hentai
When's Melty on Steam?
ahaha that's no--wait, what?

Author Topic: Advanced Akiha V. Combos/Tactics Discussion (New OTG and Ciel only combos!)  (Read 47973 times)

0 Members and 1 Guest are viewing this topic.

Offline Sh1k1

  • Vigilant Blue
  • Magus Candidate
  • ****
  • Posts: 1010
  • Magic Circuits: 43
  • 「これが… モノを殺すと言うことだ…!」
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #75 on: November 23, 2007, 06:35:05 PM »
Slightly stupid question: is it just me, or does V.Akiha have a slight delay when using her j.236A (and possibly B and non-EX C), compared to normal Akiha? I've been trying to come up with some combos for her that involve this move, but they seem to be too delayed for the link to actually happen. ;_;
FGO Friend Code: 221252074

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #76 on: December 27, 2007, 09:51:58 PM »
First post updated and cleaned up. Also replays provided here
Keep climbin', gotta get to the top

Offline Relunx

  • Jr. Spellcaster
  • **
  • Posts: 38
  • Magic Circuits: 4
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #77 on: December 30, 2007, 11:14:57 AM »
Hi all! I'm new here. V. Akiha is my No. 2 char in MBAC. But nowadasy it may go to No.1 (which is Warc now).
A few days ago me and my friend played MBAC and my V. Akiha is leveld up. I found new strategies and NEW combos! My specialty is combo. Here are they, I would appreciate it if you guys comment it here or in youtube, I simply wanna know about what's your opinions:

This one is for only good lookin and for hits, it conatins an EX move and an Arc Drive too:
http://www.youtube.com/watch?v=DbcEIx4JIFc

This one is my personal combo, I figured it out myself by practising:
http://www.youtube.com/watch?v=klrvl4ITOgE
Message:
For this combo I usually use it's 22 hit version. I don't use 2B (instead I use 4x 2A), and in air I only do 3x A. And the last 2 hits are very hard to connect.

Relunx
« Last Edit: December 30, 2007, 03:09:50 PM by Relunx »

Offline mir

  • Spellcaster
  • ***
  • Posts: 273
  • Magic Circuits: 6
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #78 on: December 30, 2007, 03:02:46 PM »
Heh, I haven't even begun to deal with the 2c5c wall slam stuff, so I end up using the full screen 623 loop a lot. Yeah, good stuff, replays help with timing quite a bit >.>

One more thing, say you have done a 236B->pit loop vs a chara with a dragonpunch like nanaya / shiki. Aside from a 236C, how do you keep the pressure up without getting ex dragonpunched for 4k on wakeup? Combos are nice and all, but it really doesn't matter if you cannot keep the pressure up, and that's where I'm having some issues at the moment.
There's nothing to fear now.

Offline kasuya

  • Jr. Spellcaster
  • **
  • Posts: 26
  • Magic Circuits: 0
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #79 on: December 30, 2007, 07:21:47 PM »
Wow LK, thats an awesome breakdown of her combos! Thanks alot, this should help immensely during those practice sessions!
Now to get more posts to +heat for you :p

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #80 on: January 01, 2008, 11:03:32 AM »
Quote from: mir
One more thing, say you have done a 236B->pit loop vs a chara with a dragonpunch like nanaya / shiki. Aside from a 236C, how do you keep the pressure up without getting ex dragonpunched for 4k on wakeup? Combos are nice and all, but it really doesn't matter if you cannot keep the pressure up, and that's where I'm having some issues at the moment.

It depends what you want to do. As far as safety goes,  you have 236C and TK7/8 ribbons. Tohno/Nanaya DP's can be baited by a double airdash forward jump jC (the DP will go past you and they'll be vulnerable - this baits ANY wakeup move like this, like Hiero, Arcueid 22c, Red Arc 236c, etc). If you time your jC right, it will also clash with heat.

The thing is with TK ribbon and EX ribbons (especially EX ribbons) is the frame advantage. Using EX ribbons on their wake up gives you the following options:

A: dash 5C - doing this will hit them out of their jump startup or jump animation. Hitconfirm to either an aircombo and OTG or 2c Momiji loop (only 2 reps though, you already got a wallslam).

B: High/low. A smarter opponent will know that dash 5C will eat them alive if they jump, so they may block. Having that +14 gives an easy chance to set up a high low. An easy one to do is the common IAD jA airdash jC or IAD jA land 2A.

C: TK8 ribbon. Another option a better player will use is either a bara or heat. If they do a bara super, it keeps you far enough that you should be safe (there may be exceptions depending on your spacing). At the same time, if they block, you have +2, so you can pretty much do whatever.

D: Speed mixup. V Akiha has high airmobility, so you can take advantage of her speed to bait an EX/heat. It's usually done by IAD then airdash back whiff air attack, but there are other ways to do it - you can be creative here.
Keep climbin', gotta get to the top

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #81 on: January 09, 2008, 11:13:05 PM »
First post edit - tactics and applications.
Keep climbin', gotta get to the top

Offline motoh

  • Spellcaster
  • ***
  • Posts: 627
  • Magic Circuits: 20
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #82 on: January 09, 2008, 11:26:28 PM »
Very good stuff.  I have to learn to apply my much more acceptable execution now...  Thank you, LK!

~M

Offline Zachariasz

  • Apprentice
  • *
  • Posts: 5
  • Magic Circuits: 0
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #83 on: February 09, 2008, 10:09:44 AM »
Hi,

that's maybe a noob question, but Lord Knight wrote:

Section 2 - OTG's

(2A x5) 4C 5C 2C 5BB (69% meter gained)

(2A x5) 5BB 4C 5C 2C (69% meter gained)

(2A x4) 5C 5A 2A 2A 4C 2C (76% meter gained)


but in replays I downloaded OTG combos 1 & 3 are different. Are combos both (2A x5) 4C 5C 2C 5BB and (2A x5) 5C 4C 2C 5BB work in the same way on all characters?
« Last Edit: February 09, 2008, 11:56:13 AM by Zachariasz »

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #84 on: February 14, 2008, 09:43:06 PM »
Yes, except the reason the 1st two OTG's are so similar is explained.
Keep climbin', gotta get to the top

Offline Rei

  • America's Worst Ryougi
  • Magus
  • *****
  • Posts: 1161
  • Magic Circuits: 309
  • <3
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #85 on: February 18, 2008, 11:48:04 PM »
Fix the 3rd OTG lol. Doesn't work without the 5bb after the 2a (4x)
<@sibladeko> lack of close buttons is poverty
<@sibladeko> means the police can't use secret elevator codes to save us
<Darcius> poor people not worth savin
<@SilentShinobi> the double down is the black man's lethal kryptonite

Offline Sh1k1

  • Vigilant Blue
  • Magus Candidate
  • ****
  • Posts: 1010
  • Magic Circuits: 43
  • 「これが… モノを殺すと言うことだ…!」
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #86 on: March 16, 2008, 06:37:21 PM »
Stupid question: does the game have a limit for how many times you can loop the 623B > 2C sequence on the corner? Also, does it require very precise timing? Because while I consider myself a decent (maybe slightly good) V.Akiha player, I can't seem to get the damn loop down consistently.
FGO Friend Code: 221252074

Offline dakanya

  • Magus
  • *****
  • Posts: 1230
  • Magic Circuits: 31
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #87 on: March 16, 2008, 06:39:20 PM »
Stupid question: does the game have a limit for how many times you can loop the 623B > 2C sequence on the corner? Also, does it require very precise timing? Because while I consider myself a decent (maybe slightly good) V.Akiha player, I can't seem to get the damn loop down consistently.
Three slams max in a combo and the loop is a lot easier in this version of Melty Blood... I'd say the loop is pretty easy. It's not really about timing but reacting when they fall to the proper height imo
thundering waterfalls

Offline Sh1k1

  • Vigilant Blue
  • Magus Candidate
  • ****
  • Posts: 1010
  • Magic Circuits: 43
  • 「これが… モノを殺すと言うことだ…!」
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #88 on: March 16, 2008, 08:16:05 PM »
Then I thoroughly suck, 'cause I whipped out my gamepad to try it out right now and I could only do one 623B > 2C. ;_;
FGO Friend Code: 221252074

Offline magz

  • Spellcaster
  • ***
  • Posts: 486
  • Magic Circuits: 18
  • An Genuflecting Hero
    • View Profile
    • FrozenHeat
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #89 on: March 16, 2008, 08:19:16 PM »
Then I thoroughly suck, 'cause I whipped out my gamepad to try it out right now and I could only do one 623B > 2C. ;_;
It all depends on who you're doing the loop on. Try it on Warakia first or maybe Ciel. They seem to be some of the easiest for me.

Nanaya or Aoko might be harder I think along with some of the other characters.
"Accent Core is perfection. It's like the concept of freedom captured into a videogame."

Offline dakanya

  • Magus
  • *****
  • Posts: 1230
  • Magic Circuits: 31
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #90 on: March 16, 2008, 08:33:26 PM »
Then I thoroughly suck, 'cause I whipped out my gamepad to try it out right now and I could only do one 623B > 2C. ;_;
Make sure you're starting it from a 2C. IIRC you can't start the loop from a 2C, probably because you won't get the needed height to juggle them
thundering waterfalls

Offline Sh1k1

  • Vigilant Blue
  • Magus Candidate
  • ****
  • Posts: 1010
  • Magic Circuits: 43
  • 「これが… モノを殺すと言うことだ…!」
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #91 on: March 17, 2008, 07:47:11 AM »
Make sure you're starting it from a 2C. IIRC you can't start the loop from a 2C, probably because you won't get the needed height to juggle them
lolwut? Sorry, you lost me right there. o_O
FGO Friend Code: 221252074

Offline dakanya

  • Magus
  • *****
  • Posts: 1230
  • Magic Circuits: 31
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #92 on: March 17, 2008, 12:05:41 PM »
Then I thoroughly suck, 'cause I whipped out my gamepad to try it out right now and I could only do one 623B > 2C. ;_;
Make sure you're starting it from a 2C. IIRC you can't start the loop from a 623B, probably because you won't get the needed height to juggle them
sorry, fixed
thundering waterfalls

Offline magz

  • Spellcaster
  • ***
  • Posts: 486
  • Magic Circuits: 18
  • An Genuflecting Hero
    • View Profile
    • FrozenHeat
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #93 on: March 17, 2008, 10:49:34 PM »
Actually, Veteru has some really weird char-specific setup for getting into loop off of a 623B without 2C which is mainly useful off of held shield 623B into the corner. I seem to have forgotten the setup, but it's there if you want to go ask him.
"Accent Core is perfection. It's like the concept of freedom captured into a videogame."

Offline lrdalucard

  • Jr. Spellcaster
  • **
  • Posts: 15
  • Magic Circuits: 0
  • Isn't the flow blood sweet?
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #94 on: April 07, 2008, 01:46:27 AM »
Damm Myfriend blowed up my Operative systeam >.> have to start all ouver agn ... with ur replays LordKnight >.>
-------------
I saw some were, about limited time u can conner a guy and keep hiting him...
Im not sure but >.o has long the char dosnt Press any botton to get up, u can keep hiting him
I saw some combos on a Non-Playable char
and Akiha Vermillion made lke 131-141 combos :P
but in some cases, after 40~50 combos u almost do no dmg at all... lol
well Im noob, back to my pratice,
Thx agn LOrd Knight, is good to know pros help noobs to make comptition grow XD thx!

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
Re: Advanced Akiha V. Combos/Tactics Discussion
« Reply #95 on: April 15, 2008, 06:20:06 AM »
As far as looping goes, there are 3 groups of characters.

Group 1 is the Really Fucking Hard Group - Tohno, Kouma, Aoko and Sacchin. They all have weird hitboxes and stuff. Each one has a unique height (usually much higher than normal) to do the 2c.

Group 2 is the Delay Group - Nanaya, Sion, V Sion, Hisui and Kohaku. If you 2c too high, they'll tech out. You need a slight delay after the 2c to get them.

Group 3 is the w/e group which is everyone else. You pretty much just rep them.

(Btw, I don't know anything about looping the neko's yet tbh  :slowpoke:)
Keep climbin', gotta get to the top

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
Updated some stuff, no replays for them  yet.
Keep climbin', gotta get to the top

Offline Merrubi

  • Spellcaster
  • ***
  • Posts: 111
  • Magic Circuits: 2
    • View Profile
New combos are sexy.  Too bad they don't work on anyone else =<

Offline Lord Knight

  • Spellcaster
  • ***
  • Posts: 606
  • Magic Circuits: 71
  • Without love, it is lost
    • View Profile
2c 5b 623b works on everyone, it just works better on Ciel. Really it's the only way I can loop Sacchin anyways.
Keep climbin', gotta get to the top

Offline Merrubi

  • Spellcaster
  • ***
  • Posts: 111
  • Magic Circuits: 2
    • View Profile
I never had too much of a problem looping her, a lot of the time I need to 5b 623b on the third loop though.  I meant that it was a pity that 2c 5b didn't work for full-screen gayness like it does on Ciel. 

On a different note, do you have a replay/link to the Hato double OTG punishing a tech?  It seems I get teched for free when I try to do it.
Edit: I'm referring to the gap between the first and second parts.
« Last Edit: June 15, 2008, 01:57:04 PM by Tropnepod »