Actually, I thought so too. This combo does sacrifice around 1k of damage for positioning. J.2c launches your opponent further than air throw though, which could be used to launch them to the corner from more positions on the screen (Warc's air throw also reverses Warc's position if the opponent is not completely in the corner, putting Warc in the corner instead, which could potentially be bad). Unfortunately, I don't believe that Warc has any extremely abusable wall slam/loop combos that she can use while the opponent in the corner. However, there may be an inherent disadvantage for your opponent when they're in the corner since they lose some options, and some players/characters might have more of a problem escaping pressure in the corner than in the midstage. Still, don't know if the damage sacrifice is worth it, but I thought it was interesting and haven't seen it anywhere before, so I posted it.