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Atlas Academy > Kohaku

Kohaku's Corner Loop

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Pikachu_Fragger:
I've been trying to pull of Kohaku's corner loop as mentioned in the ye olde MeltyWiki from ikusat's page (the current one doesn't have info on her), and I always seem to be too far when doing her late 2A. Am I doing it wrong, or is this something that no longer works in Ver. B? :slowpoke:

Chun (中):
The corner loop still exists in PC V.B. The key to the corner loop is in the timing, which is a pretty small window. As for the 2A bit, the corner loop does require a certain distance away in order to hit correctly, along with timing. Usually it's really ideal for sprite to sprite corner 2A 2B 2C 5C (LH) 236 B (charge), gives you right distance. However, I find that if you're not in the ideal corner area, say a surprise 2C 5C 236B about 1.5 2 sprite widths away, you just can't reach it.

Putting the 2A 2B 2C is really pushing it in general for cornerloop (2B adds to the backing away), so if you're going for it, generally if you have a direct from first hit (5/2A) to 2C, you're liable to be more successful due to the lessened distancing away.

But in my opinion I personally just like to worth with the wallbounce recovery > 22C to blockstring or j. C (charge).

Hope that helps a bit.

~Chun

Pikachu_Fragger:
Actually yes, that did help. After a bit more practice I'm at least able to hit the late 2A somewhat consistently, and I was once able to do 5C immediately after (though this was in battle, I didn't really think that far ahead to do 236[ B ] again into the string ender).

Update: Whoohoo! I can manage to pull off the whole combo consistently now! Thanks Chun, the spacing you mentioned earlier really helps me gauge whether I can pull it off or do something else. It also helped that I've seen a few videos that have her doing the corner loop.

Chun (中):
Glad I could help  ;D

I usually limit corner loops to generally opponents that have some "sprite" on them. Nero and Warachia are easy targets, but targets like Miyako, Ren, White Ren, Neko Arc, Neko Arc Chaos, I generally avoid. They're too short, making the window that much smaller for followup; I just wallslam then plant them.

Don't forget to cancel out of the 5C with 5B when you see the air recovery; you can usually followup with a tech punish 2C as they land if they don't hit the A in the air.

~Chun

siegfried:
got question here why is it that when ever i use its charged sword after C standing i cant hit it with crouching A..??

do i have to make a faster release on its charge?

and if there are any posible combos for kohaku in middle battles?

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