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Author Topic: So you wanna play this bad character and imitate Sp00ky, here is how.  (Read 28538 times)

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Offline Harem

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Too bad that expert players will always bara my 236c in a blockstring when I used it.
236b in a blockstring is a good options, but don't attack too fast out of it, they might shield your string and punish you. At least, that's what I got recently.
The divekick is a pretty good option, however the slight recovery makes it an attack you shouldn't use too much. It counters air-battles, but you can't do any follow up. When you counter on ground, you can make a bnb out of it though, which can be pretty useful.
But here's a question: What's the best combo after I jC countered someone in the air? Must I do 5c, or 3b? Much options, so I don't know what to choose. I'm not that great with the air bnb after 623b too...Lately I've started to do jC airdash jC djC airthrow ¬_¬

The timing of 236a xx 236c and 236b xx 236c is learnable in no time, just practise a bit with cancelling. Anyway, as others said, 236a is useful for the people who like to mash out of attacks, or don't think you'd pull out something so fast. As a result, you have a successful blockstring which leads to...yeah, 236a 236c, which indeed lowers the damage a bit, but it's better than being countered because you DIDN'T use 236a.

I do not know if V.Sions grabs are better than others, but why the hell is the discussion about grab wars...

Anyway, you're doing a great job Sp00ky, don't lose your skills though =D

-DarkShadow
You mean j.C counter hit?

Then just 5b, 3b air comboooo

Offline Devereaux

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Personally I go with the 2c 5c 623b but I've seen it done both ways, though unless I'm mistaken, the 2c 5c 623b off of counter hit nets more dmg.

Offline Zaido

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from what i have seen, it nets lesser dmg

CH jC land 2C 5C 623B -> jump C-> jump BC-> airdash C -> airthrow

does like 3585

while

CH jC land 5B 3B -> jBC -> jBC -> airdash C -> airthrow

does like 3900

and i tried this by taking reduce dmg off and critical so i get the most stable dmg count

only thing 2C 5C malice gives is probalby More Circuit but overall dmg is lesser in comparison by 300+
<@Sp00ky> basically ruu got on the stick and started having sex with heart
<@Sp00ky> and she did impossible shit
<@Sp00ky> and arturo died

Offline Devereaux

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Interesting, thanks for the hard evidence. I guess I should make the switch back to 5b 3b.

Offline altergenesis

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #29 on: June 23, 2008, 09:14:00 AM »
Question for you pro V.Sion players. What/where exactly is the position like (what do you have to do, wtc.) so that after an airthrow in the corner, you can airdash and land on the other side behind your opponent? Thus, allowing for mixup.
Clearly, you weren't mashing hard enough.

Offline Sphyra

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #30 on: June 23, 2008, 09:38:42 AM »
You need player 2 positioning.
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Offline altergenesis

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #31 on: June 23, 2008, 11:30:59 AM »
Really? Only the P2 side can do it?  :-\
Clearly, you weren't mashing hard enough.

Offline dakanya

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #32 on: June 23, 2008, 11:39:21 AM »
Really? Only the P2 side can do it?  :-\
yarly
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Offline altergenesis

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #33 on: June 23, 2008, 12:17:39 PM »
Note to self: Always play on the P2 side.
Clearly, you weren't mashing hard enough.

Offline Dragonthorn

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #34 on: June 23, 2008, 05:55:07 PM »
Really? Only the P2 side can do it?  :-\
yarly

Only P2 can do it... or it can only be done in the P2 / right side? Meaning any player can do it if they are on the right side?

Offline dakanya

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #35 on: June 23, 2008, 05:57:55 PM »
Really? Only the P2 side can do it?  :-\
yarly

Only P2 can do it... or it can only be done in the P2 / right side? Meaning any player can do it if they are on the right side?
p2 onry
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Offline Tempered

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #36 on: June 24, 2008, 01:05:30 PM »
Yes. you must be player 2. you cant be player 1. not player 2's side of the screen but you must be the second person, the one with the blue box at the character select screen.
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Offline Dragonthorn

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #37 on: June 24, 2008, 09:41:40 PM »
Got it now. Thanks for the clarification.

Offline Zaido

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #38 on: June 25, 2008, 08:59:52 PM »
that trick can get pretty useless fast once it is seen once or twice, so use sparingly sometimes you kind of don't want to be put in the corner :V
<@Sp00ky> basically ruu got on the stick and started having sex with heart
<@Sp00ky> and she did impossible shit
<@Sp00ky> and arturo died

Offline Benny1

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #39 on: July 25, 2008, 04:28:21 PM »
So I was bored and messing around with combos.

2abc3b j.bc airdash j.c dj.bc throw: 3461 damage vs. W.Len, 70% meter.
2ab3b j.bc airdash j.c dj.bc throw: 3533 damage vs. W.Len, 58% meter.
2a5b3b j.bc airdash j.c dj.bc throw: 3605 vs. W.Len, 58% meter.
2a5b2b3b j.bc airdash j.c dj.bc throw: 3768 vs. W.Len, 63% meter. (this one requires fast inputs outside of corner, or else 3B will whiff)

Is the loss of meter not worth the slightly increased damage?  I imagine vs V.Akiha or so, the damage differences grow.

And of course, apply it to an overhead:
6b2b3b j.bc airdash j.c dj.bc throw: 3800 damage vs. W.Len, 63% meter.
6b5b3b j.bc airdash j.c dj.bc throw: 3872 damage vs. W.Len, 63% meter.
6b5b2b3b j.bc airdash j.c dj.bc throw: 4118 damage vs. W.Len, 68% meter. (far more practical without 2a, easy to hit)

But wait, there's more.

Her air string can be improved.  Adding a j.A makes it no more difficult and increases the damage.

2a5b2b3b j.abc airdash j.c dj.bc throw: 3884 damage vs. W.Len, 66.5% meter.
6b5b2b3b j.abc airdash j.c dj.bc throw: 4177 damage vs. W.Len, 68% meter.

Well, now I'm barely increasing damage, and just being silly.  I think there still might be more damaging air strings but I can't get any as of yet, I'll mess around more later.

And shut up, I can't do malice combos.

« Last Edit: July 25, 2008, 04:49:07 PM by Benny1 »
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Offline Tgoh

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #40 on: August 17, 2008, 01:14:19 PM »
Time spent learning malice combos is well worthwhile:

2a5b2b3b j.bc airdash j.c dj.bc throw: 3768 vs. W.Len, 63% meter
vs
2a5b2bc5c 623b jc jbc throw: 3787 vs W.Len 84%

and:

6b5b2b3b j.abc airdash j.c dj.bc throw: 4177 damage vs. W.Len, 68% meter
6b5b2b2c5c 623b jc jbc throw: 4097 vs W.Len 89%

harder variant:
6b5b2b2c5c 623b jcb jbc throw: 4175 vs W.Len 96%

Afaik, the only reason to use 3b in combos is part of antiair or summon bounce combo.

Offline Zaido

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #41 on: August 17, 2008, 02:57:52 PM »
you dont need to use 3B in the combo from anything unless form air CH and you both land relatively on the ground close, every thing VSion can hit, with 3B she can also hit into 2C to Malice combo

only reason you use 3B is to do an alternative combo in that given situation then using malice..
and in other circumstances like the air counter hit, 3B nets more dmg then malice..
plus using 3B might just be an alternate combo to use other then malice in terms of some character who has funky hit boxes that are out of Malice reach..
<@Sp00ky> basically ruu got on the stick and started having sex with heart
<@Sp00ky> and she did impossible shit
<@Sp00ky> and arturo died

Offline Ultima66

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #42 on: August 17, 2008, 07:13:42 PM »
5B 2B 3B makes the combo do more damage than simply adding a reverse beat and doing 5B 2B 2C 3B?

Offline Benny1

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #43 on: August 17, 2008, 08:40:09 PM »
Those numbers I put there are real!

I do need to work on malice though, I'm getting a bit more consistant at it, but I"ve pretty much switched to V.Akiha at this point.
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Offline Zero

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #44 on: August 27, 2008, 11:39:05 AM »
Since when you do 2c 2a(whiff) there is time for OTG.  I'm just wondering what her OTG string is so i can have fun doing it instead of combs sometimes.

Offline Zaido

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #45 on: August 30, 2008, 10:38:52 AM »
2a5aa5B5C623B lol....

it can change if you consider using Arc Summon as a start up, so you might just do dash 5a5B5C Malice.
<@Sp00ky> basically ruu got on the stick and started having sex with heart
<@Sp00ky> and she did impossible shit
<@Sp00ky> and arturo died

Offline Lord Knight

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #46 on: October 31, 2008, 03:50:28 PM »
So, someone used to your P2 crossup? Here are some ideas to mix stuff up.

Land > 6B: Overhead.
Land > 5B/2B: Meaties, beats high/low sheild.
Land > Throw: Some DMG.
Land > IADB JBC/JB land 2A: High/low, also IADB JB dodges heat (except Wara).

If you use jBC airthrow (saving your jump), you can:

airdash > *wait* > 7 JAC: To be used on experienced players only. When done properly you don't crossup and it looks rather ambiguous.
airdash dj (turns you around) JA(Whiff)BC: Fakes a 3 hit mixup (like Arc's CAB, Warc's ACB).

Using JA(Whiff)BC: If you have your second jump and that fails, you can djACB (the B is VERY deep), inserting your low/6B/Throw wherever for mixup. Experiment.

Seen here: http://www.youtube.com/watch?v=EmBbB2UlqdI at 6:04
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Offline Benny1

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #47 on: January 08, 2009, 07:41:35 AM »
Does anybody know much about bite mixups?  I know it's not as useful as Akiha's AD, but it still seems like it's got some use?  Is it pretty much used like a regular throw?

BHAD Bite also seems to be ridiculously good in every way, like, to the point it's absolutely ridiculous to counter in a corner if you don't have a guard roll dodge, but I could be horribly wrong.  Seriously though, huge range, grabs out of the air, invincibility, what else could that move possibly have?  It's BHAD, though, so you won't be using it often.

Oh, also, what are ideal combos off of her throw?  I've been using 5B 3B j.BC j.BC throw.  I played around with other stuff but I couldn't get anything that worked reliably for more damage.

Is something like run in, jump, backdash j.C reliable as oki?  it seems to be working pretty well against the few Nero's I've played against, since you can delay the j.C and bait claw, but that could just be them being silly or me doing something dumb.  I've also played with j.2B as a meaty, but I should really stop this because I imagine it is a joke to ex reversal.
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Offline Tempered

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #48 on: January 17, 2009, 01:59:09 AM »
Mixing up bite is like mixing up normal throws. bit is also good for punishing heats.

The combo I do off her throw is (in the corner) 5c malice jc jc jc at.
During Loser's Finals at NECX:

<Crowd at Jiyuna about to Lose> Na na na naaaa, na na na naaaa, hey hey hey, Goodbyeeee~

Offline Zaido

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Re: So you wanna play this bad character and imitate Sp00ky, here is how.
« Reply #49 on: January 20, 2009, 05:14:58 PM »
Blood Heat Arc Drive, can grab people out of the air, but that is if they are only low to the ground or have a limb out close to her... if the other person is already at a certain height in the air after you did bite, it will still whiff, and you will get punished.

However, if they are just on their jump start animation, then they are bitten...

Now, Roll type dodges i doubt, are gona pass it cause Dodges can be thrown..even if it is roll type dodges.. i dont see why bite will be an exception.

Now, remember that Bite has a start up, even though that start up makes her invincible, that means during that gap before the super flash, people CAN jump out... you just got to be tricky enough to either make them think you gona do an attack or do a throw or try to poke you...

Now if i remember correctly back in the days, if you do bite, and the other person does THROW at the same time, bite can whiff?? i don't remember but i remember seeing that happen, i dunno if this effects Blood Heat Version so watevers...

Just INFO...
<@Sp00ky> basically ruu got on the stick and started having sex with heart
<@Sp00ky> and she did impossible shit
<@Sp00ky> and arturo died