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Author Topic: Mech-Hisui vs. Aoko  (Read 9550 times)

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Offline Mailorder

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Mech-Hisui vs. Aoko
« on: June 10, 2007, 05:52:20 AM »
I watched a Mech Hisui player in a video for Tougeki qualifiers and now I'm convinced that Mech-Hisui has a terrible match-up vs. Aoko.

http://www.youtube.com/watch?v=Q4LvX0P2BN8

To be fair, we know that JeffreyManson is arguably the best Aoko player in the world, but still!  This poor Mech Hisui player was slaughtered.  The only way he managed to get out of that corner pressure was with the shield bunker.  And he only managed to get good damage on Aoko with crossbow, which got predictable.  I feel like Mech Hisui has limited options vs. Aoko.

Of course, it may be that this Mech Hisui player was simply outplayed, and JeffreyManson would have beat him no matter who he used.  I don't know the kanji for this Mech Hisui player, so I dunno if he's a known name or not.  But from another other video of this Mech Hisui player fighting a Kouma... I would guess that he's not.  Nothing in the other video really stood out.

Maybe I'm completely wrong.  I mean, this is just one example where Mech Hisui gets seriously owned by Aoko.  And I shouldn't be making judgments from just one video.  But I dunno, she got beat so bad that it was discouraging.  What could Mech-Hisui have done to not get killed?

I asked Sp00ky general Mech-Hisui vs. Aoko questions at WT4, but I already forgot what he said.  I asked him so many random questions that I couldn't process all of the answers to them.  But yeah.  I'm also curious for Zar and XAQ's opinions on this!
« Last Edit: June 10, 2007, 08:20:23 AM by Mailorder »

Offline Mailorder

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Re: Mech-Hisui vs. Aoko
« Reply #1 on: June 10, 2007, 02:44:31 PM »
Perhaps my original impression was correct - this Mech Hisui player sucks.  Magikarp9 noted that the dude used crossbow->ex crossbow for no reason.  Then I went back and watched the video vs. Kouma and noticed he wasn't consistent on a few combos.  And he cancelled 2B after one hit every single time.  ah well

Offline recca4001

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Re: Mech-Hisui vs. Aoko
« Reply #2 on: June 20, 2007, 02:48:28 PM »
There is also a possibility that the player doesn't know how to fight against an Aoko player. So he had to turtle 80% of the time :/
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Offline Mailorder

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Re: Mech-Hisui vs. Aoko
« Reply #3 on: August 28, 2007, 10:06:13 AM »
Posting advice that Zar gave me on Aoko on beating Mech-HISUI

- 236A
- 421B
- Stay grounded and beat Mech-HISUI on a ground game.. ?

Offline Chun (中)

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Re: Mech-Hisui vs. Aoko
« Reply #4 on: September 28, 2007, 01:08:56 PM »
Posting advice that Zar gave me on Aoko on beating Mech-HISUI

- 236A
- 421B
- Stay grounded and beat Mech-HISUI on a ground game.. ?

lol no real dash escape.

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Offline Kryojenix

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Re: Mech-Hisui vs. Aoko
« Reply #5 on: September 28, 2007, 03:01:01 PM »
ano...maybe it's just me but in my experience Aoko matches aren't that bad for MHisui.  just keep her grounded w/ TK jetpacks and keep her ranged w/ missiles and lasers.  if she gets too close, go Palpatine or 2b -> Firebat on her.  if she tries to match your range game w/ her lasers or orbs, she still loses.  just watch out for her AD
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Offline Zaido

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Re: Mech-Hisui vs. Aoko
« Reply #6 on: September 28, 2007, 04:00:02 PM »
Long run wise, MHisui takes more dmg... Aokos Orb Shoot is as good as Mhisui beams. maybe better in certain situations... melee wise, Mhisui has the better range, but any missed B's can get her ggpo into set ups.. good Aoko's can keep you at bay, and you just have to block correctly, ther eisnt' much reversals taht is in favor for MHisui or any reversals that is safe :/
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Offline InspectorC

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Re: Mech-Hisui vs. Aoko
« Reply #7 on: January 23, 2008, 08:11:05 AM »
Granted, I'm not Lord Manson by any stretch, but this M-H wasn't so hot.  Turtling in the corner only leaves you open for a setup, or at least a ballsy tick throw.
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Offline Kryojenix

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Re: Mech-Hisui vs. Aoko
« Reply #8 on: January 23, 2008, 10:58:30 AM »
my experience tells me that Mech v Aoko isn't really a tilted match up at all.  TK king fisher destroys orbs and deals damage to boot.  king fisher also counters beam.  scrander and a.missile deals w/ jump-back down-beam happy aoko's.  mech's BnB's do as much damage as aoko's so CQC is fairly even as well.  mech's normals do have more recovery on whiff though so mech's should be wary
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Offline Zaido

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Re: Mech-Hisui vs. Aoko
« Reply #9 on: January 23, 2008, 02:32:49 PM »
Aoko also has better mix up and overheads :V so that match up also depends how well you can guard her stuff
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Offline Mailorder

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Re: Mech-Hisui vs. Aoko
« Reply #10 on: February 05, 2008, 01:36:02 AM »
Shashin in AZ has gotten suprisingly good at Aoko and I've found that nearly everything discussed in this thread is accurate.  If I can keep her at bay, I'll win.  I use a mix of TK jetpacks and my aerial normals.  If I'm in the corner, I'm screwed because I suck at seeing Aoko's overheads.  That overhead kick thingy.  The semi-charged/charged punch (If I'm not mistaken.. semi-charged is overhead, full charged is unblockable?).  And every once in awhile, he'll toss in a random 241... which I should be able to ex-shield on reaction by now.

Offline Zaido

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Re: Mech-Hisui vs. Aoko
« Reply #11 on: February 05, 2008, 03:21:34 PM »
Aoko 123 (6A): if it is no charge - Semi charge its not an overhead, when its fully charged it is an overhead is what i would think.  241??? 421? or 214??
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Offline Xkun01

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Re: Mech-Hisui vs. Aoko
« Reply #12 on: April 27, 2008, 05:06:05 PM »
6A is  an overhead when fully charged, just like a 4C is an overhead. Just like 623A,B,or C is an overhead.

I would have thought this would be a slightly easy match-up for Mecha Hisui.
« Last Edit: April 27, 2008, 05:09:00 PM by Xkun01 »
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Offline Kryojenix

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Re: Mech-Hisui vs. Aoko
« Reply #13 on: April 27, 2008, 06:07:27 PM »
hell no.  a good aoko has better field control due to her manual orbs.  this is a matchup in which both players have to play really careful.  mech's better at zone, aoko's better at lock-down
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Offline Xkun01

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Re: Mech-Hisui vs. Aoko
« Reply #14 on: April 27, 2008, 07:11:22 PM »
Ahhh..I see.Hmm

I always imagined Aoko's normal orbs being destroyed by 236A, never knew if it would work, but i'm guesing it's because of range option between the two.

Is range the deciding factor in this match-up?
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Offline Kryojenix

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Re: Mech-Hisui vs. Aoko
« Reply #15 on: April 27, 2008, 08:01:15 PM »
Ahhh..I see.Hmm

I always imagined Aoko's normal orbs being destroyed by 236A, never knew if it would work, but i'm guesing it's because of range option between the two.

Is range the deciding factor in this match-up?

in my experience, range isn't so much a factor of who has the advantage as it is a factor of how you should play.  at long range, mech has more options but aoko can still pressure w/ manual mines.  at mid range, mech will be using all her long range normals to poke for an opening while aoko will be using her superior IAD and air-dash cancelled DPs to close the gap.  close range will be pretty similar to mid range w/ mech trying to utilize clashy normals but aoko has a DP to get her out of trouble.  interestingly enough, whoever turtles more usually loses.  again, this is all strictly in my experience.  it could be very different in other cases.  good aokos are about as rare as good mechs
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Offline Xkun01

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Re: Mech-Hisui vs. Aoko
« Reply #16 on: April 27, 2008, 11:01:30 PM »
So in other words the match-up is even.If the M Hisui player was near the level.

But just to get this straight, neither has an advantage over each other?

Or its just depends on the situation?

Playing with Aoko, i've never fought a M.Hisui, but playing as M.Hisui i've never fought an Aoko.

In my head, i'm seeing that they both have an equal amount of tools.

But in the case of Normals, which would you say is better?
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