If you're looking to either piss off your opponent or drain ridiculous amounts of Magic Circuit from him/her, you can try the following trap:
Kohaku- Throw near corner
- Toss out Spinny Plant (22B)
- 2.AA or 5.B to cause lockdown/blockstun
- Tag Hisui
Hisui- 2.ABC -> 5.C (2hit) xx A.Dust (623+A) xx EX.Dust (623+C)
- 4.B (Watering Can) x 2 or 22.A (Bento Bomb)
From there, if you get a knockdown, use Watering Can one more time for an OTG hit (no damage, but drains 50% MC more). If you do NOT get a knockdown, expect a rush or escape from the corner and counter accordingly! (i.e.: B.Dust)
Take note the following:
- Watering Can takes off 50% meter FIRST on impact, THEN knocks down
- Watering Can always does 50% meter drain, even OTG
- Watering Can must be done at a specific range/zone or it will not hit
- There are several bara-vulnerable points (baka-vulnerable? lol), especially during 5.C Chair
- This is a blockstring, not a combo. If at any time your opponent stops blocking, go do some damage.