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Author Topic: Hisui thread! VERSION Bee, TOO!  (Read 46469 times)

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Offline CT_Warrior

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #100 on: June 26, 2008, 09:01:31 PM »
Well, it's a bit harder and different from the typical BnB, and it does like 100 less damage. :P

Offline F9|Chibi

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #101 on: June 26, 2008, 10:07:51 PM »
Well you go ahead and keep making up BnB's that you'll barely use then and we'll chill with what we got, thanks~
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Offline CT_Warrior

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #102 on: June 26, 2008, 10:22:05 PM »
Well, when I posted it, it was as a contribution to anyone who wanted to use it and didn't know about it.

You're really mean deep down.
In your pants and your heart. :o

Offline F9|Chibi

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #103 on: June 26, 2008, 10:31:55 PM »
Whatever you say guy~
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Offline CT_Warrior

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #104 on: July 25, 2008, 10:10:57 PM »
Okay here's a tiny tiny contribution:
A slightly tweaked BnB that does about 100 more damage.

2C 5[C] 6C jBC djBC airthrow.


You might be thinking that it's exactly the same, but no!
The difference is in the 5C. If you hold it for a short period of time, it does three hits instead of two, since it doesn't prorate, it just basically adds about 100 damage to the BnB no matter what you do. Drawback is that you have to be a bit.. close. >_> Take it as you will. When you hit confirm off 2C or whatever.
« Last Edit: July 25, 2008, 10:20:42 PM by CT_Warrior »

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #105 on: July 26, 2008, 01:58:47 AM »
I think my heart just stopped! That's SO AWESOME!  :psyduck: :psyduck: :psyduck: :psyduck:

Offline Xavori

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #106 on: July 26, 2008, 02:01:55 PM »
(>д<) あの。。。CTさん。。。
2C hit confirm has 10 frame startup, while 2A has 4 frames and 2B has 7 frames.

Against White Ren:
Standard combo: 2ABC>5C>6C>j.BC>j.BC>throw = 3833 damage
CT combo: 2C>5C{3 hits}>6C>j.BC>j.BC>throw = 3696 damage
:prinny: combo: 2BC>5C>6C>j.BC>j.BC>throw = 3866 damage

In addition, 2C>5C{3} must begin closer than 2BC does, while also having more startup frames.

Not that I'm advocating 2B hit confirm or anything...
« Last Edit: July 26, 2008, 02:13:26 PM by Xavori »

Offline CT_Warrior

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!
« Reply #107 on: July 26, 2008, 09:00:59 PM »
Xavori, you misunderstood.
Like if you were staggering, and your 2C suddenly hit, my combo would do 100 damage more. BIG difference! I mean, psh, 100!

Offline Pfhor

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #108 on: July 26, 2008, 10:52:46 PM »
(>д<) あの。。。CTさん。。。
2C hit confirm has 10 frame startup, while 2A has 4 frames and 2B has 7 frames.

Against White Ren:
Standard combo: 2ABC>5C>6C>j.BC>j.BC>throw = 3833 damage
CT combo: 2C>5C{3 hits}>6C>j.BC>j.BC>throw = 3696 damage
:prinny: combo: 2BC>5C>6C>j.BC>j.BC>throw = 3866 damage

A partially charged 5c will work off of 2abc and do 3928 damage rather than 2833. It does not work at 2a's maximum range, however, and at the range it does work at a better choice would be her alternate relaunch bnb.

Offline F9|Chibi

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #109 on: July 27, 2008, 12:08:58 AM »
woopy

charged 5c is better used for distance correction in her bnb
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Offline CT_Warrior

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #110 on: August 23, 2008, 11:11:43 AM »
How's this for a BnB:
2A 2B 5C (one hit) 2C 6C 5B jBC jBC airthrow.

It works off a pretty far range of 2A or 2B. And you can do 5C (2 hits) if you think you're close enough. The second hit knocks them back about 1 and a half bodies more, so leaving it out really increases the range you can start from.

The thing is that it won't work if you manage to hit them when they're crouching.

Damage against vakiha:

4297 - standard BnB (2ABC 5C 6C jBC jBC airthrow)
4081 - jCBB ender

4431 - my BnB (2AB 5C[onehit] 2C 6C 5B jBC jBC airthrow)
4299 - jACBB ender (though I wouldn't due to double reverse beats)

4877 - alternative BnB (2AB 5C[twohit] 2C 6C 5B jBC jBC airthrow)
4753 - jACBB ender (maybe worth the reverse beat)

It does slightly more damage, looks cooler, and is easier to switch to the real alternative combo when you see a chance.
If the alternative relaunch BnB was meant to have the ambiguity for 5C, then I said this because I never see any Hisui using one-hit 5C.
« Last Edit: August 23, 2008, 11:14:05 AM by CT_Warrior »

Offline Ultima66

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #111 on: August 23, 2008, 02:28:29 PM »
Stop rebeating and do 5B 2B for the ground string like most characters?

Offline CT_Warrior

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #112 on: August 23, 2008, 06:20:38 PM »
That has less range, and at that range, it'd be better to do the alternate relaunch combo.

Offline F9|Chibi

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #113 on: August 23, 2008, 09:03:51 PM »
derrr

let's test bnb's on vakiha

i think the normal bnb works fine
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Offline Sphyra

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #114 on: August 24, 2008, 05:34:12 AM »
What combo you use really depends on what you hitconfirm with. There isn't a magical bnb.

2A 5B 2B 5C(2hits) 2C 6C j.C ad j.C dj.BC (or other various j.BB airstring varying on spacing from the corner) works fine. Even take out the 2A if possible and you want more damage.
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Offline F9|Chibi

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #115 on: August 24, 2008, 07:46:20 AM »
how a bout

2abc jaaaaaaaa dj jaaaaaaaa airthrow?
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Offline Sphyra

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #116 on: August 24, 2008, 11:54:12 AM »
ok!

edit: wait no you need a launcher lol u fail chibi ur so bad at making up combos
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Offline Numakie

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #117 on: August 24, 2008, 01:53:39 PM »
~~Playing the wrong way... and somehow getting away with it.~~
<Pfhor>: no, I only have nightmares about your play numakie
<Pfhor>: because it makes no fucking sense
<Pfhor>: like WHY IS THIS HISUI DOING THESE THINGS

puKKa

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #118 on: October 13, 2008, 10:55:44 AM »
5B, y/n?

Offline F9|Chibi

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #119 on: October 13, 2008, 04:30:19 PM »
For?
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Offline Lolly

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #120 on: October 13, 2008, 04:52:45 PM »

Offline Sphyra

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #121 on: October 13, 2008, 09:10:43 PM »
poking n
meaty y
blockstring y
combo filler y
anti air... y
Don't give in to astonishment!

puKKa

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #122 on: October 14, 2008, 01:44:22 AM »
poking n
meaty y
blockstring y
combo filler y
anti air... y

thanks for reading my mind :3

One question though, I've found it quite useful for countering IADs when you are pressured in corner if timed well, also clashes or takes out some lower attacks. Just me being lucky or is this actually somewhere it can be used? As an anti-pressure poke.

Offline Sphyra

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Re: Hisui thread! VERSION Bee, TOO!
« Reply #123 on: October 14, 2008, 05:35:37 PM »
I have no idea, I never tried it. What I do though and I feel is a better solution when I get a good read on an IAD is throw a pot. They'll either get CH or they can try and shield the pot but you have to be really stupid or gutsy to IAD into a shield. Anyway if they shield it you can just keep on blocking.
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Re: Hisui thread! VERSION Bee, TOO!
« Reply #124 on: October 15, 2008, 02:35:32 AM »
pot might be better as you said, however wouldnt you still be in recovery if they IAD shield and attack? Also 5B against IAD pressure only works against some characters and if the IAD is real IAD and not one too high.

regarding the jBB setup, Where is it that one should delay during the combo for a correct setup?