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Author Topic: Character Specific notes and comments.  (Read 2720 times)

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Offline Sp00ky

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Character Specific notes and comments.
« on: April 30, 2007, 04:25:47 PM »
This is a small guide for some common scenarios you will have to deal with versus certain characters. It is by no means a matchup chart. I also do not pretend to be perfect, so take my advice with a grain of salt depending upon your local comp.



Aoko:

j.C Dissipates Air Orbs safely if spaced right.
Akiha summon dissipates ex orb.
Beware of summoning at full screen range, 236B can punish you.

Notable wakeups:
623C (block or 2A and shield when you see the ex flash).
Heat activation (bait and punish)



Bara 214C (beats 5C)
Bara 421C (beats 236A xx 236C on block)

Notable counter strategies:
Her Dashing 3C can beat you when you have frame advantage and is difficult to bait and punish. Stagger your chains effectively or use 236C when you are at disadvantage to bait and punish it if possible.

Nanaya:
His 2A beats 6B (Hitbox is a little too big to go over)
2B is a common panic button from bad nanaya players. Stagger or use 6B to defeat it.
j.A beats your j.C. Adjust your air game accordingly.
5A beats j.C but loses to divekick. Abuse counter hits on this for easy dive kick combos.

Notable wakeups:
623C (block or IAD and doublejump at the last moment to go past it.)
Heat Activation (bait and punish)

Arc:
j.C beats a lot of your attacks clean. Block or bait her into bad positioning before challenging it.
Beat Edge 5B mixup can be countered with high shield xx malice bnb or wakeup 623C.
Your 5B and 5C lose to her 2B. Throwing these out while on defense to attempt random counter hits is not as effective.

Notable wakeups:
22A/C
Heat Activation (bait and punish)

(More later)
« Last Edit: May 23, 2007, 01:42:51 PM by Sp00ky »