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Atlas Academy => Melty Blood: Act Cadenza => Shiki Tohno => : Tinshi January 07, 2008, 01:39:20 AM

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: Block strings and miscellaneous jesus block setups
: Tinshi January 07, 2008, 01:39:20 AM
Anyone post your stuff here

When your opponent is getting up from the ground what string do you use or like to use?

I like the 2A-2a-2a-2c...(wait for opponent to flinch)5c->236A->214Exslider->Go into whatever combo from here.
: Re: Block strings and miscellaneous jesus block setups
: Devereaux January 07, 2008, 02:43:00 AM
j5b 66 5b 2a 2b 2c(or 5c) 5a (whiff) IAD 5c jb(or c) and so on.

Most of the time I can catch a person with the fuzzy guard setup, if not I just go into a basic blockstring.

EDIT: Looking at this again I realized I might be missing a 2a (or put one 2a to many :V) this is off the top of my head so I'll have to confirm it when I get a moment later. It's possible with just one 2a.

2a 2b(1hit) 5[c] or 5[c] alone is good every now and then.

I also use 2a 2b 5c 2c 5a (whiff) 236a

This one is basically a different variation of yours. It's Good for Ex canceling the 236a into a 214c combo if it hits.

Lastly, this is not really a block string, more like a setup but I like to use 2c 5a (whiff) 6ab into an OTG combo after a corner combo airthrow back into the corner. It doesn't look like it (which is why no one ever thinks to block it) but you can generally hit that 2c most of the time unless you started the combo really far out and can't position yourself close enough. The good thing about it is it's generally safe as they are at the max range of your 2c's hitbox and are waking up there are not a lot of things that they can use to catch you before you recover if you end up whiffing the 2c.
: Re: Block strings and miscellaneous jesus block setups
: Nas January 10, 2008, 05:12:28 AM
 i dunno about to many block strings ( i mean shiki dosen't have many)

i can see 2aa, 5C, 5b (whiff, i like this better than 5a, since most of the time 5a will sometimes hit the oppononet) but after some training them into some block strings.. you can implement more mind fuck games... like for example 2aa then either a.)throw or b) 5 [C]....  most times ( actually more than they should) wait out for the block strings too much... so i much rather have them stuck there thinking block strings... so those two options benefit a) because throw setups for more games, b) 5 [C] does a ton of fucking damage...and if they decide not to tech (cuse most cats don't for whatever reason) you get that OTG into more madness... sure you'll sometimes have that guy does that will throw out an a or something like that... but shit that's when you start doing IAD j.cs and make em pay for throwing that shit out ( more than likely peeps will try to shield bunker or try a 2a ....  sometimes using jump ins do work because of the expected rush in ..

there are some long ass block strings that do get people fucked...2aa 5C, 236B... i've had this work several occasions.. cuse 236 B has some extra startup.. but not enough to react in time...if anyone reacts to this more than likely they'll be jumping or... they just try to sneak out a 2a which leads to it being a hit ( and then easily hit confirm into 214C)...

i've seen some jap videos of japs doing 2aa,2c, 5a whiff into 236A... i dunno how useful it is...
: Re: Block strings and miscellaneous jesus block setups
: Devereaux January 13, 2008, 05:23:17 AM
236b in a blockstring is a risky move as it has a bunch of startup frames, as well as being decently easy to dodge or shield and it leaves you recovering for a good number of frames when it's successfully blocked, though it is an interesting frame trap canceled into from a 5c at close range and it pushes you back to a distance that almost negates the recovery frames against some characters. I can't really see anyone but people who try to poke out to much by mashing 2a falling for this though as the move is an obvious pressure string ender which resets the match anyways. On top of that I have seen people poke out of it successfully before.

The same goes for 5b (whiff) if you tend to use it to whiff your blockstrings a lot you can get punished for it. Consider that 5b's startup frames alone are 1 frame less than 236b's recovery frames, just enough to get a hit in on.

i've seen some jap videos of japs doing 2aa,2c, 5a whiff into 236A... i dunno how useful it is...

2a 2a(or 2b) 5c 2c 5a (whiff) 236a is mostly what I see and use. This is just a mind game/frame trap blockstring. Most people don't block the 236a as there is a good sized gap between end of the blockstring and the 236a. Also 236a is a bit safer on block.
: Re: Block strings and miscellaneous jesus block setups
: Nas January 14, 2008, 05:57:51 AM
true although 236b is unsafe... like you said before... 5c negates that shit... and i've only seen one time.. that i get hit out of that move... so it's okay to use once and awhile... like i don't use that all the time

and i would use the other one... i don't play online.. or enough people to test this out.. but it seems fun...

in all honestly... as much as i like shiki... he really dosen't have many blockstrings.. i tend think of it more as like mixups strings then anything cuse there is more mixup in his game than block string pressure... so im glad this thread is up.. cuse if any more block string usage would be a good help...
: Re: Block strings and miscellaneous jesus block setups
: AlmightyNam January 14, 2008, 09:35:02 AM
I know this is kinda off topic, but how is 236 B unsafe? because of being baraable on block, or something different that I don't know about? Because the three hits gives you a lot of distance from the other guy, so if they don't bara, most people won't be able to reach you before you're able to run away.
: Re: Block strings and miscellaneous jesus block setups
: Zero January 14, 2008, 10:07:34 AM
Actually I believe 236a on block actually gives more distance than 236b.

Sadly I use 2c 5c 236b anyways...
: Re: Block strings and miscellaneous jesus block setups
: Nas January 14, 2008, 01:38:47 PM
i think 236 B is better anyway but yea 236 B does push just as far if not farther than 236 a... but whatever...

most of the time 236a doesn't work alot for me ( accept that 2aa,2c, 5a whiff, 236 a...) with 236B with 5C... that little hesitation really does open up people... they cant jump becuase it will hit... as far as i've seen.. i've really haven't been hit out of it ( i do play chibi, Lord knight and the gang.). yes they block it ... but you can use your backdash  and shit if they run up to punish anyways... but it's that half second that people sleep and peeps get hit... seriously i've been barrared... but not punished in between 5C into 236b.... so you shouldn't be sad at all... shit when you hit that shit...that shit is easily hit confirm into214 c....


but shit if anybody knows any other block strings... please lay it out...
: Re: Block strings and miscellaneous jesus block setups
: Devereaux January 15, 2008, 01:58:48 AM
I know this is kinda off topic, but how is 236 B unsafe? because of being baraable on block, or something different that I don't know about? Because the three hits gives you a lot of distance from the other guy, so if they don't bara, most people won't be able to reach you before you're able to run away.

If you are referring to what I said in my post, I was initially referring to 236b as a stand alone move in a blockstring not canceled into from anything. (I left stuff out originally) Canceled into in a combo it negates the ability to be successfully shielded or dodged (unless they have amazing preemptive timing) and becomes an interesting frame trap. Generally you only really get punished from baras, attempting to start another pressure string or backdashing right after and getting caught with a distance move like Ciels keys.

i think 236 B is better anyway but yea 236 B does push just as far if not farther than 236 a... but whatever...

most of the time 236a doesn't work alot for me ( accept that 2aa,2c, 5a whiff, 236 a...) with 236B with 5C... that little hesitation really does open up people... they cant jump becuase it will hit... as far as i've seen.. i've really haven't been hit out of it ( i do play chibi, Lord knight and the gang.). yes they block it ... but you can use your backdash  and shit if they run up to punish anyways... but it's that half second that people sleep and peeps get hit... seriously i've been barrared... but not punished in between 5C into 236b.... so you shouldn't be sad at all... shit when you hit that shit...that shit is easily hit confirm into214 c....


but shit if anybody knows any other block strings... please lay it out...

Yea, I know a few 2a mashers so I have been punished for using it from time to time. That's generally the only way to punish it besides a single preemptive 2a.

As for blockstrings, I think that's generally it besides randomly throwing out his fuzzy guard in a string every now and then or the pointless 623c combo.

Honestly I use variations of the blockstring in my first post (j5b 6ab 5b 2a 2b 2c(or 5c) 5a (whiff) IAD 5b (airdash 5c or 236a...) as much as I can as the fuzzy guard alone destroys most people and you still can go into the 236a ender if you want.

On a side note, do you guys ever use 236a whiff alone as a frame trap? (or 214 if they are really predictable.)
: Re: Block strings and miscellaneous jesus block setups
: ehrik January 25, 2008, 06:09:37 AM
I like using 2a > 2b > 5b > 214a (if they block, goes immediatly into low hit) > 214c if the 214a hits

: Re: Block strings and miscellaneous jesus block setups
: Tinshi January 28, 2008, 07:11:56 PM
Hmm I like this one 2a-2a-2a-2c 214 slider options 1)If they block they will try to poke and and you 2a will definitely beat it out in time thus a frame trap.

2)They get hit and you get a nice OTG string to a tech trap of whatever you like.
: Re: Block strings and miscellaneous jesus block setups
: Nas January 29, 2008, 07:06:55 AM
yeah that works... i think the thing with shiki...it's not some much a pressure block string charcter... it's more like..keep mixing it up...there it some shit that works (like blockstrings into IAD Charge C throw setups)

he isn't like nanaya where he can go whatever he wants with his block strings..
: Re: Block strings and miscellaneous jesus block setups
: Devereaux January 30, 2008, 09:16:41 PM
Hmm, I have no way of testing it at the moment but I always thought 214a was punishable on block opposed to it being a frame trap, at least that's what the frame data is telling me.
: Re: Block strings and miscellaneous jesus block setups
: Nas February 01, 2008, 06:09:30 AM
hmm...im do see some matches peeps would throw that out... and then sheild but i dunno...

it seems unsafe to me.. otherwise i would see muthafuckas do it left and right ...... but i don't so more than likely it's unsafe...
: Re: Block strings and miscellaneous jesus block setups
: Nas February 03, 2008, 12:38:40 PM
214 a is unsafe... so i would only use that shit in the 5b mixup or sliding underneath shit (like aoko's orbs)
: Re: Block strings and miscellaneous jesus block setups
: Zero February 03, 2008, 09:09:57 PM
What about 214b, it goes a bit further? People usually either block it of get tripped by it. Only downside I see is if people jump from it, but they usually jump back anyways.
: Re: Block strings and miscellaneous jesus block setups
: Zaido February 04, 2008, 01:13:12 AM
What about 214b, it goes a bit further? People usually either block it of get tripped by it. Only downside I see is if people jump from it, but they usually jump back anyways.

if they block it, ur most likely gona eat a combo as far as i see it... if you cancel it into a EX, it gona be blocked, and your goan eat a combo anyways  :prinny:
: Re: Block strings and miscellaneous jesus block setups
: Nas February 05, 2008, 12:42:00 AM
it's not really worth it  at all .... your just gonna get fucked ....