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Atlas Academy > Red Arcueid

Problems getting better.

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Rubyiris:
I've been playing for several months as Arcuied Brunstud and Warc. Against a standing computer I have almost all of both characters moves down pat, but no matter how much I play, it's impossible to incorporate some things into gameplay, such as their more "advanced" bnbs. Many strategies listed in the guides for both characters are either bad, or aren't any good. (Biggest example is listing 5b with Arcuied as an anti-air. Trust me, that shit can't hit anything out of the air.) Furthermore, I've only managed to get one person on the irc to play me, so I'm down to only two people who will play with me. One of which just stopped playing all together.

Problems I'm having;

He uses The Shikis and Kouma. Problems I experience while playing him;

1. Everything I do gets out-prioritized. I clash with him? He hits first. I throw him? He hits after teching. He's on the floor? He hits me on wakeup. I shield his attack? He STILL manages the first hit.

I try the same shit against him and I just get punished. This is irritating because the only thing he has going for him is technical skill. Even if I can read nearly everything he does, I just can't react to punish anything he does. Just because I can think three moves ahead, doesn't mean I can prevent any of it.

I don't have a single computer strong enough to record videos, otherwise I would provide videos to show exactly what I meant.

It's often said that playing against better players helps you improve, but that's not the case when the better players won't play you, and when they do, they won't provide you with any suggestions. Fucking pricks.

What am I doing wrong? Please help me improve.

Ultima66:
It sounds like you're not hitting A enough. Warc 5A/2A trades with any other 5A/2A on clash, if you meaty you wouldn't ever get hit out of tech/wakeup, and ex shield 5A/2A always comes out before you're vulnerable (4f invincibility on shield).

Mash 2A harder. 2A > this game.

Tempered:
Arc has a terrible matchup vs kouma, and Both the shikis have amazing priority. Warc fares alot better than arc since she has easier combos for sameish damage, and great priority as well.

Now what are you getting hit by exactly on their wakeup? If the shikis or kouma are doing supers or DPs as reversal, blocking them generally gives you a huge advantage over them. Avoiding them also works, such if you airdash over Nanaya and he DP's (or kouma doing ex grab.), its not going to hit you. If theyre just mashing shit on wakeup learn to meaty.

Tech punishing can be a bit hard to learn, but arc and warc's 2b is rather good for tech punishing imo. Remember, dont attack after they tech, Attack while theyre still teching. After a tech theres a delay before they can do anything.

 And shielding their attacks. Depending on the attack and the type of shield you do determins the outcome. Shiki and Nanaya's J.b hit twice so if you shield the first hit and dont do anything (hell if you even do something other than a dp) its still going to hit you. EXshield means you can generally do anything and be safe. Normal shield can only be canceled into command moves (such as 236a etc.) so if you get a normal shield youll generally want to do a DP.

Rubyiris:
Would someone please explain to me what a meaty is? None of the guides have explained this, and I have not been able to find a definition to the terminology anywhere.

I don't like the idea of mashing A. It just feels like scrub tactics.

Tempered:
A meaty is putting an attack out on your opponent as they are getting up from a knockdown, you want to place your active frames on your opponent the moment they get up preventing them from doing anything without invincibilty frames. This is also reffered to as okizeme(oki). Generally 5b and 2b will serve as good basic meatys with all characters. You cant hit them the moment they start getting up or for a few frames after they get up so you have to learn to time it right.

Like I said things youll want to watch out for are DPs and supers as they are getting up from a knock down as they will beat meatys unless you know what you are doing. If you think your opponent is going to do a reversal just blocking or jumping over them will generally give you time to punish them.

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