The Mech-Hisui fuzzy guard:
She smacks you in the head with her hammer. This is where most people will start to guard low expecting Mech to be on the ground. Instead, Mech does a double jump that barely nudges her up a few pixels where she busts out the hammer against. If your opponent was hit with the first j.c, then this one will combo. A slight delay before chaining into dj.b then finish up w/ a BnB.
Problem:
Mech's double jump does NOT bump her up just a few pixels like explained above making the fuzzy impossible on a crouching opponent...but it's not
Supposedly, instead of a jump cancel on the double jump, you're supposed to use a "high jump cancel." Problem is, I have no fucking idea how to do a "high jump cancel." I've been told by someone w/ limited english skills that you use 6 instead of 8...
But then there's no jump at all...
Anyone know how to high jump cancel?