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Atlas Academy > Mech-Hisui

Crossup options after a throw?

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Mailorder:
So far, I've been trying:
- dash toward them, jump straight up.  on landing, I'll end up behind them.  or I can hold back on the descent and land in front of them.
- jump towards them, jump straight up.  depending on when I second jump, I can influence the motion of the descent.
- instant A-jetpack and land in front or behind them
- IAD so they think you're going behind them, then B-jetpack and land in front of them.  (saw this on in a game dial video)

what else can I do?

XAQshinor:
ive been working on this trick for like 2 weeks but i need more practice.

throw, jump over them and b jetpack held for a bit

depending on when u jump, when u release the pack, and how early u pressed the
pack in the first place u can land on either side.

this shyt is hard for me right now im so inconsistent with it, but with
enough practice it its really tricky to block.

Zaido:
you got to make sure you do this right before they wake up cause if you do as they already wake up.. they can just 2a or 5a you, doesnt' matter where you land they will hit you :/... or throw you... watevers ;O

Mailorder:
Got a Kohaku&Hisui pal who's already beating my crossup game by mashing A on wakeup.  Sort of bothersome because he's a silent player, so sometimes you just can't tell if he's random mashing (what other reason would you have to mash while getting up - the person who's standing will always have frame advantage) or if he knows.

But yeah, that can be fixed by simply timing my stuff better.  However, the earlier I do it, the more obvious the crossup is.  So I gotta find the perfect moment.  Not too early, not too late... gotta keep practicing!

AARP|ZTB:
BEEP BEEP....

my turn...

after being discouraged for many months to play this char i finally decided to load up mb and practice those damn tk packs x n. After a miserable day of practice (i kid you not) ive finally passed basic lvl mh and moved on to intermediate...aka the gimmickssss.

throw>random mixup is definitely one of mh's strong points and is now my primary motivation to play this char (tk packs is secondary  ;D).

onward to the meka-beats:

THROW

(midscreen)

1) hold9>dj 8[7] (just be for the opponent hits the ground)[1]>late 236b[2]
[1] - at this point mh will turn while airborne and face the grounded opponent . you can dj 8[7] earlier so that you DO NOT switch sides (resulting in NOT turning around while airborne). this is an important aspect to consider when you or your opponent is placed near the corner and you want to gain advantageous positioning.

[2] - the late jet pack will push the opponent toward you. take this opportunity to tick>throw, wait>throw, tk 236b>throw (mh moves back, then quickly lands, allowing you to sneak this in), or iad j.x shenanigans (iad j[c]>throw or iad jc>dj cb mixup). As you can see, the possibilities are mindblowing  :psyduck:.

2)hold9>dj 8[7] (just be for the opponent hits the ground)[1]>late iad back j.c (using 4a+b)[3]

[3] - so now your opponent has caught on and bsteps away from late j236b...good, thats what you want. late iad back j.c will cross the opponent up, forcing them to make a split-second correction on the controls in order to execute a well-timed and proper bstep. assuming they guess that you when for jetpack, they will end up reeling into the late iad back j.c

(corner)[4]

1)jump, superjump, dash jump, etc.>late j236b[5]

[4] - ok, its not EXACTLY in the corner but leave just enough space to slip between the corner and the opponent after the jump (a few pixels).

[5] - shenanigans again. after they block the jetpack you can go for similar iad 'gimmicks' similar to above. instead you iad BACK j.c>throw6,iad back j.b (more randomness), or tk 236b throw6.

[6] - ...wow, it doesnt seem to stop. well, you MAY want to throw them AWAY from the corner in this situation so that you can setup again - this time leaving them w/ no option but to fall back into the corner (bstep or block jetpack).


...meka....MADNESSSSS

late jet pack WILL NOT work on the following chars do to their 'cheater' heights:  >:(
Len
Arc
Hisui(s)
Akiha(s)



i hope this proves useful to ALL THREE mh fans in the US  :'(.

btw- the jetpack-side-switching gimmick that you guys mentioned is hard as steel. need to practice that for added randomness.  :psyduck:

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