Melty Bread Forums
Atlas Academy => Melty Blood: Current Code => Kouma Kishima => : dumba989 October 03, 2011, 05:14:35 PM
When's Melty on Steam?
ahaha that's no--wait, what?
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Thread has moved to this one; http://www.meltybread.com/forums/kouma-kishima-127/kishima-kouma-current-changes/ so don't continue to post in here.
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Good character board.
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http://www.nicovideo.jp/watch/sm16023126 Godlike H-Kouma,really starting to like this character.
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CKouma 22a can otg relaunch,but i havent found anything that you can follow it up with,anyone got any ideas?
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CKouma 22a can otg relaunch,but i havent found anything that you can follow it up with,anyone got any ideas?
You can't cancel it and they can air tech about the same time that you recover from the move's lag. The whole otg thing is kind of a pointless addition, its only real purpose as a move is to stagger it in a blockstring and hope for a counter hit combo. (something like 22A CH 2C 236A 236C j.BC dj.BC airthrow)
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Could somebody list a few simple BnBs for H-Kouma to the beginner here? I have hard time "transcribing" combos from videos.
The best I could think of is: 2A 2B 5B 5C 2C 6C 623B/C 236B/C
with B - 3241 Dmg
with C - 3697 Dmg
(to Arcueid)
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H-Kouma (unfortunately) doesn't exactly have much combo freedom.
His main combo is [starter]>5B 2B 5C 2C xx 236B 5A 5C 2B airthrow
antiair 2B CH>(5A) 5C 2B airthrow or 2C 236B 5A 5C 2B airthrow *First variation is alot more dependable*
raw airthrow> 5A 5C 2B airthrow
He has some slightly more flashy stuff with j.236C combos, but it won't do much more damage and with H I'd definitely want to be spending meter elsewhere. I like the new H much more than on console, when he basically wasn't a character, but he still lacks so much oomph compared to C and F's strengths.
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This one is much harder to use, delays in combo irritate me a lot. But then again, the damage is also much higher so I'll stick to practicing it. Although if you say that C/F-Kouma is a better alternative I'll try them out first, before deciding to train H-Kouma more or not.
Do C/F-Kouma's old BnBs and strategy (http://wiki.mizuumi.net/w/Melty_Blood/Kouma_Kishima/PS2) viable in MMBBAAC?
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Yeah, all the old stuff remains true for C and F though each moon now has a few more tricks with OTGs and such.
If I had to lay out +/- of each moon in my opinion it would be something like:
C + Overhead, best abare, mixup, and combo freedom, high damage, good gimmicks like 5BB
- no air control because no air to air j.B and no F/H moon anti air 2B, 214C is jumpable
H + 6AA, has the good 2B and j.B, 236B can sometimes be useful for blowing through things
- lower damage overall, no overhead, 214C is jumpable
F + non jumpable 214C, good OTGs into 623 series, best oki, F's great 22 series, good j.B and 2B
- no overhead, hard to maintain pressure
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Thread has moved to this one; http://www.meltybread.com/forums/kouma-kishima-127/kishima-kouma-current-changes/ so don't continue to post in here!!!!
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What are standard Kouma blockstrings?
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What are standard Kouma blockstrings?
Each moon plays differently so can you specify which moon(s) in particular you are interested in?
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C. sorry I didn't mention it earlier.
edit: I'd also like some combos as well, beginner and intermediate.
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Can a mod delete this thread since it's been moved? Better question is why am I not a mod :mystery: