. Her standard bread and butter combo and command throw both lead to ridiculous numbers, and you won't end up dropping them half the time... even her simplest bnb will net you 5k+. 623B/C anti-air, 623C reversals get her out of tight spots.

Crescent makes up for this with more dangerous oki and slighty better normals.
« Last Edit: September 03, 2009, 06:26:47 PM by Lolly »

Offline Syxx

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Re: MBAA Kohaku
« Reply #33 on: September 07, 2009, 05:46:07 PM »
when u say 236BC u mean the cancel version right? where no attack comes out?

Offline 4r5

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Re: MBAA Kohaku
« Reply #34 on: September 07, 2009, 06:58:29 PM »
ya

Offline Syxx

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Re: MBAA Kohaku
« Reply #35 on: September 07, 2009, 09:36:38 PM »
well if that's the case i'm having a serious problem trying to connect 2A after hitting ~5A,6A,6A,BE2C>236A,236BC.. u are supposed to be able to hit 2A 2C after that but I am always too far away or maybe i'm just doing something wrong in general because they tech after the 236A hits and it doesn't seem like i could catch them with 2A anyway.  I tried watching some vids but I didn't see any combos involving this.  The corner loops I understand just fine and everything else I understand but this one combo I just don't get so if anyone could show me a video that has this combo in it lmk.

Offline Syxx

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Re: MBAA Kohaku
« Reply #36 on: September 09, 2009, 04:20:01 PM »
any clue guys?  If not i'm trying to wrap up another video.  Oh and btw i'm talking about H-Kohaku.  If anyone could help i'd appreciate it!! Thanks!

Offline 4r5

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Re: MBAA Kohaku
« Reply #37 on: September 09, 2009, 04:41:12 PM »
oh, half moon? I think then 236BC might mean to do the roll followup. shrug, I only dabble in C and H moons.

(dunno why the MB community use such ambiguous notation)

Offline Syxx

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Re: MBAA Kohaku
« Reply #38 on: September 09, 2009, 05:53:01 PM »
well i've seen the combos like that on japanese sites and even the mizuumi wiki but tbh they aren't common combos because i have yet to see people do em in matches but i think i need to extend my research a bit

Offline Comazon

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Re: MBAA Kohaku
« Reply #39 on: September 12, 2009, 09:33:37 AM »
Trying to do the following "easy" combo for C-Kohaku without much success:

2A 2B 5CC(3 hits) 4B 2C 6C 236BC 4B 6C 236BC 5A 6C 236AA/236A 236C

5CC(3 hits) 4B: Any key to timing this? my 4B only seems to continue the combo maybe 25% of the time. Also are those "3 hits" the two Cs together or just the 2nd one alone?

236BC 4B: The opponent usually hits the ground before my 4B, so I'm not sure if my 236BC or 4B is too slow, or perhaps moves before the 236BC need to be timed better?

 :psyduck:

Offline Dogysamich

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Re: MBAA Kohaku
« Reply #40 on: September 13, 2009, 09:12:00 AM »
what's probably happening is you're taking too much time to cancel your 236BC and then 4B. It has to pretty much instant (the 236BC).

Think "slide input" if you've ever played a 3d fighter.
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Offline Comazon

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Re: MBAA Kohaku
« Reply #41 on: September 14, 2009, 09:35:07 AM »
That helps. Thanks.

Offline MyvTeddy

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Re: MBAA Kohaku
« Reply #42 on: September 14, 2009, 02:37:48 PM »
Can someone tell me whats the difference between H and C kohaku? I've been playing around with H-kohaku but I'm not sure if playing H-kohaku is better then C or what not :\


Offline kousaka

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Re: MBAA Kohaku
« Reply #43 on: September 27, 2009, 08:59:50 PM »
im having so many issues with midscreen h-kohaku combo starting from command grab

63214A 2A(whiff) 5[ B] *delay* 5C(1 hit) 2C 5A(whiff)*delay*6AA IAD j.C *rejump* j.BC dj.BC airthrow

i can't connect the 2C, any advice?
« Last Edit: September 27, 2009, 11:44:51 PM by LoliSauce »

Offline JeffM

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Re: MBAA Kohaku
« Reply #44 on: September 27, 2009, 09:37:19 PM »
is 2c whiffing because the opponent is too high? delay the 5c more so you hit the opponent right before they touch the ground.

Offline Yumeru

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Re: MBAA Kohaku
« Reply #45 on: September 28, 2009, 07:12:29 PM »

236BC 4B: The opponent usually hits the ground before my 4B, so I'm not sure if my 236BC or 4B is too slow, or perhaps moves before the 236BC need to be timed better?

 :psyduck:

I am having trouble getting the fake sword to connect to 4B. Can you actually cancel fake sword into 4B or do you have to wait till the fake sword animation is completely over then you can start inputting 4B? Any tips on practicing (especially on a keyboard since I am playing it on PSCX2)?

What about these options:
236AC instead of 236BC
and 236BC 5A instead of 236BC 4B
« Last Edit: September 28, 2009, 07:14:39 PM by Yumeru »

Offline Yumeru

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Re: MBAA Kohaku
« Reply #46 on: October 06, 2009, 05:52:24 PM »
236BC 4B - got the problem solved. Pressing 236ABC instead of 236BC seems to make the fake sword ending faster for 4B to connect. Pressing the ABC buttons 0.2 sec longer seems to also help to get the fake sword end faster for 4B to connect instead of just tapping these buttons.

5[B] 4B - anyone know how to buffer 4B right after the charged 5B?
« Last Edit: October 06, 2009, 05:54:27 PM by Yumeru »

Offline hardworkgenius

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Re: MBAA Kohaku
« Reply #47 on: April 04, 2010, 11:09:11 AM »
Hey fellow Kohaku players, I recently got MBAA, I'm kinda undecided between choosing Crescent of Half moon Kohaku. From the what I see and hear the general consensus is H.Kohaku is godlike, and Full is if your trolling somebody. :prinny: so yea is half really that great?

Offline MissedFRC

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Re: MBAA Kohaku
« Reply #48 on: April 04, 2010, 12:24:35 PM »
H-Moon Koha is one of the best characters in the game. C-Koha is also a really strong character.  :toot:
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Offline Tempered

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Re: MBAA Kohaku
« Reply #49 on: April 04, 2010, 01:04:32 PM »
They're all good. Full moon is a good character as well, though most people just alt her to mess around with.
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