Some Okizeme's that i like to use
1) Super jump forward and then dash back - (expanding a bit more on "Ground Throw Okizime" No4) Essentially you will cross over the enemy twice, baiting them to block wrong.
Follow ups:
A. j.C - Perhaps one of the best options in this situation, the Tables hitbox is so out there that it may most likely hit them when they get up. I like to follow it up with a 236-C and continue the combo from there whether it continues or not. This may get predictable however if done enough times.
B. Shield - Good players will wise up and may try to counter you with some crazy move (Curse that Ciel) Use when you know they are gonna do a wake up move you know you cannot beat.
C. Air jump again - Can either be used defensively or as another cross up.
D. j2.C - In theory it may work since you become a massive hitbox going down. Done right, you might be able to cross them over a 3rd time and combo them from there.
E. Just land - Sometimes its better to just go down and uhh... maybe throw them again or something... or hit em with a 2-B
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2: EX Dust - Hell, it's there hovering above the opponent. It also opens all sorts of options (not limited to these options of course)
-It gives you 4 hit frames of cover to attempt to do some sort of High-Low game without the opponent noticing.
-It can even cover a Bento/Chair setup while they're standing.
-If it catches them in a blocking jumping frame, you may be able to throw a guard crush (5A a blocking opponent in the air).
-If they don't happen to block, then its free combo for you.
If you can spare some meter, might as well throw it out. Careful if the opponent is in Blood Heat though since they can wake up shield and hit you with a Last Arc. *refers to a random casual against Lina back in uhh.. WT5 (i think) where he shielded my EX dust and killed me with Nanaya's Last arc.*
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Other fun, Probably impractical setups.
3: Stand there and do nothing. Then when they wake up, hit em with a 2b ;3
4: 2A whiff right before they get up and then throw them.
Cant think of more atm.
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Oh yes, one other thing.
1) I don't know how ikusat did it in his Hisui tutorial video on youtube, but he used jB as a crossup.
There is actually 2 things going on here.
1. After an air throw, you can air dash, jump, attack, etc before you hit the ground.
2. Her back dash has an interesting property.
a: If you do nothing during the back dash, then Hisui's backdash will halt prematurally and she will fall to the floor.
b: If you do a jA, jB, or jC attack in mid backdash, she will keep flying backward rather fast. (If you need a comparison, Iori from KoF has something similar where he dashes back and you hit back-LK to make him go much farther back. It kinda works in a similar fashion.)
So essentially, in Ikusat's video, Hisui will Air throw an opponent, and after she plops them to the ground, she will do a dash back, then press jB to make her zoom over the opponent and land on the floor faster.
Hope this explains this.
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For anyone who wants to use any of these tactics i mentioned, use them at your own risk.