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Atlas Academy > Hisui

Hisui Throw Okizeme

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CT_Warrior:
I'm not saying that I know how to use Hisui as an expert, but I guess it would help to have a section that specifically has to do with.. well, her okizeme.

Ground Throw Okizeme Options (some of these work a lot better if you throw them the other way, 4Q)-

1) Low meaty (2a,2c) It is my experience that you should learn how to time these correctly instead of just mashing 2a since there's a higher chance that you could get thrown or poked. Follow up with whatever blockstrings and hitconfirms that you use.
2) Jump straightup, hold forward immediately (optional jC whiff before switching going behind them because it confuses them, but can sometimes attract unwanted attention to where your sprite is) so that you end up behind them (learn to time it so that you land behind them a little before they fully wakeup)
3) Jump straightup, hold forward after waiting a bit so that you end up in front of them (this won't work well if you don't train them to think it's a crossover.)
3a) Jump straightup, hold forward after waiting a bit , 2b/2c whiff (or hit if you time it really late))
4) walk forward a little, jump diagonal forward, dash backward as late as possible, 2c (time it so that you're dashing backward while they're standing up, or your own discretion)
5) Classic Obento Box/Chair
6) If you have Kohaku assist, I'd recommend using her summons if she's positioned correctly just because it works and it's pretty cute, heheh. Someone needs to write me a guide on how to use them.

EDIT: Whoa, try options 2 with jC whiff and 3a, they seem really identical so much that it's scary. o_o

2C-

I highly don't recommend okizeme for this, just do a damaging combo.
But this is for when you're staggering and you hit it unexpectedly.

1) Wait a bit and do some in the air attacks, however you want, experiment.
2) Obento/Chair
3) Ground meatys


Air Throw Okizeme -

Well, if they don't tech, that is.
1) I don't know how ikusat did it in his Hisui tutorial video on youtube, but he used jB as a crossup.
2) Obento/Chair
3) Ground Meaty
4) Air attacks

Personally, if it was in my ability, I'd do either 1, 2 or 4.
I don't know how to use the obento boxes at all, and I can't do ikusat's thingy. Just plain ground meaties are extremely easy to block (just.. block them) and you can do ground attacks after your air attacks anyway.

Numakie:
Some Okizeme's that i like to use

1)  Super jump forward and then dash back - (expanding a bit more on "Ground Throw Okizime" No4) Essentially you will cross over the enemy twice, baiting them to block wrong.
   
Follow ups:
A. j.C - Perhaps one of the best options in this situation, the Tables hitbox is so out there that it may most likely hit them when they get up.  I like to follow it up with a 236-C and continue the combo from there whether it continues or not.  This may get predictable however if done enough times.

B. Shield - Good players will wise up and may try to counter you with some crazy move (Curse that Ciel)  Use when you know they are gonna do a wake up move you know you cannot beat.

C. Air jump again - Can either be used defensively or as another cross up.

D. j2.C - In theory it may work since you become a massive hitbox going down. Done right, you might be able to cross them over a 3rd time and combo them from there.

E. Just land - Sometimes its better to just go down  and uhh... maybe throw them again or something... or hit em with a 2-B

---
2: EX Dust - Hell, it's there hovering above the opponent. It also opens all sorts of options (not limited to these options of course)
-It gives you 4 hit frames of cover to attempt to do some sort of High-Low game without the opponent noticing.
-It can even cover a Bento/Chair setup while they're standing. 
-If it catches them in a blocking jumping frame, you may be able to throw a guard crush (5A a blocking opponent in the air). 
-If they don't happen to block, then its free combo for you.
If you can spare some meter, might as well throw it out. Careful if the opponent is in Blood Heat though since they can wake up shield and hit you with a Last Arc.  *refers to a random casual against Lina back in uhh.. WT5 (i think) where he shielded my EX dust and killed me with Nanaya's Last arc.* :slowpoke:

---
Other fun, Probably impractical setups.

3: Stand there and do nothing. Then when they wake up, hit em with a 2b ;3

4: 2A whiff right before they get up and then throw them.

Cant think of more atm. :P

--
Oh yes, one other thing.

--- Quote from: CT_Warrior on May 23, 2008, 10:06:16 PM ---1) I don't know how ikusat did it in his Hisui tutorial video on youtube, but he used jB as a crossup.

--- End quote ---

There is actually 2 things going on here.
1. After an air throw, you can air dash, jump, attack, etc before you hit the ground.
2. Her back dash has an interesting property.
     a: If you do nothing during the back dash, then Hisui's backdash will halt prematurally and she will fall to the floor.
     b: If you do a jA, jB, or jC attack in mid backdash, she will keep flying backward rather fast. (If you need a comparison, Iori from KoF has something similar where he dashes back and you hit back-LK to make him go much farther back. It kinda works in a similar fashion.)

So essentially, in Ikusat's video, Hisui will Air throw an opponent, and after she plops them to the ground, she will do a dash back, then press jB to make her zoom over the opponent and land on the floor faster.

Hope this explains this.

-----
For anyone who wants to use any of these tactics i mentioned, use them at your own risk.  >:D

Sphyra:
As far as meaty goes, 2B, 5B and 5[C] are your best options. Mix up the first two to discourage shielding, and 5[C] also beats low shields and can clash heat a lot.

F9|Chibi:
2A does not hit low. If you're going to go low always use 2B.

If you throw you should almost always do bento.

If you think they'll backdash after throw / bento set up, then set up B bento to catch the backdash or (if you have A bento set up) use 5C to catch the backdash as well. You can run up and throw as well if you think you've got the read.

And I've got tricks too, but I'm not sharing.

</3

abitofBaileys:

--- Quote from: Master Chibi on May 24, 2008, 09:31:33 PM ---And I've got tricks too, but I'm not sharing.

</3

--- End quote ---

I beat you with pictures of Hisui naked.

For me, bento is always a good option, and, like Chibi said, the 22B bento for escapers since it's quite fast. Also, I've seen a retarded Sacchin trying to escape with 22A 22C cancel which can be easily predicted, blocked and punished thanks to the bento.

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