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Atlas Academy => Melty Blood: Act Cadenza => Akiha Vermillion => : Shinjin March 01, 2007, 09:09:26 AM

When's Melty on Steam?
ahaha that's no--wait, what?
: Kohaku as lead! Featuring Dragon Install!
: Shinjin March 01, 2007, 09:09:26 AM
work in progress

Strengths:

- Okizeme
- Reach
- Pressure
- A cornerloop is fine too.
- Best Crouching-state Ever

Weaknesses:

- No "safe" riseup or get away from me-move
- Punishable normals on whiff
- Has problem when not in the momentum

BnBs:

2A 2B(2hit) 2C 5B, jB jC jA, jB jC jA -> airdash -> Throw
- works on most characters, but you dont really got a god okizeme after an airthrow this high up.

2A 2B(2hit) 5B 5C 2C ( 236A 236C )
- for good okizeme, use this combo. Add ( ) if you want extra dmg and if you want to have an easier time timing the plant-oki afterwards.

AntiAir EX-Shield->hit or 5B counterhit (2Awhiffcancel) dash-combo:
dash -> 5A 5B , jA(jA) jC jB, jA jC jB jA, airdash, throw

Okizeme:

Kohaku has a great okizeme due to the fact that she has her plants. When you finally land that 'good knockdown'-combo you will your chance to own your opponent up.
Kohaku's okizeme is basically about 22B or 22C, meaning the "helicopterplant" or the "punchingplant". Basically 22B gives you one mixup oppurtunity while 22C gives you multiple.

Let's say that you've landed: 2A 2B(2hit) 5B 5C 2C 236A 236C, and you throw out 22B. What you do now is:
- IAD jC (whiffs cause it doesn't come out in time for the hit to actually hit), 2A -> combo
- IAD jC (hit) -> combo
- dash -> throw -> okizeme (this being the standard countermeasure if your opponent backdashes)
- IAD jC (whiff and crossup), 2A
- With corrrect spacing you can also just jump up and do jC reall quick for a decently fast overhead.

If the 22B's timing is a little off your opponent can backdash or jump to safety, if this happens try to dash and throw him

BONUS: The wack crossup: 22D-Tag crossup. It's really fun when you land it, but then you have to at least know a combo with Hisui.

Blockstrings:

This is where Hisui comes into play. Say your opponent actually blocks your okizeme. You can do things like
2A 2B 5B (OMG HE IS BLOCKING? THIS COMBO WONT HIT) -> 214B -> and
Hisui comes dashing towars your opponent with the chair of doom. If Hisui is on the perfect distance you can dash/IAD in and do one more string. But this is really just to get your opponent from you more than actually getting more mixup-chances.

Battou-loop Combos:

([ B ] = BE = CHARGED)
The Battou-loop goes a little something like this:
(random in corner) ->
2C 5C (all hits), 236[ B ] ->
2A/5A* 5C. 236[ B ] -> 1. or 2. or 3.
1. 2A 236C for good knockdown/okizeme
2. 2A 5C 5B, jA jC jB, jA jC jB jA, airdash, throw
3. 2A/5A 5C 236[ B ]

If you have started a battou-loop and you feel that you are to far away to hit the 2A/5A you can:
. . . 236[ B ], 22C, jB, jB jC.
This is though not to be recomended, as you get no good knockdown and it costs 100MagicCircuit.... but it does look cool!  :D

* depends on what character, on some timing a 5A is easier than timing the 2A.

The advantages in the Battou-loop is that you get alot of MagicCircuit and can get the good knockdown + a little extra damage. On the other hand it is a lot more challenging than landing the basic good knockdown-combo. But use it, it's cool.

Magical Attack: Kohabon X

I really like this move so I tend to use it after this setup:

CornerBattouLoop into Good Knockdown.
22C Okizeme
1632143C

With the great Kohabon X in your hands you now have brokesuperarmor, throwinvincibility and BloodHeat. The court is yours for a few seconds, you should AT LEAST be able to get a throw, being invincible you need not fear. ATTACK ATTACK ATTACK!

Okay Combos and Oki is nice, how to I play her?

to be done later
: Re: Kohaku as lead! Featuring Dragon Install!
: Arlieth Tralare March 01, 2007, 12:10:15 PM
Correction: It's Magical Attack: Kohabon X. Koha is short for Kohaku, but like hell if I knew what the Bon meant, 'cause it's in Katakana.

2nd Correction: It was formerly known as Drug Install, AFAIK. Makes more sense.
: Re: Kohaku as lead! Featuring Dragon Install!
: Shinjin March 01, 2007, 12:31:08 PM
ドラッグ・オン・インストール

Well, yeah it actually is Drug'On'Install, but I like to call it Dragoninstall  :)
: Re: Kohaku as lead! Featuring Dragon Install!
: Jux April 27, 2007, 07:22:51 AM
What is everyone's opinion on adding a 5c (1hit) before the 5b in the standard BnB.  It doesn't add any proration and on some characters it makes the air combo easier imo.
: Re: Kohaku as lead! Featuring Dragon Install!
: relight November 19, 2007, 11:26:25 PM
What is everyone's opinion on adding a 5c (1hit) before the 5b in the standard BnB.  It doesn't add any proration and on some characters it makes the air combo easier imo.

I thought the stardard BnB is 2a 2b 2c 5c 5b air combo bca bc throw ;D
: Re: Kohaku as lead! Featuring Dragon Install!
: Prinnie December 12, 2007, 06:24:19 PM
I've tried corner looping and it's pretty hard to pull off, drug-on-install I've never really used it and plus it's pretty darn hard to pull off. Her bnb is does decent damage with ex-battou as the knockdown, insert trap...

sorry if this is off topic, can anyone help my kohahisui improve in netplay? i cant setup mIRC so that's out of the question  :'(

pm for my hamachi ip, i'll gladly learn anything you shoot at me.