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Author Topic: V Akiha Okizeme Thread  (Read 6956 times)

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Offline Lord Knight

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V Akiha Okizeme Thread
« on: September 03, 2008, 05:51:58 AM »
I feel like this needs it's own thread. V Akiha has a great mixup game and I'll explain all the options she has here. Whatever replays I have I'll post up later. Keep in mind her IAD mixups, once you learn the options, tend to repeat themselves a bit.
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Meaties

2a(whiffs) 5C - Clashes with heat.
5C - beats wakeup jump, mashing and low shield.
5B - beats wakeup jump, mashing and low shield.
5{b} - Half charge, might trick opponent into thinking you'll 6C.
4C - beats low sheild, 2nd hit beats high sheild.
2b - beats low shield, additional hits make it difficult to punish.
6C - Overhead.

Anti backstep okizeme
2A(whiffs) 4C -  Beats sliding backsteps (Nanaya, Warakia, Ciel for example)
2A(whiffs) 2C - Beats hopping backsteps (Akiha, Sion, and herself for example)

IAD Meaty okizeme (normally in corner)

I'll put a "*" next to some of her strongest stuff.

jA Airdash jC - basic high.
jA land 2A* - basic low, and one of her strongest mixups at high level.
jA land 5C - Anti jump and low shield (people shielding 2A after your landing is rare, but this keeps them in check).
jA land throw - a bit unsafe.
jA land 6C - for people who get used to basic high/low.
jA Airdash jC land 6C - Double overhead.
jA Airdash jC land throw - for people who are used to the basic high/low.
jAB land 2A - jAB is two aerials in one jump, so if they expect jA land 2A they will be hit.
jAB 686 jC - the added hitstun, along with V Akiha's height, makes this a good mixup. You need to input 686 to do the jC - if you do just 66, you will just dash.

jAB land throw - again, variety. Relies on opponents fear.
jAB land 6c - Double overhead.
jAB 686 jAB - double jAB, works on opponents who expect only one attack (normally jC) after an airdash).
jAB 7236A - for opponents who like to try chicken blocking the airdash part of mixups or like to heat in the middle. Follow up with dash jC. Keep in mind that j236A is +2 on block and adv on shield.

jAB dj jC - Fuzzy guard. Used to win games.
jB dj jA (whiff)A airdash jC - 4 hit mixup. Rapes scrubs. jB mixups are used on lower level players as a substitute for jAB shenanigans, but is still effective at high level. Training someone with jB mixups make all of her other stuff work very well. The whiffed jA is an option select, if they jump, you can force a guard break.
jB dj jA (whiff)A land 2A. - Low mixup.
jB dj jA (whiff) land throw - becomes effective once you train your opponent to recognize multi hit mixups.
jB dj jA (whiff)A land 6C - Standard 6C stuff.
jB dj jA (whiff)A airdash jC land 6C/throw - More standard stuff.
jB 686 jC - takes advantage of jB's hitstun to confuse an opponent who's accustomed to jA > C/jA > 2A stuffs.

jAB dj jA (whiff)A airdash C - 5 hit mixup.
jAB dj jA (whiff)A land 2A. - Low mixup.
jAB dj jA (whiff) land throw - becomes effective once you train your opponent to recognize multi hit mixups.
jAB dj jA (whiff)A land 6C - Standard 6C stuff.
jAB dj jA (whiff)A airdash jC land 6C/throw - More standard stuff.

whiff jC 2A - When done properly, it's a very strong mixup. Although 2A can be shielded high, this option still beats it if you do the whiffed jC as a meaty.
whiff jC 5C - Beats low sheild.
whiff jC 6C - For people accustomed to 2A. Unsafe.
whiff jC throw - For people accustomed to 2A. Unsafe.

jump jA airdash jA airdash jC- for people accustomed to you using one airdash in mixups.
jump jA airdash jA land 6C
jump jA airdash jA airdash jC land 6c
jump jA airdash jA airdash jC land throw
jump jA airdash jA land 2A
jump jA airdash jA land throw.

----
Half Momiji Mixups

5C 4C 2C 623B 2C 5C 2C jump 22C - Half momiji setup.

Note that all the below will be post 22C. You will have one jump and two airdashes left. Keep in mind that when you are BEHIND them, the pit's activation will bring them TOWARDS you rather than away. Airdashing over them after the setup can put several mixup opportunities for you.

Aerial Mixups

j236A - Because of the pit's air momentum (slightly backward) this will carry you slightly backward. Beats heat, jumps (have to dash 5C after) CIEL 236C, and most supers (as in, you will land and can block/punish appropriately). Also beats people who try to backstep out (because they'll dash at you like an idiot  :prinny: :prinny:).

airdash jB(whiff) 2A - simplest crossup.

airdash dj jA 2A - low mixup.

airdash dj jAB - high mixup.

airdash dj airdash back jC - Works on people who aren't accustomed to you going over them. Must be inputted quickly.

airdash 2368B airdash jC - Doing 2368B after going behind them is like doing a TK, but in the air (it's COOL). This part beats heat and hits meaty if you're fast enough. The airdash jC is just a high hit.

airdash (wait until last possible moment) dj (with 7) jAB - stole this idea from P2 V/Sion. This generally works against people who are accustomed to you going behind them. When done properly you'll go back to you're original side.

Reverse Pit Activation Mixups

22C(ignition) IAD back jA 484 jC - Basic activation mixup.
22C(ignition) IAD back jAB 484 jC - Variation.
22C(ignition) IAD back delay jC 2A - The jC should whiff, works on opponents accustomed to this oki.
22C(ignition) IAD back jA 2A - Low version of basic activation mixup.


Keep in mind that with reverse pit activation, you can do most of her normal IAD stuff - however they must be close to you (because of pushback). So you can't do IAD back jAB dj jAA airdash back jC, they will be too far. But things like IAD back jA 6C/jA 484 jC 6C can still work.

22C(ignition) 2Q - This can be very ambiguous when done properly (as in when you 2Q right on their hitbox). This can be done as a cute gimmick if you can't do it well and will crossup.

22C(ignition) 2368A - Can crossup or stay on the same side. Follow up with w/e (6C, IAD mixup, etc).

----
Player Side Specific Crossups

5C 4C 2C 623B 2C (pause) 5B 5C (pause) 623C sdj towards midscreen 22C
This is the 1P side crossup. You can use this setup on 2P side but it works differently (I don't have all the details yet). It's a bit more limited than the Half Momiji setup.

5C 4C 2C 623B 2C IAD j236A
This is supposed to be a 2P crossup but I can't do it. Once I figure out what I'm doing wrong I'm going to see if you can do 2 reps of the loop and then do it.

5C 4C 2C 623B 2C 5C 2C jump 22C, w/e aerial meaty, land 2A/5B activation, IAD back jA
2P crossup off half-momiji setup. Very strong when done properly.

« Last Edit: March 16, 2009, 11:56:35 AM by Lord Knight »
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Offline AARP|ZTB

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Re: V Akiha Okizeme Thread
« Reply #1 on: September 03, 2008, 06:31:29 AM »
lol this thread is going to be like 5+ consecutive pgs of information. . .for just oki alone mind you.

hahah have fun, LK & good luck finishing this ever.

zar are you even aware that your attitude is what drove people off in the first place. i think zar's attitude is worse than all of that. cause neither of you guys mean anything. but zar can poison shit around him. zar's the one that gets personal online and does realtalk that's out of line.

Offline ehrik

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Re: V Akiha Okizeme Thread
« Reply #2 on: September 03, 2008, 12:36:42 PM »
D: Ugh, I have to deal with all this whenever I play your vakiha? ;_;
<Graven> When you are Ciel, don't try to win, don't even try to do anything. The more you do, the stupider and bigger faggot you become because you're using Ciel.
<WyvernLord> roku is faking his disappearance so melty bread can come out and try to convince him of his value to the community

Offline LordPangTong

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Re: V Akiha Okizeme Thread
« Reply #3 on: September 03, 2008, 12:47:34 PM »
Thanks LK, this is pretty helpful.  :D
<justzar> great anime <3

Offline Sphyra

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Re: V Akiha Okizeme Thread
« Reply #4 on: September 03, 2008, 01:32:27 PM »
Where does it say how to 2P crossup  ??? ???
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Offline Lord Knight

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Re: V Akiha Okizeme Thread
« Reply #5 on: September 03, 2008, 05:26:03 PM »
I'm not there yet. :/

What I have to cover is IAD mixups, Half Momiji mixups, midscreen mixups, 1P/2P crossups, and "other".  :slowpoke: :slowpoke: :slowpoke:
Keep climbin', gotta get to the top

Offline Lord Knight

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Re: V Akiha Okizeme Thread
« Reply #6 on: September 05, 2008, 05:47:05 AM »
Updated, getting closer to finishing this.
Keep climbin', gotta get to the top

Offline Espard

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Re: V Akiha Okizeme Thread
« Reply #7 on: September 05, 2008, 01:44:07 PM »
Nice guide on Mixups...time to use her again =D :toot:
« Last Edit: May 09, 2009, 11:15:30 PM by Trando »

Offline deem_deem

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Re: V Akiha Okizeme Thread
« Reply #8 on: September 25, 2008, 04:09:50 PM »
0_0

i would like to play his v.akiha, might learn a couple of things :)

that person with a hood in your pic looks like someone i know 0_0

What about anti-air?
« Last Edit: September 25, 2008, 04:37:29 PM by deem_deem »