J22b is for confirms where kouma is too far below them to finish the air ender
I've never actually seen this happen. 6 frame j.b counter hit god.
also because blocked 2A 2A 5C 5A 5A 5B 2B 2C spaces for 623A to only hit once upon counter-hit which makes it not suck dick since you can scoop it up with 2C 236B 5A 5C 2B AT
Shit, adding 5A(s) has turned it into a 1 frame link and more reliant on the 236B timing (too late and the link becomes 0 frames despite getting the untechable knockdown from second 236B hit as normal) on sion/v.sion etc
Obviously it would, but I spent a long time trying to grind it out without realizing that. (it almost feels practical now)
2A 2A 5C 5A 5A (6A) 5B 2B 2C 236B xx 5A 5C 2B AT does work on the entire cast though. Practical against the more floaty characters immune to c-kouma 2C 5A 236A 5A 236A 5A 236A it seems (it won't become a 0-frame link because of 236B not being perfect. No matter what you do. I've tried.)
Generally if they're going to unblock it's between 5A and 5B or where they're used to you mixing in command throws so it's easier than you'd think by a large margin. Definitely a good idea for the whole thing to work in case you catch them sleeping on wakeup, though.