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Author Topic: MBAA Kohaku  (Read 33242 times)

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Offline hardworkgenius

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Re: MBAA Kohaku
« Reply #50 on: April 04, 2010, 06:26:27 PM »
They're all good. Full moon is a good character as well, though most people just alt her to mess around with.

ah ok, well I figured i'd mess with half for now i guess. oh yea noob question

ok I was messing around with H.kohaku today and I came across this in her bnb

(2A x n) 2B(1 hit) 5C(1 hit) 5A6AA 2C 623A j.[C]B sdj.BC airthrow

what does sdj.mean? I kno its probably something I kno but havent heard of it in that term...

hmmm even more puzzling is this part after 623A is jump charge C, but than "b" follows is that a jump "b"? and bc air throw? :psyduck: if someone can explain too me wat exactly is going on in the combo that will help too, so far I can do up to the 623A (bat swing)
« Last Edit: April 04, 2010, 06:38:40 PM by hardworkgenius »

Offline Skwuck

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Re: MBAA Kohaku
« Reply #51 on: April 04, 2010, 11:14:01 PM »
sdj is super double jump. It's different than your normal double jump (obviously) in that it sends you farther/higher than a normal one. I don't know the specifics and I think to do it you have to input your jump for exactly 1 frame or something. It's mentioned in the controls section on the MBAA wiki.

And as for the combo, you're reading that correctly. You do a charged j.C and cancel it into B, then do your super double jump BC Airthrow.

If you want it explained in detail, you jump cancel the bat swing into j[C] and you reverse beat into B (hence, the j.[C]B), and then you jump again using a super double jump instead of a normal one and do sdj.BC. The reason why you usually need the sdj is because some combos send the opponent a bit too high and the sdj usually sends you high enough to finish up the combo.
Current Main: H-Sion
Alt: H-Kohaku
Planning on switching to H/C-Kohaku soon.

Offline hardworkgenius

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Re: MBAA Kohaku
« Reply #52 on: April 05, 2010, 06:41:30 AM »
Thanks for clearing that up skwuck! and yea it super double jump, I read the wiki and its there. Apparently you can do it with 2 than 9 or just 9 with one frame, I'll try to pull it off, unfortunately I dont know how a super double jump looks like so I'll assume that if i cant finish the combo I did it wrong. :mystery:

Offline hardworkgenius

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Re: MBAA Kohaku
« Reply #53 on: April 07, 2010, 06:55:46 AM »
Ugh I cant for the life of me do finish the Bnb combo >:(
everytime I get to the dp i either whiff the j.c or whiff j.b after it, and I'll never get the chance to even try the super double jump. Anyone have any tips or common errors players make when doing the combo. The best could do was look at this video from the kohaku video thread to actually see the combo but its still not enough, I feel like im doing a simple mistake.

This video right here @ 2:00
http://www.youtube.com/watch?v=3GvXBhJfx3M&feature=PlayList&p=9D085566AF3FF432&index=5

edit: ok lol after spending several minutes, I found out I had to neutral jump after dp when in the corner in order to not whiff j.b and I can now go all the way up to the final hit of the bnb the air grab which I cant do probably due to not knowing how to super double jump, is there any way to practice sdj or tell when i do it right other than trial n error...
« Last Edit: April 07, 2010, 07:48:30 AM by hardworkgenius »

Offline Tonberry

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Re: MBAA Kohaku
« Reply #54 on: April 07, 2010, 09:18:50 AM »
edit: ok lol after spending several minutes, I found out I had to neutral jump after dp when in the corner in order to not whiff j.b and I can now go all the way up to the final hit of the bnb the air grab which I cant do probably due to not knowing how to super double jump, is there any way to practice sdj or tell when i do it right other than trial n error...

The super double jump animation is noticeably different from a normal double jump.  To see what it looks like outside a combo you can jump then do 28 or 29.  After a hit, if you press, not hold, 9 you'll get a super double jump forward.  
« Last Edit: April 07, 2010, 02:30:33 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline hardworkgenius

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Re: MBAA Kohaku
« Reply #55 on: April 07, 2010, 11:59:34 AM »
Thanks alot Tonberry! :-* That helped me out a great deal, I did wat you said outside the combo and I can tell the difference now. I did a j.c and held 9 but couldnt even get over the cpu, put if you flick the stick to 9 and let it go back to neutral the jump takes you right over the cpu, now that I kno how to do it, pretty much I need to get the execution down for the earlier parts and do the sdj. Much appreciated dude, I was beginning to think no one really likes to post much here :psyduck:

Offline Tonberry

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Re: MBAA Kohaku
« Reply #56 on: November 18, 2010, 02:19:41 PM »
All combos done on crouching opponents with no reduction and no prior rebeats with cpu starting at full health

2a 2b 4b 5c 2c 6c feint 4b 2c 6c feint 2a 2c 6c feint 2a 2c BE5b
116% meter gain for you, 34.8 meter for your opponent
4570 damage on Arcueid
4955 damage on Vsion

2a 2b 4b 5c 6c feint 4b 2c 5cc(2) 236a feint 2a 2c 5cc(2) 236a feint 2a 2c feint
120% meter gain for you, 50% for your opponent
4676 damage on Arcueid
5068 damage on Vsion

2a 2b 4b 5c 6c feint 4b 2c 5cc(2) 236a feint 2a 2c 5cc(2) 236a feint 5a 5cc 2a(whiff) BE5B
131.5% meter gain for you, 83.% for your opponent
4774 damage on Arcueid
5220 damage on Vsion
« Last Edit: July 26, 2011, 04:56:13 PM by Tonberry »
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Cristu

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Re: MBAA Kohaku
« Reply #57 on: July 26, 2011, 02:32:30 PM »
I've found a old Hagi video playing C-Kohaku. After a throw in the corner he setted a 22[A]?, and then throwed again and the 22[A] launched for H-Kohaku's command throw combo =o. Does it means that after a throw into 22[A] in the corner C-Kohaku have the same H-Kohaku's poke/throw game?

http://www.youtube.com/watch?v=JcuoBPqcxlo#t=6m15s
A little bit of console ain't too bad.

Offline Tonberry

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Re: MBAA Kohaku
« Reply #58 on: July 26, 2011, 04:59:17 PM »
I've found a old Hagi video playing C-Kohaku. After a throw in the corner he setted a 22[A]?, and then throwed again and the 22[A] launched for H-Kohaku's command throw combo =o. Does it means that after a throw into 22[A] in the corner C-Kohaku have the same H-Kohaku's poke/throw game?

http://www.youtube.com/watch?v=JcuoBPqcxlo#t=6m15s

http://www.youtube.com/watch?v=buG-xF0w7Eg#t=9m50s

Timing varies on every character and it's very difficult.  I spent a lot of time grinding it and the highest success rate I got was ~50-60%.  It's better to go for the easier command grab combo and land that 100%(unless your opponent pisses their pants in fear after you get the big damage one right.)
[01:08] <Komidol> that marisa cosplayer that took my registration was sexy
[15:24] <Rokunaya> i've actually reached the point where some voice actors sound familiar in animes
[22:40] <bellreisa> i'm an insane murderer who is overwhelmed by nihilism but that's ok cause i'm in love

Offline Cristu

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Re: MBAA Kohaku
« Reply #59 on: July 26, 2011, 09:23:17 PM »
Thanks alot for the video and the info ;D

That was a freaking cool round =o
A little bit of console ain't too bad.